Wing Commander III LOKI SYSTEM
Loki 1
Conversations:
Character
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Location
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Choices
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Effects
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Rachel
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Flight Deck
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None
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None
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Vaquero
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Berths
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None
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None
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Notes
- You face a nice variety of ships here, but you need to take out everything. If anything survives, the mission will fail.
- The second wave at Nav 1 arrives as soon as all of the fighters are destroyed. This means you could face two Corvettes at once.
- With fourteen fighters at Nav 3, you may want to save your missiles for the fight there, however remember missiles are almost useless against Strakhas.
Outcome
Success / Failure go to Loki 2.
Loki 2
Conversations:
Character
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Location
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Choices
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Effects
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Maniac
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Rec Room
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None
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None
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Cobra
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Berths
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None
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None
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Tolwyn
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Bridge
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None
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None
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Eisen
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Gunnery Control
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None
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None
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Objectives
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Defend the Behemoth
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Ship Choices
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Arrow, Hellcat
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Wingmen Choices (if alive/obtained)
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Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
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Other Friendly Ships
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None
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VICTORY NAV
Wave 1
4 Paktahn
Wave 2
2 Corvette
Wave 3
4 Strakha
Wave 4
2 Paktahn
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Notes
- Here's how it works : After the first wave of fighters, the Behemoth will fire at Loki VI. After that, the following waves will appear. The Strakha appear as soon as the first corvette is destroyed.
- As soon as you launch, afterburn straight towards the Paktahns. If they get an opportunity to launch torpedoes, it's all over for Behemoth.
- After the Behemoth fires, just be careful. Only the Paktahns are a real threat.
Outcome
Success / Failure go to Loki 3.
Loki 3
Conversations:
Character
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Location
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Choices
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Effects
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Hobbes
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Gunnery Control
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None
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None
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Objectives
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Defend the Behemoth
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Ship Choices
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Arrow, Hellcat
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Wingmen Choices (if alive/obtained)
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Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
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Other Friendly Ships
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None
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NAV 1
Wave 1
Unlimited waves of Paktahn until Behemoth is destroyed
Wave 2
1 Bloodfang
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Notes
- There really is nothing to do here. Behemoth gets blown up no matter what you do, so only attack the Paktahns if your kill score is that important to you.
- Thrakhath is flying the Bloodfang which is the only enemy in the area after Behemoth is destroyed. He shows you what really happened to Angel, and challenges you to a fight. If you fight him, the Victory leaves you behind and you lose the game, so all you can do is head back and land.
Outcome
Success / Failure go to Alcor 1.
Comment on a mission
Submitted by : Vose
Mission : Loki System
Comments : You would think there would be a way to save the Behemoth, but I guess it was not scripted for the game. Too bad!
Submitted by : Weevil
Mission : Loki 3
Comments : You can kill Thrakath and still make it back in time. You have to be quick about it, though.
Submitted by : Bonkus Maximus
Mission : Loki 3
Comments : I don't think killing Thrak and getting back is possible in KS, I know the original WC3 it can be done. If it is, please prove me wrong :-D
Submitted by : Death
Mission :
Comments : In the KS version, the second Thrakhath dies the Victory jumps out, even if there's plenty of time left. This goes for both "Finger of God" kills and spamming the dogsnot out of him with missiles then running home while the missile seek Thr
Submitted by : Plywood Fiend
Mission : Loki 3
Comments : An alternate, albeit pointless way to do this mission is skip a nav point on your map, head to the jump point, blow it up, head back to the Victory and hear Rollins announce 'Team effort has cleared the perimeter colonel, we're still in buisness'.
Submitted by : Mjr. Whoopass
Mission : Loki 3
Comments : On the Mac version I killed Thrakath and made it back by launching full salvos of missiles, turning around, and afterburning towards the Victory. I heard the missiles hit and his ship explode as I traveled back.
Submitted by : Highball
Date : Wed May 5 06:13:14 2010
Mission : Loki 3
Comments : Even if you do manage to waste Thrakhath before you land, you still have to face him again later. All my IMREC missiles and the Victory's guns took him out as I was auto landing, but he came back later on. Just request clearance and land.
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