Wing Commander II ENIGMA
Enigma A : Strike
Primary Objectives
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Secure the opposite end of a jump point so the Concordia can pass safely through.
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Your Ship
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Broadsword
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Wingman
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Angel
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Other Friendly Ships
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None
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Briefing
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Angel: The William Tell was destroyed on their jump out-system... we have no back-up. The Concordia will double-jump in approximately ten minutes.
Jazz: That's crazy! A double jump... we could end up in a star... or a planet!
Angel: We have no choice, Major Colson. After we double-jump, the Concordia will power down for repairs. All wings will launch after we jump in-system. Because these missions are so vital to our survival, I will be flying as well... Maverick and I will be Alpha Wing... Maverick has more hours logged in Broadswords, so he will be wingleader. We will fly to the jump point via the Unknown area, clearing all opposition. After our jump, we will prepare for the Concordia's arrival, destroying all enemies. Timing is crucial, so we must move quickly.
Maverick: Understood, Colonel.
Angel: Pilots, you are dismissed.
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Unknown
3 Drakhri
Jump Entry
3 Sartha
1 Kamekh
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Notes
- Actually dogfighting in a Broadsword should be your only concern in this mission.
Outcome
Success / Failure go to Enigma B.
Enigma B : Strike
Primary Objective
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Destroy the Khorah Pakh listening post
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Your Ship
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Broadsword
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Wingman
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Angel
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Other Friendly Ships
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None
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Briefing
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Angel: Maverick, you and I will fly a special mission today. We have to destroy an enemy listening post at the edge of the asteroids. We will fly a roundabout course, obscuring the Concordia's true location. You head to the Flight Deck and I will meet you there!
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Khorah Pakh
3 Drakhri
4 Jalkehi
1 Depot
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Notes
- Just take your time with the asteroids at the first two nav points. You don't have any enemies to fight, so don't rush it.
- Once again, the difficult part of this mission will be dogfighting in a broadsword. Fighting 3 Drakhai piloted Drakhri in a slow ship isn't easy.
Outcome
Success / Failure go to Enigma C.
Enigma C: Strike
Primary Objectives
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Follow a Ralatha through a jump, and then destroy it.
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Your Ship
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Broadsword
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Wingman
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Angel
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Other Friendly Ships
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None
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Briefing
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Angel: Pilots, we have discovered a strike force at the edge of the asteroids. With luck, we can track them back to K'Tithrak Mang -- and jump in behind enemy lines for an attack. Captain Blair and I will go after the strike fleet, we will travel through the asteroids to the enemy's position. We must allow the Ralatha to escape through the jump point.
Stingray: It'll be difficult not to kill all of them...
Angel: That is why you are not on this mission, Stingray. Automatic equipment in our Broadswords will track the ship's jump destination. If we destroy them all, we cannot locate their home base. Once we have the tracking information, we'll jump after the Ralatha and destroy it -- then rendezvous with the Concordia at another jump point... Maverick, I will finish the briefing -- then meet you on the flight deck. Dismissed.
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Jump Point
5 Jalkehi
1 Ralatha
Jump Point (Exit)
1 Ralatha (same Ralatha)
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Notes
- The successful gathering of the jump information is the victory condition of the series. If you don't do it properly, you'll follow a different path.
Outcome
Success go to K'tithrak Mang A. Failure go to Gwynedd (Alternate) A.
Comment on a mission
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