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Wing Commander IV
SILENOS SYSTEM


DEFECT

Silenos 1a

Objectives Defend the Intrepid
Ship Choices Hellcat
Other Friendly Ships None
NAV 1
Wave 1
4 Hellcat
Wave 2
4 Longbow
Wave 3
4 Longbow
Wave 4
3 Thunderbolt

Notes

  • With such a lot of fighters coming at you, you need to stick close to your wingmen and the Intrepid. You especially need to take out the Longbows before they can launch torpedoes at the Intrepid. It is a large battle, but you aren't outnumbered.
Outcome

Success go to Silenos 2a. Failure you lose.

Conversations:

Character Location Choices Effects
Sosa Galley None None
Maniac Galley None None
Pliers Hangar Bay Here's a guy they should have put out to pasture
Bet this old coot knows what he's doing
Decrease Pliers' morale
Increase Pliers' morale
Panther, Hawk & Eisen Control Bay None None

Silenos 2a

Objectives Patrol the area
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
NAV 1
3 Thunderbolt
NAV 2
Wave 1
4 Arrow
Wave 2
4 Arrow
NAV 3
3 Excalibur

Notes

  • The Border Worlds fighters are new to you so check them out in the ships database before flying them. There are a lot of fighters to handle so I'd advise flying an Avenger which is the Border Worlds equivalent of the Longbow. Plenty of missiles and it can take a beating.
Outcome

Success / Failure go to Silenos 3a.

Conversations:

Character Location Choices Effects
Vagabond & Catscratch Hold None None
Pliers Hangar Bay I knew this guy was trouble
Well, he is resourceful
Decrease Pliers' morale
Increase Pliers' morale

Silenos 3a

Objectives Destroy or disable the Lexington
Ship Choices Avenger
Other Friendly Ships None
NAV 1
Wave 1
4 Longbow
1 Carrier
Wave 2
4 Longbow
Wave 3
4 Longbow

Notes

  • There are a lot of Longbows to face, however if you take out the Lexington early on you won't have to face the subsequent waves. You can either destroy it with guns and torpedoes or you can leech it. To leech a ship, press H while on a ship with a leech cannon and then fire away. The ship's selection box will turn gray when it is disabled. When the Lexington is out of the action, take out the remaining Longbows, then land.
Outcome

Success / Failure go to Orestes 1.


STAY WITH CONFED

Conversations:

Character Location Choices Effects
Catscratch Rec Room None None

Silenos 1b

Objectives Patrol the system
Ship Choices Hellcat, Longbow
Other Friendly Ships None
NAV 1
Wave 1
4 Razor
Wave 2
4 Arrow
NAV 2
2 Banshee
NAV 3
4 Avenger

Notes

  • You are outnumbered almost everywhere here which makes for quite a battle. The best ship for this mission depending on your flying style may be the Longbow since it has lots of missiles and can take quite a pounding which is a plus considering you're highly likely to take a pounding here.
Outcome

Success / Failure go to Silenos 2b.

Conversations:

Character Location Choices Effects
Catscratch Rec Room Everything's going to hell
What a self-important bastard
None
Paulsen Rec Room None None
Seether Eisen's cabin None None

Silenos 2b

Objectives Patrol the system for the Intrepid
Ship Choices Longbow
Other Friendly Ships None
NAV 1
4 Banshee
NAV 2
4 Avenger
NAV 3
4 Banshee

Notes

  • Once again you have a battle where you are outnumbered so the advice for this mission is the same as the last mission.
Outcome

Success / Failure go to Silenos 3b.

Silenos 3b

Objectives Destroy the Lexington
Ship Choices Hellcat
Other Friendly Ships None
NAV 1
Wave 1
2 Longbow
2 Hellcat
1 Carrier
Wave 2
4 Longbow

Notes

  • You have no choice but to defect in this mission. Take out the Lexington's escorts, then the Lexington itself. You'll have Catscratch, Maniac, and another Border Worlds pilot for help so you won't be outnumbered.
Outcome

Success go to Pasqual 1.

Comments:

Comment on a mission

Submitted by : Kevin Schroeder
Mission : Silenos 3b
Comments : Actually there is a way to finish the game and not defect from Confed. Decline Eisen's request and then after shooting down Maniac, Eject. You will be taken to disc 6 and to a rather depressing ending of the game.


Submitted by : Mjr. Whoopass
Mission : Silenos 1b and 2b
Comments : Nightmare tips: You can fail 1b and still move on.On 2b Seether is invincible- tell him to attack while you fly away from enemies- engage only when necessary. Heavy fighters are sitting ducks since 1missile=death anyway +it's tough to avoid missiles


Submitted by : PatFett
Mission : 3b
Comments : You can get that ending if you eject on any of the ConFed missions.


Submitted by : Manuel
Mission : Silenos 3a
Comments : correction: mission Silenos 3a must be accomplished to proceed to Orestes 1.


Submitted by : Smokachu
Mission : RE: epic fail
Comments : The fail string doesn't come up if you eject from every mission. I'm not sure which mission it is but I've ejected before to recieve a bollocking from Eisner before continuing the story.



Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Sandoval 
Tayla 
Roman Lynch 
Masterson 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Masterson 
Lynn Murphy 
Sandra Goodin 
Tayla 
Monte 
Admiral Terrell 
Informant 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Rhinehart 
Sheila Nabakov 
Kronos