Wing Commander IV CIRCE SYSTEM
Conversations:
Character
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Location
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Choices
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Effects
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Dekker & Maniac
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Galley
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This I gotta see...
Maniac's gonna get creamed
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Decrease Maniac's morale
Decrease Dekker's morale
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Circe - Shut down tank offensive
Objectives
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Destroy all enemy tanks
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Ship Choices
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Vindicator
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Other Friendly Ships
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None
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BEFORE ENTERING ORBIT
4 Hellcat
NAV 1
4 Hellcat
9 Hover Tanks
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Notes
- Hopefully by now you will be used to taking out waves of four fighters so take them out, then cling to the ground and start taking out the hover tanks. Once they are all destroyed you can head home.
Outcome
Success / Failure choose next mission.
Circe - Cover transport boarding
Notes
- Before arriving at the Frigate Nav point each time, you'll collect three shuttles. As you arrive at the Frigate nav point each time, afterburn straight for the enemy forces and don't waste any time in taking them out. Failing to protect the shuttles is bad and failing to protect the frigate is even worse.
Outcome
Success / Failure choose next mission
Circe - Search and destroy
Notes
- Navs 2 and 4 are simple - the real battle is Nav 5. Nine Excaliburs in total make for one hell of a fight. Use all of your missiles thinning out their numbers before moving on to the destroyer and then heading home.
Outcome
Success / Failure choose next mission
Conversations:
Character
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Location
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Choices
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Effects
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Panther
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Hold
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Tempting, but I can't let that happen
Maniac's on his own
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Increase Panther's morale
Decrease Panther's morale
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Conversations:
Character
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Location
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Choices
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Effects
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Catscratch & Maniac
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Galley
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None
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None
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Sosa
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CIC
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None
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None
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Circe - Destroy Supply Route
Notes
- This mission assumes you continue with your mission after receiving the SOS. If you go after Catscratch see the next mission. With the large number of capships around you may want to take an Avenger. You can take out these ships with guns alone but it can take a while.
Outcome
Success / Failure choose next mission
Circe - Rescue Catscratch
Notes
- The enemy forces aren't overwhelming but you must defend Catscratch. Once all of the hostiles in the area are destroyed he will eject. If you are in a ship with a tractor beam you must get close to his pod, get him in your rear view (F4), switch to your tractor beam (G), then hold down your fire button. If you aren't in a tractor capable ship, Intrepid will send an Avenger to assist.
Outcome
Success / Failure choose next mission
Conversations:
Character
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Location
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Choices
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Effects
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Pliers
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Control Bay
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I prefer a wingman
Who needs wingmen?
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Fly without cloaking device
Fly with cloaking device
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Panther & Hawk
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CIC
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We die trying
There's always hope
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Increase Hawk's morale
Increase Panther's morale
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Circe - Destroy command center
Notes
- At Nav 1, take out the Hellcats, then launch the MIPs at the underground base. Clear out the ground turrets while you wait for Dekker, then tractor him in when he is done.
- When you return to space, Admiral Wilford orders you to capture a special transport. Head over there and take out the two Dragons. Press H to switch to your Leech gun and use it to disable the transport, then fire the MIPs at it.
- Take out the next two Dragons, then return home. You don't need to tractor Dekker back in this time.
Outcome
Success go to Telamon. Failure you lose.
Circe - Destroy supply line (part two)
Notes
- There are minimal forces at Nav 1 and the cloaking device (if you chose to take it) will allow you to sneak up on the enemies. When you are done, Admiral Wilford orders you to capture a special transport. Head over there and take out the two Dragons. Press H to switch to your Leech gun and use it to disable the transport. Take out the next two Dragons then return home.
Outcome
Success go to Telamon. Failure you lose.
Comment on a mission
Submitted by : jackthecoach
Mission : circe search and destroy
Comments : re nav 5. fly a banshee, load 4 imrec + 4 dumb fire. afterburn for the destroyer. take it out with the dumbfire. result only four dragons to deal with rather than 9. it is possible to sneak around the nav points so this is your only engagement.
Submitted by : Mancubus
Mission :
Comments : before you go, Sosoa offers you the iff codes, thet will make you look like a friend to dragons, before you start firing
Submitted by : Rittmeister
Mission : rescuing catscratch
Comments : rescuing the idiot is extremely annoying because you have first to close in to like 300 but not hit him. then you need to switch between front and backview and maneuver your ship that his is right behind you.
Finally switch to the tracktor beam and keep him exactly in the white circle and pull him in.
Its easy to fail while pulling him in, this really sucks. he died on me once.
Submitted by : Rittmeister
Mission : circe - destroy commandcenter
Comments : dont let dekker out before you killed all enemy ground and air targets (dont shoot the commandcenter though).
Dekker can fail if theres too much resistance. when dekker and his 2 buddies get back in the MIPs collect them like this:
(L)ock them (might need ctrl-s first), fly under them and past until they are about 150-200 distant again, then switch to backview. they might be exactly in view.
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