Wing Commander Secret Ops SIRIUS SYSTEM
Sirius 1 : Supply Line Crunch
Primary Objectives
|
Eliminate alien transports
|
Secondary Objectives
|
Eliminate alien corvettes
|
Bonus Objectives
|
Eliminate 75% of alien fighters
|
Your Ship
|
"Black" Shrike
|
Wingmen
|
Maestro, Stiletto
|
Other Friendly Ships
|
Bravo wing (Panthers) : Zero (wing leader), Spyder, Amazon
|
Briefing
|
Midway is on the other side of the Sirius system with respect to our position. Her efforts are being suppressed by an immense alien presence. Our task is to eliminate the alien supply lines and any capital ships on this side of the system. Follow this NAV route and knock out any alien supply vessels you find.
|
NAV 1
5 Manta
1 Triton
1 Barracuda
NAV 2
4 Stingray
3 Manta
2 Triton
NAV 3
1 Barracuda
1 Triton
3 Manta
6 Stingray
|
|
Notes
- What you have to worry about most on this mission probably isn't the alien fighters, but running out of torpedoes. Unless you do some serious turret killing work, you and your wingmen probably won't be able to do your job.
- The secondary objective, destroying the corvettes, is simple enough. You can't autopilot until the NAV point is clear of Barracudas. Either leave them to your wingmen, or get behind the corvette and unload with the Dust cannon and maybe a few Mosquitoes for good measure.
Outcome
Success / Failure go to Sirius 2.
Sirius 2 : Destroyer Crunch
Primary Objectives
|
Eliminate destroyer
|
Secondary Objectives
|
Destroy alien transport
Engage and destroy fighters
Eliminate 75% of alien destroyer gun turrets
Eliminate 75% of alien destroyer missile turrets
Eliminate destroyer shield emitters
|
Bonus Objectives
|
Eliminate 75% of alien fighters
|
Your Ship
|
"Black" Shrike
|
Wingmen
|
Maestro, Stiletto
|
Other Friendly Ships
|
Bravo wing (Panthers) : Zero (wing leader), Spyder, Amazon
|
Briefing
|
An alien carrier group has achieved a central position in Sirius. In order to launch an effective attack on this craft, we must eliminate Destroyer class vessels which are threatening to flank the Midway position. When your mission is complete, return to Cerberus for further briefing.
|
NAV 1
4 Moray
4 Stingray
NAV 3
Wave 1
3 Moray
3 Manta
2 Triton
1 Orca
Wave 2
3 Barracuda
|
|
Notes
- Despite what Stiletto says, destroying all of the destroyer turrets isn't essential, but it helps, especially if you are going for the secondary objectives. If you want to leave the turrets, be sure to launch torpedoes up close.
- The transports are a different matter. It really helps to knock out the turrets on these things since they are more than likely to shoot down any torpedoes that are heading for them.
Outcome
Success / Failure go to Sirius 3.
Sirius 3 : Supply Line Crunch Two
Notes
- Whatever you do on this mission, make nailing the turrets on the transports your first priority. You need more than your own torpedoes to complete this mission, so make sure that no torpedoes get wasted by the turrets.
- You may be tempted to veer off after a fighter that's bugging you, but try to get your wingmen to help if you can. Break off your turret runs as a last resort and remember to go back afterwards ASAP.
- NAV 3 may not show up on your NAV map, but it is there. Be ready for what it throws at you.
Outcome
Success / Failure go to Sirius 4.
Sirius 4 : Destroyer Crunch Two
Primary Objectives
|
Eliminate destroyer
|
Secondary Objectives
|
Eliminate alien transport
Engage and destroy fighters
Eliminate 75% of alien destroyer gun turrets
Eliminate 75% of alien destroyer missile turrets
Eliminate destroyer shield emitters
|
Bonus Objectives
|
Eliminate 75% of alien fighters
|
Your Ship
|
"Black" Shrike
|
Wingmen
|
Maestro, Stiletto
|
Other Friendly Ships
|
Bravo wing (Panthers) : Zero (wing leader), Spyder, Amazon
|
Briefing
|
There is no briefing before this mission. It is a scramble.
|
NAV 1
4 Moray
4 Ray
NAV 2
6 Stingray
4 Moray
NAV 3
1 Orca
2 Triton
3 Manta
3 Lamprey
5 Moray
|
|
Notes
- There are plenty of torps to go around, but to make things a bit easier, you should get the turrets on the transports as soon as you or your wingmen decide to attack them.
- The turrets on the Orca prefer to try shooting you down rather than your torpedoes so if you can handle that, leave them, especially since there are no turrets guarding the engines.
Outcome
Sirius 5a : Midway Crunch
Primary Objectives
|
Ensure carrier elimination
Defend Bravo wing
|
Secondary Objectives
|
Eliminate alien transport
Engage and destroy fighters
Eliminate 75% of alien carrier gun turrets
Eliminate 75% of alien carrier missile turrets
Eliminate carrier shield emitters
|
Bonus Objectives
|
Eliminate 75% of alien fighters
|
Your Ship
|
"Black" Panther
|
Wingmen
|
Amazon, Zero
|
Other Friendly Ships
|
Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Maestro
3 Thunderbolt, 3 Panther, 3 Vampire at NAV 1.
|
Briefing
|
Midway and Cerberus are now positioned to flank the alien carrier in central Sirius. Eliminate this carrier and all of her attending craft with the help of forces from the Midway.
|
NAV 1
5 Squid
7 Skate
7 Stingray
2 Ray
1 Leviathan
Infinite waves of fighters until carrier is destroyed
|
|
Notes
- You'll appreciate the help from Midway. The Panthers and Vampires will keep the fighters off your back when you can knock the turrets off the Leviathan.
- When there are only four enemy fighters left in the area, if the carrier is still alive, more fighters will be launched so you'll be better off if you can defend the bombers to get the carrier down quickly.
Outcome
Success / Failure go to Sirius 6a.
Sirius 5b : Back Pedal
Primary Objectives
|
Ensure carrier elimination
Defend Midway
Defend Bravo wing
|
Secondary Objectives
|
Ensure destroyer elimination
Ensure carrier elimination
Eliminate 75% of alien carrier gun turrets
Eliminate 75% of alien carrier missile turrets
Eliminate destroyer shield emitters
Eliminate 75% of alien destroyer gun turrets
Eliminate 75% of alien destroyer missile turrets
|
Bonus Objectives
|
Eliminate 75% of alien fighters
|
Your Ship
|
"Black" Panther
|
Wingmen
|
Amazon, Zero
|
Other Friendly Ships
|
Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Maestro
|
Briefing
|
There is no briefing before this mission. It is a scramble.
|
NAV 1
6 Red Manta
4 Lamprey
5 Stingray
4 Moray
NAV 2
Wave 1
1 Leviathan
1 Orca
10 Squid
2 Skate T
Wave 2
6 Stingray
Wave 3
6 Moray
|
|
Notes
- Make sure that you defend your bombers well at NAV 1. You will need them for the big fight at NAV 2 once the Midway is safe. Be sure to attack the Red Mantas and Stingrays first once you reach the Midway.
- Don't even think about going through your NAV route in reverse. If you hit NAV 2 before you hit NAV 1 there is no way you can save the Midway.
Outcome
Success go to Sirius 6b. Failure you lose.
Sirius 6a : Path To Proxima
Primary Objectives
|
Escort Cerberus to jump point
|
Secondary Objectives
|
None
|
Bonus Objectives
|
Eliminate 75% of alien fighters
Eliminate 75% of alien bombers
|
Your Ship
|
"Black" Panther
|
Wingmen
|
Maestro, Zero
|
Other Friendly Ships
|
Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Amazon
|
Briefing
|
Intel believes that the aliens are using the binary star system of Proxima to fuel a new wormhole device. Science Division aboard Midway has deduced that, if the aliens open a second wormhole in Proxima, it will remain open until the stars themselves are depleted. We must reinforce the scattered Confed ships active in Proxima and eliminate the alien presence. Lead Cerberus along this NAV route to the Proxima jump point.
|
NAV 1
6 Manta
NAV 2
2 Barracuda
2 Skate
3 Devil Ray
2 Skate T
NAV 3
4 Red Manta
3 Stingray
|
|
Notes
- The forces at NAV 2 can get annoying, not least because they pounce on you. The Devil Rays are likely to distract you long enough for the Barracudas and Skate Ts to get close enough to Cerberus to launch torpedoes. Finish the Devil Rays quickly and then get to work on the bombers and corvettes.
- Be careful at NAV 3, the Red Mantas and Stingrays can both hurt Cerberus' major components and are likely to if they are ignored. Use up the rest of your missiles to get the job done quickly.
Outcome
Success / Failure go to Proxima 1b.
Sirius 6b : Road To Proxima
Primary Objectives
|
Escort Cerberus to jump point
|
Secondary Objectives
|
None
|
Bonus Objectives
|
Eliminate 75% of alien fighters
Eliminate 75% of alien bombers
|
Your Ship
|
"Black" Panther
|
Wingmen
|
Maestro, Zero
|
Other Friendly Ships
|
Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Amazon
|
Briefing
|
Intel believes that the aliens are using the binary star system of Proxima to fuel a new wormhole device. Science Division aboard Midway has deduced that, if the aliens open a second wormhole in Proxima, it will remain open until the stars themselves are depleted. We must reinforce the scattered Confed ships active in Proxima and eliminate the alien presence. Lead Cerberus along this NAV route to the Proxima jump point.
|
NAV 1
4 Manta
4 Stingray
NAV 2
2 Barracuda
3 Manta
3 Devil Ray
2 Skate T
NAV 3
4 Red Manta
6 Stingray
|
|
Notes
- The forces at NAV 2 can get annoying, not least because they pounce on you. The Devil Rays are likely to distract you long enough for the Barracudas and Skate Ts to get close enough to Cerberus to launch torpedoes. Finish the Devil Rays quickly and then get to work on the bombers and corvettes.
- Be careful at NAV 3, the Red Mantas and Stingrays can both hurt Cerberus' major components and are likely to if they are ignored. Use up the rest of your missiles to get the job done quickly.
Outcome
Success / Failure go to Proxima 1b.
Comment on a mission
|