Wing Commander CIC

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Wing Commander  Game Notes
 Enyo System
 McAuliffe System
 Gateway System
 Gimle System
 Brimstone System
 Cheng-Du System
 Dakota System
 Port Hedland
 Kurasawa System
 Rostov System
 Hubble's Star
 Hell's Kitchen
 Venice System

Wing Commander : Secret Missions  Game Notes
 Goddard System
 Border Zone
 Midgard System
 Valgard System
 Vigrid System

Wing Commander : Secret Missions 2  Game Notes
 Firekka System
 Corsair System I
 Near Firekka
 Corsair System II
 Charon System

Wing Commander II  Game Notes
 Gwynedd System
 Niven System
 Ghorah Khar
 Novaya Kiev
 Heaven's Gate
 Tesla System
 Enigma System
 K'tithrak Mang
 Ghorah Khar (Alt)
 Novaya Kiev (Alt)
 Tesla (Alt)
 Gwynedd (Alt)

Wing Commander II : Special Operations  Game Notes
 Ghorah Khar 1
 Ghorah Khar 2

Wing Commander II : Special Operations II  Game Notes
 Canewdon 1
 Canewdon 2
 Canewdon 3
 Ayers Rock

Wing Commander III  Game Notes
 Orsini System
 Tamayo System
 Locanda System
 Ariel System
 Caliban System
 Torgo System
 Loki System
 Alcor System
 Freya System
 Hyperion System
 Kilrah System
 Delius System
 Proxima System
 Sol System

Wing Commander Privateer

Welcome to the Privateer section of CIC Game Guides.

  • When you first start the game, you have a very basic ship which you should upgrade before attempting plot missions.
  • A lot of what can be called "the perfect ship" depends on your preference. The essential items are: Afterburners, Tungsten armor, an ECM package, engine upgrades, shield generators (ideally one level lower than your engine upgrade level), jump drive, repair droid, a color scanner (the B&S Omni preferably), missile launcher (two if you ship can handle them) and Friend or Foe missiles. If you have room for a turret on your ship, it is the perfect place to install a tractor beam.
  • With such a large variety of weapons, it can be difficult to choose between them since you need to balance the energy usage and the energy of your ship. Plus there's the varying speed, refire delay, and damage of the projectile. The Tachyon Cannon is usually a good all-rounder though.
  • You have the choice of running cargo or flying missions to make money. You'll need to be able to fly all kinds of missions to complete the game's plot though, so as soon as you feel safe enough in your ship get in some practice.
  • It is generally a good idea to join a guild (Merchants or Mercenaries depending on which type of mission you prefer). It gives you a larger choice of missions instead of just the terminal, and the missions pay more (but with a greater risk). You'll soon get back the joining fee.
  • You are allowed to take up to three missions at once. If there are three patrol missions in the same system, you can fly all three at once and gain the reward for all three.
  • Missions are marked as a failure if you use the cheats in the options menu. So don't.
  • The number of ships in scripted encounters may vary depending on the current level of your ship.
  • When you are ready to start the plot, head for New Detroit... and Sandoval.

Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Roman Lynch 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Lynn Murphy 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Sheila Nabakov