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Wing Commander IV
CIRCE SYSTEM

Conversations:

Character Location Choices Effects
Dekker & Maniac Galley This I gotta see...
Maniac's gonna get creamed
Decrease Maniac's morale
Decrease Dekker's morale

Circe - Shut down tank offensive

Objectives Destroy all enemy tanks
Ship Choices Vindicator
Other Friendly Ships None
BEFORE ENTERING ORBIT
4 Hellcat
NAV 1
4 Hellcat
9 Hover Tanks

Notes

  • Hopefully by now you will be used to taking out waves of four fighters so take them out, then cling to the ground and start taking out the hover tanks. Once they are all destroyed you can head home.
Outcome

Success / Failure choose next mission.

Circe - Cover transport boarding

Objectives Escort shuttles to frigates
Ship Choices Vindicator
Other Friendly Ships None
FRIGATE NAV
2 Razor
2 Thunderbolt
FRIGATE NAV ARRIVAL 2
2 Arrow
2 Razor
FRIGATE NAV ARRIVAL 3
4 Thunderbolt

Notes

  • Before arriving at the Frigate Nav point each time, you'll collect three shuttles. As you arrive at the Frigate nav point each time, afterburn straight for the enemy forces and don't waste any time in taking them out. Failing to protect the shuttles is bad and failing to protect the frigate is even worse.
Outcome

Success / Failure choose next mission

Circe - Search and destroy

Objectives Patrol the area
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
NAV 2
2 Razor
2 Thunderbolt
NAV 4
2 Razor
2 Thunderbolt
NAV 5
Wave 1
4 Excalibur
1 Destroyer
Wave 2
5 Excalibur

Notes

  • Navs 2 and 4 are simple - the real battle is Nav 5. Nine Excaliburs in total make for one hell of a fight. Use all of your missiles thinning out their numbers before moving on to the destroyer and then heading home.
Outcome

Success / Failure choose next mission

Conversations:

Character Location Choices Effects
Panther Hold Tempting, but I can't let that happen
Maniac's on his own
Increase Panther's morale
Decrease Panther's morale

Conversations:

Character Location Choices Effects
Catscratch & Maniac Galley None None
Sosa CIC None None

Circe - Destroy Supply Route

Objectives Destroy supply route
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
BETWEEN INTREPID AND NAV 1
2 Hellcat
1 Thunderbolt
NAV 1
4 Thunderbolt
1 Cruiser
3 Transport

Notes

  • This mission assumes you continue with your mission after receiving the SOS. If you go after Catscratch see the next mission. With the large number of capships around you may want to take an Avenger. You can take out these ships with guns alone but it can take a while.
Outcome

Success / Failure choose next mission

Circe - Rescue Catscratch

Objectives Rescue Catscratch
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
BETWEEN INTREPID AND NAV 1
2 Hellcat
1 Thunderbolt
NAV 1
Wave 1
1 Longbow
2 Thunderbolt
Wave 2
2 Thunderbolt

Notes

  • The enemy forces aren't overwhelming but you must defend Catscratch. Once all of the hostiles in the area are destroyed he will eject. If you are in a ship with a tractor beam you must get close to his pod, get him in your rear view (F4), switch to your tractor beam (G), then hold down your fire button. If you aren't in a tractor capable ship, Intrepid will send an Avenger to assist.
Outcome

Success / Failure choose next mission

Conversations:

Character Location Choices Effects
Pliers Control Bay I prefer a wingman
Who needs wingmen?
Fly without cloaking device
Fly with cloaking device
Panther & Hawk CIC We die trying
There's always hope
Increase Hawk's morale
Increase Panther's morale

Circe - Destroy command center

Objectives Destroy command center
Ship Choices Vindicator
Other Friendly Ships None
NAV 1
Wave 1
3 Hellcat
5 Ground Turret
Wave 2
2 Hellcat
NAV 2
Wave 1
2 Dragon
1 Transport
Wave 2
2 Dragon

Notes

  • At Nav 1, take out the Hellcats, then launch the MIPs at the underground base. Clear out the ground turrets while you wait for Dekker, then tractor him in when he is done.
  • When you return to space, Admiral Wilford orders you to capture a special transport. Head over there and take out the two Dragons. Press H to switch to your Leech gun and use it to disable the transport, then fire the MIPs at it.
  • Take out the next two Dragons, then return home. You don't need to tractor Dekker back in this time.
Outcome

Success go to Telamon. Failure you lose.

Circe - Destroy supply line (part two)

Objectives Destroy supply line
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
NAV 1
4 Hellcat
3 Transport
NAV 2
Wave 1
2 Dragon
1 Transport
Wave 2
2 Dragon

Notes

  • There are minimal forces at Nav 1 and the cloaking device (if you chose to take it) will allow you to sneak up on the enemies. When you are done, Admiral Wilford orders you to capture a special transport. Head over there and take out the two Dragons. Press H to switch to your Leech gun and use it to disable the transport. Take out the next two Dragons then return home.
Outcome

Success go to Telamon. Failure you lose.

Comments:

Comment on a mission

Submitted by : jackthecoach
Mission : circe search and destroy
Comments : re nav 5. fly a banshee, load 4 imrec + 4 dumb fire. afterburn for the destroyer. take it out with the dumbfire. result only four dragons to deal with rather than 9. it is possible to sneak around the nav points so this is your only engagement.


Submitted by : Mancubus
Mission :
Comments : before you go, Sosoa offers you the iff codes, thet will make you look like a friend to dragons, before you start firing


Submitted by : Rittmeister
Mission : rescuing catscratch
Comments : rescuing the idiot is extremely annoying because you have first to close in to like 300 but not hit him. then you need to switch between front and backview and maneuver your ship that his is right behind you. Finally switch to the tracktor beam and keep him exactly in the white circle and pull him in. Its easy to fail while pulling him in, this really sucks. he died on me once.


Submitted by : Rittmeister
Mission : circe - destroy commandcenter
Comments : dont let dekker out before you killed all enemy ground and air targets (dont shoot the commandcenter though). Dekker can fail if theres too much resistance. when dekker and his 2 buddies get back in the MIPs collect them like this: (L)ock them (might need ctrl-s first), fly under them and past until they are about 150-200 distant again, then switch to backview. they might be exactly in view.



Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Sandoval 
Tayla 
Roman Lynch 
Masterson 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Masterson 
Lynn Murphy 
Sandra Goodin 
Tayla 
Monte 
Admiral Terrell 
Informant 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Rhinehart 
Sheila Nabakov 
Kronos