Wing Commander Privateer : Righteous Fire TAYLA
Tayla Mission 1
Tayla's missions aren't essential, but flying them will give you a bit of extra cash to buy ship upgrades before starting on the more difficult missions. Your first mission is a cargo mission, although unlike Tayla's cargo in Privateer, this cargo is legal.
Objectives
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Fly Tayla's personal goods to Tuck's pirate base in the Sherwood system. Meet Tayla in the bar on Tuck's.
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Number of jumps to destination
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5 (119CE, Junction, Nexus, Capello, Sherwood)
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Payment
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10,000
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Cargo
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Tayla's personal goods (10)
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Scripted Encounters |
None
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Notes:
- With no scripted encounters, you just have random encounters to face, and since pirates are friendly while you work for Tayla, that doesn't leave much to worry about.
Tayla Mission 2
Now on to the Tayla that we know: the smuggler. Brilliance is highly illegal and even though you have a hidden cargo area, the Militia have found a way to scan it.
Objectives
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Fly Brilliance to Saratov in Prasepe system. Land, then return to Tuck's (Sherwood Nav 3).
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Number of jumps to destination
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2 (New Caledonia, Prasepe)
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Payment
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20,000
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Cargo
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Brilliance (10)
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Scripted Encounters |
Militia upon entering New Caledonia system.
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Notes:
- When the militia attack you, you can either return fire which could make them permanently hostile, or you can just run to the next jump point. It is entirely your choice.
Tayla Mission 3
You're doing another Brilliance run, this time a bit further away. At least the pay is good, but Junction is usually well defended.
Objectives
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Fly Brilliance to Speke in Junction system. Land, then return to Tuck's pirate base (Sherwood Nav 3).
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Number of jumps to destination
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3 (Capello, Nexus, Junction)
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Payment
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30,000
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Cargo
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Brilliance (20)
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Scripted Encounters |
Militia upon entering Capello system.
Militia upon entering Junction system.
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Notes:
- There are two Militia attacks in this mission, and you can attack them if you wish, but be advised that there is no place to restock missiles on Speke or on Tuck's.
Tayla Mission 4
More brilliance. Tayla says that this is a long mission, but it is actually another three jump-er. Fortunately this is the last one and you get a nice amount of pay for it too.
Objectives
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Fly Brilliance to Basque in Pyrennes system. Land, then return to Tuck's pirate base (Sherwood Nav 3).
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Number of jumps to destination
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3 (Regallis, Freyja, Pyrenees)
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Payment
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40,000
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Cargo
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Brilliance (25)
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Scripted Encounters |
Militia upon entering Regallis system.
Militia upon reaching Basque.
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Notes:
- There are more Militia attacks once they realise that you have Brilliance on board. Fortunately this time you have a chance to repair and reload, but remember that making a permanent enemy of the Militia is a bad idea.
- When you are done, return to Tayla. She will give you your payment. If you have flown for Goodin and Murphy, you can now go back to Masterson and he'll tell you how to find his friend Monte.
Comment on a mission
Submitted by : Justice
Mission : Tayla 4
Comments : While you're at Basque, make sure you check out who is in the bar.
Submitted by : jt
Date : Sun Jan 20 02:48:00 2013
Mission :
Comments : Yeah, our old friend, Mr. Lynch. His offer is well worth it. By the time you get to him, everyone in the universe wants your head on a stick. It's cool not to have red dots on the screen each time you jump.
Submitted by : Junta
Date : Sat Aug 10 18:57:17 2013
Mission :
Comments : jt: It depends who you kill. If you have behaved well, most people will be friendly. And you can talk everybody except Retros into getting friendly anyway.
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