Gossip Like It's 1999
Time for the latest (October 1999) celebrity news straight out of Germany!
Time for the latest (October 1999) celebrity news straight out of Germany!
Are there any C++ / C# programmers out there left to recruit? We have two musicians but only one programmer. :) It's our only real bottle neck.And here's a recent example of the reworked in-game audio, in case you missed it!We're looking for tools. Now whilst many of the tools are in C# like all game engines the core is in C++ interop is going to be needed even for those.
I'll outline some tasks I think we could bounce to others here:
- AI Behaviour Tree - New behaviours for space combat (Tool C#, game behaviours protocol buffers, behaviour implementations C++)
- Model material editor: Leaning towards C++ using IMGUI to avoid complexity. C# is an option but would require a lot of interop The AI tool exists but needs to be redone to support per project behaviours and a focus on 3D locomotion. The material editor doesn't, material overrides are currently defined in yaml.
I've always wanted to make one of these. Alas my pixel art talents aren't quite up to the original game's standards, but perhaps this'll make for a nifty, nostalgic thing for some.Bit of a headcanon scene here. It takes place during the winning path with the Tiger's Claw finishing the Kilrathi off in Venice and other Confederation ships vanquishing the feline menace in other systems.
Here goes! Lighting the engines on my “jetpack” for final descent. Wheels down in less than a minute.#CountdownToMars pic.twitter.com/AQKPEBGr0o
— NASA's Perseverance Mars Rover (@NASAPersevere) February 18, 2021
Touchdown confirmed. The #CountdownToMars is complete, but the mission is just beginning. pic.twitter.com/UvOyXQhhN9
— NASA (@NASA) February 18, 2021
Dug up an excellent French Privateer 2 preview from the 1995 press junket (when it was still just The Darkening). I think this is the highest quality image of Mathilda May's cool space lady costume I've seen!
This one has some great in-progress renders from the landings and gameflow! And here's one more.So every notebook needs a back cover, right? One of the original Pilots' Notebooks had an insert cover that I had done of the first group I started playing with in the Wing Commander Universe, way back when I was a kid. I've been obsessed with Wing Commander off and on my entire life, and I was indoctrinated watching my dad play the first two games on the Amiga, and playing myself when I was old enough. Anyway, the original insert cover was the crew that I used to role play by myself with when I was a kid and later dumped into the game with my friends. I decided to recreate that drawing for the back cover of the Christmas gift.Pilot roster, left to right:
- Ian "Hunter" St. John (WC1)
- Tanaka "Spirit" Mariko (WC1/WC2)
- Christopher "Condor" Blair (OC)*
- Jeanette "Angel" Deveraux (WC1/WC2. I went with in game Angel though I like the movie girl)
- Todd "Maniac" Marshall (WC1/WC2/WC3)
- Elizabeth "Shadow" Norwood (WC2. You might not remember her. She died in the first mission of the game.)
- Courtney "Jazz" Colson (WC2. And yes I changed his name. By this point he's half OC, but still the crazy traitor)
- Etienne "Doomsday" Montclaire (seated, WC1)
- James "Paladin" Taggart (WC1/WC2/WC3)
- Ralgha nar Hhallas "Hobbes" (WC2/WC3)
So back in high school I was really into Wing Commander. Prophecy had just been released and I dove headfirst, pulling all my friends into this massive RPG campaign based on the Midway, even those who I had never role played with before. It was massive and glorious and spanned two years, the longest running campaign at that time. (We had ADD. The only reason it lasted that long is that we dropped any and every character we wanted into it.) It was glorious. :DOne of the ways we would play the RP was through passing a notebook around. Since we started it with a handful of Midway pilots the notebooks quickly became known as the Pilots' Notebook. Think of it like a massive chat board between a slew of characters, except done on pen and paper and passed around between classes. It was only a short period of time before we started drawing covers for these things. And so this is a redrawing of my original cover for the first Pilots' Notebook, showing the original group that started the whole thing.
From left to right, back standing row first:
Group on the bench:
- Kevin "Lone Wolf" Tolwyn (yeah, not his in game/book look. I based him off Malcom McDowell’s Tolwyn)
- Tom "Jinx" Winston (OC)
- Lance "Frosty" Casey (Prophecy)
- Nicole "Knife" Forbes (loosely based on Forbes from the book based on the movie)
- Aleksei "Skull" Karovich (OC)
Floor seating:
- Emily "Babe" Babecock (OC, though I'm almost sure I took Babecock off the Prophecy pilot roster in game)
- Max "Maestro" Garrett (Prophecy)
- Jessi "Sugarplum" (Elrondofthewoodship's OC)
- Jonny "Q-Ball" Quest (yeap)
This picture took me forever, but I'm really pleased how it came out. It was made for a Christmas gift, and I'm glad I get to finally share it.
- Erasto "Zero" Dodds (Prophecy)
- Jean "Stiletto" Talvert (Prophecy)
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