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Secret Missions 1
BORDER ZONE

Border Zone 1

Primary Objectives Destroy any enemies encountered
Your Ship Raptor
Wingman Angel
Other Friendly Ships None
Briefing Once the area around Tiger's Claw is clear, cruise to Nav One. And when that region is clean, return to the Tiger's Claw.
CLAW NAV
4 Krant
BETWEEN CLAW AND NAV 1
Asteroid Field
JUST BEFORE NAV 1
4 Gratha
NAV 1
3 Krant
1 Fralthi
CLAW NAV
4 Dralthi

Notes

  • Despite only having one Nav point to hit, there's a lot going on. You launch to find the Claw under attack, so take out the attackers quickly. Since they'll be focused on the Claw, you can easily get on their tail and drop them with your Neutron guns. Head on towards Nav 1, being careful of the mine field along the way. When you come across the Grathas, switch to Mass Drivers and hammer away. If you stray too far, the Krants and Fralthi will show up while you're still handling the Grathas, so be careful if you can. Once the Krants do arrive, start using your missiles and keep at them with your Mass Drivers. Once they're gone switch back to Neutrons for the Fralthi, choose one side and focus on that. When you arrive back at the Claw, three Dralthis are attacking the Claw and one seems to be running away, so let it. The same strategy as for the first wing of Krants applies here.
Outcome

Success / Failure go to Border Zone 2.

Border Zone 2

Primary Objectives Escort transports back to Claw
Your Ship Raptor
Wingman Angel
Other Friendly Ships 2 Drayman at Nav 1
Briefing You'll fly a straight course to the rendezvous point. If you're jumped by any Kilrathi, don't hesitate to destroy them. Rendezvous with your convoy at Nav One. Escort them back to Nav 2, just this side of the hot zone. When they jump clear, break off and return home.
BETWEEN CLAW AND NAV 1
2 Krant
NAV 1
3 Jalthi
BETWEEN NAV 2 AND CLAW
Wave 1
3 Gratha
Wave 2
2 Krant

Notes

  • While the fighters in this mission aren't particularly challenging, keeping both transports alive can be. At Nav 1, you need to let rip with a lot of missiles and take out those Jalthis as quickly as you can. If a transport survives with heavy damage, it may still not make it if you don't manually fly around the mine field. The other fighters that you encounter here can just be handled however you prefer.
Outcome

Success go to Midgard 1. Failure Claw retreats.

Comments:

Comment on a mission

Submitted by : Thomas Korte
Mission : Border Zone 2
Comments : After I successfully fly this mission, back at the bar SPIRIT is reported KIA. It's fuuny though, she is referred to by ICEMAN during the conversation, although the other seat is empty. I know you get to fly with her later and think this is a bug.


Submitted by : Oggy
Mission :
Comments : Seemed to be fine on my copy of Kilrathi Saga. both transports survived and I took out all the fighters for the mission, I don't know if thats any different to what happened when you went through that mission


Submitted by : Vapor
Mission : Border Zone 2
Comments : Go to Nav 2 first and kill the 3 Gratha and 2 Krant there, before heading to Nav 1 to the rendezvous. Makes it easier to keep the transports alive.


Submitted by : LightNinja
Mission : all
Comments : Thomas: It's a bug if you are using the original DOS version and transferred your character from the normal campaign because of an overflow of the number of missions you've done.Use a savegame editor to reset this to 0 before playing Thor's Hammer


Submitted by : Crowley
Mission : Border Zone 2
Comments : I had a weird bug with this mission. I managed to keep both transports alive in the initial attack, but they seemed incapable of reaching Nav 2 while I was watching. They'd make their way within a distance of maybe 4000 km, but then they'd get a huge boost of speed and go sailing (sometimes sideways) past the nav point by over 10 000 km, and then this would repeat at the next approach.


Submitted by : szaleniec
Date : Sat May 15 22:45:54 2010
Mission : Border Zone 2
Comments : You can lose one of the transports and still progress.



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