Wing Commander Secret Ops LUYTEN SYSTEM
Luyten 1 : Welcoming Party
Primary Objectives
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Defend Cerberus
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Secondary Objectives
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None
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Bonus Objectives
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None
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Your Ship
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"Black" Wasp
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers) : Spyder (wing leader), Stiletto, Amazon
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Briefing
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There is no briefing before this mission. It is a scramble.
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Cerberus NAV
5 Manta
12 Moray
3 Red Manta
3 Skate T
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Notes
- Don't get sidetracked by the Morays and Mantas. If you get distracted for too long, the Red Mantas and Skate Ts will get close enough to Cerberus to launch torpedoes.
- Engage you Wasp's booster as soon as you can and boost towards the nearest fighter cluster. Make good use of your missiles, especially the Swarmers.
Outcome
Success / Failure go to Luyten 2.
Luyten 2 : Defensive Tactics
Primary Objectives
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Patrol all NAV points
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Secondary Objectives
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None
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Bonus Objectives
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None
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Your Ship
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"Black" Vampire
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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None
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Briefing
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The concentration of alien craft in this system remains unknown. Your wing will lead a patrol along this route. Eliminate any alien vessels you contact. When your patrol is completed, return to Cerberus.
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NAV 1
3 Manta
4 Moray
8 Skate
NAV 3
5 Skate
3 Moray
2 Stingray
NAV 4
8 Skate
3 Devil Ray
3 Barracuda
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Notes
- Try to conserve your missiles at NAV 1 and 3 for the bigger firefight at NAV 4.
- At NAV 4 are three Devil Rays. If you've been conserving your missiles, these are the perfect ships to use them on.
- Don't worry too much about the Skates. They haven't got missiles and can only really harm you in large groups.
Outcome
Success / Failure go to Luyten 3.
Luyten 3 : Luyten Station Support
Notes
- As soon as you hit NAV 2, go straight for the Capship Missiles. They shouldn't take too long to handle, but if you take your time with them, they might slip by and hit Luyten Station.
- You might as well ignore the Hydra. It will jump out before you can do much damage to it, but feel free to take out any turrets if you feel like it.
- The forces at the last two NAV points aren't much to worry about. Use all of your missiles at NAV 2 if you need to.
Outcome
Success / Failure go to Luyten 4.
Luyten 4 : Banded Enigma
Primary Objectives
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Eliminate alien transports
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Secondary Objectives
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None
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Bonus Objectives
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None
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Your Ship
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"Black" Shrike
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Vampires) : Spyder (wing leader), Stiletto, Amazon
2 Thunderbolts, 3 Tiger Sharks at NAV 3.
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Briefing
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Cerberus jump detection software has located a possible alien supply convoy in this system. Follow this NAV route and eliminate any alien interceptors you encounter. When you reach the alien supply convoy, destroy it and all attending craft. Once the convoy has been eliminated, you will be cleared for landing.
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NAV 2
6 Moray
12 Skate
NAV 3
4 Skate
2 Moray
3 Manta
2 Devil Ray
5 Triton
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Notes
- Let your wingmen handle the forces at NAV 2. You need your missiles for the fighters at NAV 3 which are certain to give you grief.
- Don't even think about launching a torpedo at a Triton until either you have taken out its turrets, or you are so close to the component, a turret couldn't possibly shoot the torpedo.
Outcome
Luyten 5a : Luyten Strike
Primary Objectives
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Eliminate Cruiser
Defend Bravo Wing
Defend Luyten Station (added at NAV 2)
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Secondary Objectives
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None
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Bonus Objectives
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None
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Your Ship
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"Black" Panther
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Amazon
4 Thunderbolts, 4 Excaliburs at NAV 1.
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Briefing
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Due to our successful defense of the Luyten outpost, we will be able to strike the alien cruiser. This is the first of three alien capital ships believed to be in this system. After the failed alien attack on Luyten station, Cruiser defenses should be fairly light. Fighters and Bombers from Luyten station will add additional firepower to this effort and to our continued movement through the system.
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NAV 1
7 Moray
5 Stingray
3 Manta
NAV 2
5 Stingray
11 Moray
4 Manta
1 Hydra
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Notes
- The Hydra at NAV 2 will start launching capship missiles at the station after about a minute, so that is all the time you have to take out the Stingrays.
- When there are no capship missiles in the area, position yourself between the station and the Hydra, and watch your radar all the time.
- Use your NAV map to target the capship missiles. You can't afford to waste time cycling through targets.
Outcome
Success go to Luyten 6a. Failure go to Luyten 6b.
Luyten 5b : Cruiser Remains
Primary Objectives
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Patrol all NAV points
Rendezvous with Confed convoy
Escort and defend friendly ships
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Secondary Objectives
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None
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Bonus Objectives
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None
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Your Ship
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"Black" Panther
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Vampires) : Spyder (wing leader), Stiletto, Amazon
Lady Luck, Star Of Xanadu, Lonesome Wind (transports) at NAV 3
8 Thunderbolts at NAV 3
TCS Bannockburn (Plunkett) at NAV 3
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Briefing
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Our failure to preserve Luyten station has left us without the resources necessary to assault the alien blockade in this system. Cerberus will evade to a position near the jump to Sirius. Confederate forces in Sirius have sent reinforcements to this new position. Patrol these points, rendezvous with the incoming ships and escort them safely to Cerberus.
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NAV 1
5 Moray
5 Skate
5 Stingray
NAV 2
14 Moray
2 Manta
NAV 3
6 Moray
8 Skate
4 Manta
2 Devil Ray
NAV 4
6 Skate
4 Moray
2 Manta
1 Devil Ray
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Notes
- Defending the friendly capships is no problem - nothing can destroy them. That's one less objective you have to worry about.
- Getting hit by one of the big guns on the Plunkett isn't quite as bad as being hit by Cerberus' BFG but still a bad idea. When a shot flies past you, break off your attack and put some distance between yourself and the enemy.
Outcome
Success / Failure go to Luyten 6b
Luyten 6a : Long Range Strike
Primary Objectives
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Escort and defend the Cerberus
Eliminate Cruiser
Eliminate Carrier
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Secondary Objectives
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Destroy alien transports
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Bonus Objectives
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Eliminate 50% of enemy fighters
Eliminate 50% of enemy corvettes
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Your Ship
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"Black" Shrike
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers) : Spyder (wing leader), Stiletto, Amazon
8 Thunderbolts, 4 Excaliburs
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Briefing
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With continued help from forces in Luyten, we will attempt to remove the alien blockade presence. Follow this NAV route and eliminate all alien craft. Once your mission is complete, Cerberus will be advancing to Krieger system for further elimination of the alien blockade.
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NAV 1
6 Manta
1 Triton
2 Barracuda
1 Hydra
NAV 2
3 Barracuda
6 Moray
2 Manta
1 Leviathan
1 Triton
Infinite waves of 4 Moray until carrier is destroyed
NAV 3
8 Moray
2 Red Manta
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Notes
- If you have some spare time at NAV 1 and 2, use it to take out the turrets around the capship bridge and engines, especially on the Tritons, to increase chances of a torpedo hit.
- At NAV 3, simply knock out the 2 Red Mantas and Cerberus will be safe to travel to Krieger.
Outcome
Success / Failure go to Krieger 1.
Luyten 6b : Two Phase Strike
Primary Objectives
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Escort and defend the Cerberus
Eliminate Cruisers
Eliminate Carrier
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Secondary Objectives
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Destroy alien transports
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Bonus Objectives
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Eliminate 50% of enemy fighters
Eliminate 50% of enemy corvettes
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Your Ship
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"Black" Shrike
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Wingmen
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Zero, Maestro
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Other Friendly Ships
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Bravo wing (Panthers) : Spyder (wing leader), Stiletto, Amazon
8 Thunderbolts, 4 Excaliburs
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Briefing
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With help from forces in Sirius, we will attempt to remove the alien blockade presence. Follow this NAV route and eliminate all alien craft. Once your mission is complete, Cerberus will be falling back to Sirius to aid Confed forces before a second blockade can be created.
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NAV 1
6 Manta
1 Triton
2 Barracuda
1 Hydra
Infinite waves of 4 Moray until cruiser is destroyed.
NAV 2
3 Barracuda
4 Moray
4 Squid
1 Leviathan
1 Triton
1 Hydra
Infinite waves of 4 Moray until carrier is destroyed
NAV 3
4 Moray
4 Manta
4 Skate
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Notes
- If you have some spare time at NAV 1 and 2, use it to take out the turrets around the capship bridge and engines, especially on the Tritons, to increase chances of a torpedo hit. This counts more on this mission than on the alternative since there are more capships, requiring the use of more torpedoes.
- The Barracudas can seriously hurt Cerberus on this mission so if you keep losing Cerberus, you know what to destroy first on your next attempt.
Outcome
Success / Failure go to Sirius 1.
Comment on a mission
Submitted by : Scylaar
Mission : Luyten 5A
Comments : there are two threats for the station, the Singrays and the Capship missiles, send ur 2 Wingmen to the Stingrays near the Station and place yourself at the middle opening of the hydra, from there u can clearly see when a Capship missile launches
Submitted by : Orca
Mission : Luyten 5a : Luyten Strike
Comments : You can dispatch the Stingrays easily on your own. Just allot 1 Artemis per Stingray and then position yourself appropriately to engage the torps.
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