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Wing Commander Privateer : Righteous Fire
SANDRA GOODIN

Goodin Mission 1

The Confed forces are spread pretty thin, so they are hiring Privateers to fight for them. This means that you have a job for a little while.

Objectives Fly to Nitir agricultural base in Nitir system and defend it from a Kilrathi attack. Return to Perry when complete.
Number of jumps to destination 1 (Nitir)
Payment 10,000
Cargo None
Scripted Encounters Kilrathi at Nitir Agricultural Base

Notes:

  • Hopefully you remember how to handle Gothris since this system is swarming with them. You will face at least two at Nitir Agricultural Base, and probably a random wave or two of them on the way there.

Goodin Mission 2

The Kilrathi are keeping busy. They are about to attack yet another base and you need to go defend it. Don't forget to restock your missiles.

Objectives Fly to Charon Mining base in Hyades system and defend it from a Kilrathi attack. Return to Perry when complete.
Number of jumps to destination 3 (Surtur, Blockade Point Charlie, Hyades)
Payment 10,000
Cargo None
Scripted Encounters Kilrathi at Charon Mining Base

Notes:

  • Hyades system is incredibly close to the Kilrathi border, so expect a bit of everything. In addition to the Gothris at Charon Mining Base, you are likely to have at least one random encounter with them as well as some Dralthi and possibly even a Kamekh.
  • Kamekhs are large corvettes with heavy, fast regenerating shields, thick armor, and lots of weapons. The best attack method is to keep blasting it from behind. Its armor is weakest there, although you'll need to keep the shields down for that to be much help. Given the fast regeneration rate, you'll need to keep up the attack for as long as possible. Be careful of the rear turret though.

Goodin Mission 3

Yet more Kilrathi to take down in this third mission, but this time you're not babysitting a base. Patrols aren't much more interesting though.

Objectives Patrol New Caledonia system and destroy all Kilrathi. Return to Perry when complete.
Number of jumps to destination 5 (Tingerhoff, Nexus, Capello, Crab-12, New Caledonia)
Payment 10,000
Cargo None
Scripted Encounters Random pirate, Retro and Kilrathi encounters in New Caledonia

Notes:

  • This is a long mission, but not a high risk mission. Perry is 5 jumps away from where you need to go, so once you complete your patrol of New Caledonia, you'll have to land on a base there to refuel for the trip back. Although your mission is to eliminate Kilrathi in the system, you are likely to face Retros too.

Goodin Mission 4

The final mission and then you're done with Captain Goodin. Once again you are battling the Kilrathi.

Objectives Patrol Regallis system and destroy all Kilrathi. Return to Perry when complete.
Number of jumps to destination 5 (Tingerhoff, Nexus, Capello, Sherwood, Regallis)
Payment 10,000
Cargo None
Scripted Encounters Random pirate, Retro and Kilrathi encounters in Regallis
"Unknowns" at Nav 2

Notes:

  • This is similar to the last mission, Retros as well as Kilrathi. You'll need to land at Kronecker Mining base to refuel.
  • So that was your last mission with Goodin, however she also mentions a bounty on Governor Menesch. If you can nail this Menesch guy, you can get some serious money. But again, that comes later.
  • At this point you have a choice, you can either head to Oakham Pirate base (Nav 1) in the Pentonville system to fly some missions for Tayla, or you can fly to Oxford to talk to Masterson, and he'll give you the details for how to meet his contact, Monte. If you want to fly every mission in the game, go for Tayla first.

Goodin Mission 5

The fifth Goodin mission is finally given to you once you go to her to claim your bounty. As usual Confed can't keep up with the Kilrathi and they need you to get them out of a hole.

Objectives Fly to Blockade Point Alpha Nav 1, meet Commodore Uhler, and follow his instructions.
Number of jumps to destination 2 (Ragnarok, Blockade Point Alpha)
Payment 20,000
Cargo None
Scripted Encounters Kilrathi at Navs 2, 3, 4, and 5 in Blockade Point Alpha

Notes:

  • Commodore Uhler wants you to patrol Nav 2, 3, and 4 before meeting him at Nav 5. No problem. Except for the 3 Kilrathi ships at Navs 2, 3 and 4, plus 9 ships at Nav 5. To make matters worse, there are asteroids at Navs 2 and 4. Also at Nav 4, one of the Kilrathi pilots gloats over how the Kilrathi have been selling ships to the Retros. That explains their new ship design.
  • Try to save your missiles for the big fight at Nav 5. There you'll have a bit of help from the Confed forces, but don't expect much. You'll be defending them more than they are helping you.
  • When you get back to Perry, Goodin tells you that your old friend Admiral Terrell is impressed and wants to see you. Go visit him in his office which is still on Perry.

Comments:

Comment on a mission

Submitted by : Bonkus Maximus
Mission : Fighting Kamekh-class corvettes
Comments : This is my personal fav., but it can work w/ no missiles. Use your rear turret to weaken the front shields, then turn around and pound them with your front guns. My weapon of choice: Cent w/ 6 Tacs (4 front, 2 turret) and missile launchers.


Submitted by : Bonkus Maximus
Mission : Kamekhs continued
Comments : Just be sure you're in a clear area (no rocks) when you do this. If you do this right, you won't need missiles vs. the 'vettes. In fact, I doubt you need them at all in Privateer. Will check soon w/ RF. Bonk out


Submitted by : Junta
Mission :
Comments : Of course you don't need missiles in this game. You don't need to buy a new ship at all - it is not difficult playing through the game with only a Tarsus, without any form of cheating.


Submitted by : Junta
Mission :
Comments : And what the h... is the meaning of using tachs in RF? Fusion cannon is a thousand times better. Destroying a Kamekh with 4 of those is like warm knife through butter.


Submitted by : Bonkus Maximus
Mission : Tachs vs. Plasma
Comments : Tachs are merely upgraded Mesons...requires some dogfighting ability. In RF, I go for Fusion, as I just don't waste time.


Submitted by : Bonkus Maximus
Mission : Kamekhs -- once more time
Comments : Besides...what's more fun than toying with your prey using Tachs?


Submitted by : Junta
Date : Sat May 5 14:48:18 2012
Mission :
Comments : Of course you can use tachs. You can complete the game with lasers, too, if you want it to be more challenging. The point was that someone above here seems to believe that tachs is the best gun/cannon in RF, which is wrong.



Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Sandoval 
Tayla 
Roman Lynch 
Masterson 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Masterson 
Lynn Murphy 
Sandra Goodin 
Tayla 
Monte 
Admiral Terrell 
Informant 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Rhinehart 
Sheila Nabakov 
Kronos