Wing Commander Secret Ops TALOS SYSTEM
Talos 1 : Friends In Need
Notes
- Time is of the essence here. Take too long and the transports won't stand a chance. As soon as you start the mission, hit your booster and switch to Swarmer missiles.
- Target the closest Red Manta in the NAV map and head for that. Two Devil Rays will try to intercept you on the way, but only stop to take them out if they are causing serious trouble.
- Use your Swarmers on the Mantas, and remember to keep the target in view after you fire. As soon as your target goes down, go back to the NAV map and choose another.
- To win this mission you MUST save the Shy Meadows. Saving the other transports are bonus objectives.
Outcome
Success go to Talos 2a. Failure go to Talos 2b.
Talos 2a : Circumvention
Primary Objectives
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Escort and defend the Cerberus
Escort and defend the civilian transports.
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Secondary Objectives
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None
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Bonus Objectives
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Eliminate 50% of alien fighters
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Your Ship
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"Black" Panther
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto.
3 Excaliburs at NAV 4.
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Briefing
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Intel believes that the aliens are massing for a strike on the Sol system. Cerberus must reach Cygnus system to divide alien forces and improve Confed's chances of repelling this large-scale attack. To achieve this, Cerberus must first reach Talos station. Escort Cerberus along this NAV route. Once we have arrived at the station you will be cleared to land.
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NAV 1
5 Manta
3 Red Manta
7 Moray
NAV 2
5 Moray
5 Manta
2 Red Manta
NAV 3
7 Moray
2 Manta
1 Red Manta
NAV 4
5 Moray
2 Manta
3 Red Manta
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Notes
- This mission is easy compared to the one you get if you lose Talos 1. Simply hit all of the NAV points. There are no hidden surprises.
- As usual, the Red Mantas are trying to make life difficult/non-existent for the people on Cerberus. Don't let them.
- At NAV 4, Talos station is under attack. The Red Mantas will either go for the Cerberus or the station, so destroy them as soon as possible. Let your wingmen handle the Morays.
Outcome
Success / Failure go to Talos 3.
Talos 2b : The Clean Blitz
Notes
- A straight forward escort mission? You didn't really believe that did you?
- Nice destroyer those bugs have got at NAV 3. Shame your Panther can't take it out. Just destroy the fighters and let the bombers launch and do their thing.
- Now you get a distress call. If you want to help out and earn those bonus points, go to your NAV map and select the new NAV 5. If you decide not to help, I hope you can live with yourself as you hear the convoy die just as you hit NAV 4.
- At NAV 4, Talos station is under attack. The Red Mantas will either go for the Cerberus or the station, so destroy them as soon as possible. Let your wingmen handle the Morays.
Outcome
Success / Failure go to Talos 3.
Talos 3 : Hidden Foes
Notes
- Nice and easy. You've got so much help this time around that you should have no trouble completing the primary objective.
- The other objectives are a different matter. The transports running for the jump point at NAV 3 are extremely tricky to stop and they will jump if they are not completely destroyed, so if you want any chance of nailing them, get the fighters quickly so the Thunderbolts can do their thing.
- You must take out the turrets on the transports if the torpedoes are to have much chance of success.
Outcome
Talos 4a : The Great Forbidden
Primary Objectives
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Escort transports to jump point
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Secondary Objectives
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None
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Bonus Objectives
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None
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Your Ship
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"Black" Panther
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
3 Excaliburs
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Briefing
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The civilian transport craft under our protection must be escorted to the Sol System jump point. Follow this NAV route and defend the civilian transports. When the craft have made their jump to Sol System, return to Cerberus for further briefing.
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NAV 2
Wave 1
4 Red Manta
8 Moray
Wave 2
4 Moray
2 Red Manta
2 Barracuda
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Notes
- Protecting the transports on this mission should be a doddle. The alien forces aren't exactly overwhelming.
- The Morays will try to draw you away from the Red Mantas so they can launch their torpedoes. Don't let them.
Outcome
Success / Failure go to Talos 5a.
Talos 4b : Careful Steps
Notes
- Only two of your patrol points have alien forces, so where are the rest of the bugs? Arranging your welcome home party back at the Cerberus, so be sure to save a good few missiles for them.
- The first thing on your mind when you get back to Cerberus should be taking out the Stingray fighters, and breaking up any clusters ASAP.
Outcome
Success / Failure go to Talos 5b.
Talos 5a : Deep Strike Two
Primary Objectives
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Escort Cerberus to jump point
Eliminate destroyer
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Secondary Objectives
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Eliminate alien fighters
Eliminate align transports
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Bonus Objectives
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None
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Your Ship
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"Black" Shrike
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
3 Excaliburs
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Briefing
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Data from Talos Station confirms the presence of a Destroyer class vessel in this vicinity. You will stage a strike against this craft and any support ships in the area. Once cleared of alien activity, Talos forces will be able to help us jump safely into Cygnus to continue searching out the alien position.
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NAV 1
10 Moray
NAV 2
6 Moray
6 Manta
3 Barracuda
2 Triton
1 Orca
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Notes
- Be careful are NAV 1. The last thing that you want is to arrive for the big fight at NAV 2 with chunks out of your bomber.
- Make sure every torpedo that you launch counts. You'll need as many as you have and even then you won't have enough.
Outcome
Success / Failure go to Cygnus 1.
Talos 5b : Second Path To Cygnus
Primary Objectives
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Escort Cerberus to the jump point
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Secondary Objectives
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Eliminate alien fighters
Eliminate align bombers
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Bonus Objectives
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None
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Your Ship
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"Black" Panther
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
3 Excaliburs
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Briefing
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Forces from Talos will aid our insertion into Cygnus system. Lead Cerberus along this NAV route. Once all fighters are eliminated, you will be cleared to land.
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NAV 1
12 Moray
2 Manta
NAV 2
5 Moray
4 Manta
2 Red Manta
NAV 3
3 Moray
3 Manta
6 Stingray
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Notes
- Nothing at NAV 1 will damage Cerberus so just watch your own back.
- At NAV 2, be sure to take out the Red Mantas before anything else to ensure the safety of your Cerberus.
- NAV 3. The last NAV point. Unload your remaining missiles on the Stingrays, being sure to take out at least four of them before choosing other targets so that there aren't enough left to cluster and do serious damage.
Outcome
Success / Failure go to Cygnus 1.
Comment on a mission
Submitted by : NiteFox
Mission : Talos 1
Comments : Mission 1 is a real test of speed-killing, and unfortunately success is dependent on nothing but dumb luck. Some days none of the capships will get wiped, others the Shy Meadows will be blitzed before your booster pack expires.
Submitted by : Stonehead
Mission : Talos 1
Comments : You're veteran,so you will know 'how to take down the manta's torpedo'
It's simple.just fly back to the torpedo,and shot it....
(Remember,you must not destory any friendly turret.If you do that...you will know next situation)
Submitted by : jackthecoach
Mission : talos3
Comments : anybody got any ideas how to get your wingman to actually form up when you ask and attack your target when required? lol
Submitted by : arQon
Mission : Talos 3
Comments : SHITTY mission: 99% luck. NO TBolts usually survive to NAV3 unless you babysit them, in which case ALL other fighters will die despite very weak enemies, making NAV4 just suck. Bleh.
Submitted by : arQon
Mission : Talos
Comments : Talking about the 2ary objective obviously - the mission as a whole is a doddle.
Dropped down to Rookie (from Hero) and tried it there 3 or 4 times - TBolts STILL die before getting the Tritons. gg. :/
Submitted by : Greyscale
Mission : Talos 1
Comments : Only one recommendation: switch to Rookie mode. There are never less than 10 enemy torpedoes in play at all times. You need all the help you can get.
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