Wing Commander Secret Ops ELLA SYSTEM
Ella 1 : Fresh Start
Notes
- There is little that can or will actually try to hurt the Cerberus at the first three NAV points, so use guns at those nav points and save your missiles for the last two nav points.
- Be especially careful of asteroids and the Cerberus' BFG in this mission, yet if you are able to do so, try to herd your target into the BFG stream or into an asteroid. Don't take unnecessary risks.
Outcome
Success / Failure go to Ella 2.
Ella 2 : Unfriendly Terms
Notes
- This mission is a long patrol, and you'll need all the help you can get, so defend your wingmen as much as possible, and break up the party attacking the Excaliburs as soon as possible.
- The Stingrays at NAVs 2, 3, and 4 will try to cluster, and if they do, their plasma cannon will tear you or your wingmen to shreds, so break up any clusters quickly.
Outcome
Success / Failure go to Ella 3.
Ella 3 : Deep Strike One
Notes
- Your actions in this mission will affect the course of the game. Try not to use any missiles at NAV 1 since you will need them later.
- When you reach NAV 2, let loose with some missiles. The red Mantas are trying to escape to attack Ella, and if they do escape, your mission will fail.
- As soon as you arrive, order your wingmen to attack the Manta that is furthest away. Target the nearest Manta and keep pummeling with Mosquito missiles and guns until it dies. Repeat with the second Manta, making sure to destroy it as quickly as possible. If the last Manta is still alive attack that as well, using Artemis missiles if you can't catch up with it.
- At NAV 3 be sure to take out a good load of fighters before going in for torpedo runs. Use up the rest of your missiles at this NAV point.
- When going in for torpedo runs on the Triton transports, it is essential that you take out any turrets before launching torpedoes at it. The turrets are extremely good at shooting down your torps, and if too many miss you won't have enough to finish the job.
Outcome
Success / Failure go to Ella 4.
Ella 4 : Phase Focus
Notes
- This is the mission that introduces you to the Plunkett class cruiser, and the Murphy class destroyer. They are heavily armed, and can do serious damage to fighters, but with nine Red Mantas in the area, they are bound to take damage. Just make sure none get destroyed.
Outcome
Ella 5a : Back Yard Sweep
Primary Objectives
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Escort Cerberus
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Secondary Objectives
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None
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Bonus Objectives
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Eliminate 50% of alien fighters
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Your Ship
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"Black" Panther
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Wingmen
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Maestro, Zero
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Other Friendly Ships
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Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
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Briefing
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Sweep this NAV route alongside Cerberus. Protect the cruiser on approach to the Cygnus jump point. Clear all NAV points of alien craft.
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NAV 1
4 Moray
2 Red Manta
NAV 2
5 Stingray
4 Moray
NAV 3
2 Red Manta
6 Stingray
3 Devil Ray
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Notes
- Again, you have to defend the Cerberus, as it will come under heavy attack. Make the bombers your first priority.
- The Stingray clusters will do capship damage too, so break them up quickly. When there are two or fewer Stingrays at one point, they can do little more damage.
Outcome
Success / Failure go to Ella 6.
Ella 5b : The Unwelcome
Notes
- Forget the fighters, get the Orca first. After a minute or so, it'll start launching capship missiles at Ella until it is destroyed.
- Your Panther has a bomber loadout, so take out the Orca's shield generators, then order your wingmen to attack either the bridge or the engines. Use your light torpedoes, then go for the fighters. Try to destroy any capship missiles if you can. They will appear green on your radar like torpedoes, except you can target them either manually or using your NAV map (Ctrl-N).
Outcome
Success / Failure go to Ella 6.
Ella 6 : Path to Cygnus
Primary Objectives
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Escort Cerberus to jump point
Eliminate alien fighters
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Secondary Objectives
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None
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Bonus Objectives
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None
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Your Ship
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"Black" Panther
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
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Briefing
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Cerberus will now attempt to jump into Cygnus. Alien forces are in pursuit and may over-take our position near the jump point. Escort Cerberus along this route as quickly as possible. If Cerberus can reach the jump point before the majority of the alien fleet arrives, we will be able to enter the Cygnus system undetected.
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NAV 1
Wave 1
9 Moray
4 Manta
Wave 2
7 Moray
3 Red Manta
NAV 2
4 Stingray
6 Moray
1 Devil Ray
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Notes
- Defending the Cerberus on this mission is easy, just the hidden surprise may catch you off guard.
- No matter what you do, no matter how hard you try, you can't stop the alien forces blocking the Cygnus jump point, so you run along to Talos, OK?
Outcome
Success / Failure go to Talos 1.
Comment on a mission
Submitted by : Killer
Mission : Ella 5b:Unwelcome
Comments : As soon as you began the mission,you can see the Cap-ship missile which launched from orca.YOU MUST TAKE DOWN THAT MISSILES.
There will be infinite waves of missiles,so take the orca first.
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