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Wing Commander  Game Notes
 Enyo System
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Wing Commander : Secret Missions  Game Notes
 Goddard System
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Wing Commander : Secret Missions 2  Game Notes
 Firekka System
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 Near Firekka
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Wing Commander II  Game Notes
 Gwynedd System
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 Ghorah Khar
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 Ghorah Khar (Alt)
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 Gwynedd (Alt)

Wing Commander II : Special Operations  Game Notes
 Pembroke
 Rigel
 Ghorah Khar 1
 Ghorah Khar 2

Wing Commander II : Special Operations II  Game Notes
 Canewdon 1
 Canewdon 2
 Canewdon 3
 Ayers Rock

Wing Commander III  Game Notes
 Orsini System
 Tamayo System
 Locanda System
 Blackmane
 Ariel System
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 Loki System
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 Freya System
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Wing Commander III
BLACKMANE SYSTEM

Blackmane 1

Conversations:

Character Location Choices Effects
Flint Flight Deck Give her a break
Ground her
Increase Flint's morale
Decrease Flint's morale
Rollins Flight Control None None
Eisen Bridge None None

Objectives Defend Blackmane Base
Ship Choices Arrow, Hellcat, Thunderbolt
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships None
NAV 1
Wave 1
4 Dralthi
Wave 2
4 Darket
Wave 3
4 Darket
Wave 4
4 Paktahn

Notes

  • You face three waves of fighters to begin with, but these are just to try to wear you down before sending the wave of bombers in. Try to get by without using your missiles
  • The Paktahns will all head for the station, but one of them is being flown by the Kilrathi ace Bloodmist and he will turn and attack you as soon as you get close. Ignore him and continue on to the other Paktahns. If you allow Bloodmist to distract you for too long, the Paktahns will be able to launch torpedoes at Blackmane and your mission will fail.
Outcome

Blackmane 2

Conversations:

Character Location Choices Effects
Rachel Flight Deck She understands
It's none of her business
Increase Rachel's morale
Decrease Rachel's morale
Maniac Berths He's jealous
It's none of his business
Increase Maniac's morale
Decrease Maniac's morale

Objectives Rendezvous with convoys and escort them to Blackmane
Ship Choices Arrow, Hellcat, Thunderbolt
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships 2 Transports at NAV 1
NAV 1
4 Dralthi
NAV 2
Wave 1
2 Booby-trapped Transports
4 Strakha
Wave 2
4 Strakha

Notes

  • The first two transports are under attack when you reach them at NAV 1. Take out the attackers using your missiles to get this fight over with. Then fly to within 1000 klicks of the transports to establish an autopilot link and fly home.
  • The second two transports are just sitting at NAV 2. Hold your afterburners and fly to within 1000 klicks of them then fly away as quickly as you can. They are set to blow up as soon as you come near, and if you aren't careful they'll take you with them. As soon as the first transport is destroyed, the first wave of Strakha will show up followed by the second wave.
Outcome

Success / Failure go to Blackmane 3.

Blackmane 3

Conversations:

Character Location Choices Effects
Flint Gunnery Control None None

Objectives Rendezvous with weapons convoy and escort it to Blackmane
Ship Choices Arrow, Hellcat, Thunderbolt
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships 2 Transports
NAV 1
Wave 1
2 Sorthak
Wave 2
2 Sorthak
NAV 2
Wave 1
4 Strakha
Wave 2
4 Strakha
NAV 3
Wave 1
2 Vaktoth
Wave 2
2 Vaktoth

Notes

  • The weapons convoy is waiting for you when you launch from the Victory. Fly to within 1000 klicks of them and then autopilot.
  • Nav 1 marks your first meeting with a Sorthak. They are very slow, but carry a lot of guns up front and have a powerful rear turret. They can also take a lot of punishment. Your best chance is to get behind it and slightly to the side where the turret can't get you and pound away.
  • Don't let any enemies get close to the transports. The Strakhas in particular will try to attack them, but their relatively weak weapons make their chances of taking one out small.
Outcome

Success / Failure go to Ariel 1.

Comments:

Comment on a mission

Submitted by : Mjr. Whoopass
Mission : Vs.Heavy Fighters/Bombers
Comments : Against heavy fighter/bombers, have your wingman attack your target with you. Their rear turret can only target one of you at a time, and you can both rip through the heavy armor before shields can repair.DefendBlackmaneW/f ullSalvos OnBombers.


Submitted by : Mancubus
Mission : Alternate Blackmane
Comments : Unlike it is said here, if you lost Locanda 2 you get different mission set in Blacmane. IE You will never meet Bloodmist.


Submitted by : Peterson
Mission : Blackmane 3
Comments : The conversation with Flash before Blackmane 3 does contain a choice. You can either choose to put her back on the roster or let Eisen decide. If you choose the latter, he puts her on the roster anyway, but chastises you for passing the buck.


Submitted by : M
Mission : Blackmane 1
Comments : after i used Eject on Blackmane 1, i was taken to Blackmane 2, not Ariel 1.


Submitted by : M
Mission : Blackmane 3
Comments : After I lost Blackmane 3, i got taken to Proxima 1 (i.e. ultimate Lose)


Submitted by : Python
Mission :
Comments : You only get the Flint conversation choice if grounded her after Locanda 2/3


Submitted by : SKS
Mission :
Comments : The easiest way to complete Blackmane 3 is to link with the weapon transports, get nav map, select "Blackmane base" and autopilot there and there will be no enemies. On your return to the Victory you will receive congratulations from Wis



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Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
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Axius System 
Ella System 
Talos System 
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Wing Commander Prophecy Game Notes 
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G'wriss System 
H'hrass System 
T'lan Meth System 
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Alcor System 
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Wing Commander Secret Ops Game Notes 
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Ella System 
Talos System 
Cygnus System 
Luyten System 
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Wing Commander Privateer Game Notes 
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Wing Commander Privateer : Righteous Fire Game Notes 
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Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
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Hugo Carmichael 
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Kronos