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Wing Commander : Secret Missions  Game Notes
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Wing Commander : Secret Missions 2  Game Notes
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Wing Commander II  Game Notes
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Wing Commander II : Special Operations  Game Notes
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Wing Commander II : Special Operations II  Game Notes
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Wing Commander III  Game Notes
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Wing Commander Secret Ops
PROXIMA SYSTEM

Proxima 1a : Evasive Recon Patrol Proxima 1b : Reconnaissance Patrol
Proxima 2a : Midpoint Assault Proxima 2b : Midpoint Arrival
Proxima 3 : Alien Science Crew
Proxima 4 : Star Smasher

Proxima 1a : Evasive Recon Patrol

Primary Objectives Eliminate alien transports
Patrol all NAV points
Secondary Objectives Eliminate alien corvettes
Bonus Objectives Eliminate 75% of alien fighters
Your Ship "Black" Devastator
Wingmen Maestro, Stiletto
Other Friendly Ships Bravo wing (Vampires) : Zero (wing leader), Spyder, Amazon
Briefing Cerberus has entered the Proxima system. This is the heart of alien operations in the Vega sector. Our purpose is to control the aliens' stellar-accretion device and thereby keep them from opening a new gate. To do this, we must command Proxima system. Patrol these NAV points and eliminate all enemy forces you encounter. Return to Cerberus for further briefing.
NAV 1
Wave 1
1 Triton
1 Barracuda
4 Manta
1 Devil Ray

NAV 2
3 Stingray
2 Manta

NAV 3
2 Triton
2 Barracuda
3 Stingray
4 Manta
2 Lamprey

Notes

  • This is a straight forward patrol. The enemy forces aren't overwhelming, and there's just a few transports to knock out. As usual, if you forget to knock out the transport's turrets, the torpedoes probably won't hit.
  • Remember your superior missile loadout... unload everything you have on the fighters if they dare to attack you. Aim well with the rocket pods and they'll regret it.
Outcome

Success / Failure go to Proxima 2a.

Proxima 1b : Reconnaissance Patrol

Primary Objectives Eliminate alien transports
Patrol all NAV points
Secondary Objectives Eliminate alien corvettes
Bonus Objectives Eliminate 75% of alien fighters
Your Ship "Black" Shrike
Wingmen Maestro, Stiletto
Other Friendly Ships Bravo wing (Vampires) : Zero (wing leader), Spyder, Amazon
Briefing Cerberus has entered the Proxima system. This is the heart of alien operations in the Vega sector. Our purpose is to control the aliens' stellar-accretion device and thereby keep them from opening a new gate. To do this, we must command Proxima system. Patrol these NAV points and eliminate all enemy forces you encounter. Return to Cerberus for further briefing.
NAV 1
Wave 1
1 Triton
1 Barracuda
3 Manta

NAV 2
3 Stingray

NAV 3
2 Triton
2 Barracuda
3 Stingray
4 Manta

Notes

  • This is a straight forward patrol. The enemy forces aren't overwhelming, and there's just a few transports to knock out. As usual, if you forget to knock out the transport's turrets, the torpedoes probably won't hit.
  • Remember your superior missile loadout... unload everything you have on the fighters if they dare to attack you. Aim well with the rocket pods and they'll regret it.
Outcome

Success / Failure go to Proxima 2b.

Proxima 2a : Midpoint Assault

Primary Objectives Escort and defend the Cerberus
Secondary Objectives None
Bonus Objectives Eliminate 75% of alien fighters
Eliminate 75% of alien bombers
Your Ship "Black" Vampire
Wingmen Amazon, Spyder
Other Friendly Ships Bravo wing (Panthers) : Maestro (wing leader), Zero, Stiletto
TCS Arkhangelsk at NAV 3
Briefing The stellar-accretion device is supported by a large carrier force near the midpoint of Proxima system. In order to launch the proper offensive, Cerberus will require escort to this midpoint. Confederate craft from Krieger system will be reinforcing our assault on this carrier group. Escort Cerberus along this NAV route and eliminate all alien forces.
NAV 1
2 Skate T
3 Moray
4 Red Manta

NAV 2
4 Red Manta
4 Lamprey
4 Devil Ray

NAV 3
2 Skate T
2 Ray
4 Devil Ray
6 Stingray

Notes

  • Throughout this mission, you must concentrate on defending Cerberus. Almost everything that gets thrown at you can hurt Cerberus' main components, so eliminate everything as quickly as possible, leaving minor threats such as the Morays and Lampreys until last.
  • The TCS Arkhangelsk is under attack at NAV 3, and since it is difficult to defend two capships with such a distance between them, use your NAV map often and eliminate anything which targets the Arkhangelsk, leaving your wingmen to defend Cerberus.
Outcome

Success / Failure go to Proxima 3.

Proxima 2b : Midpoint Arrival

Primary Objectives Escort and defend the Cerberus
Secondary Objectives None
Bonus Objectives Eliminate 75% of alien fighters
Eliminate 75% of alien bombers
Your Ship "Black" Panther
Wingmen Amazon, Spyder
Other Friendly Ships Bravo wing (Vampires) : Maestro (wing leader), Zero, Stiletto
TCS Adelaide at NAV 3
Briefing The stellar-accretion device is supported by a large carrier force near the midpoint of Proxima system. In order to launch the proper offensive, Cerberus will require escort to this midpoint. Confederate craft from Sirius system will be reinforcing our assault on this carrier group. Escort Cerberus along this NAV route and eliminate all alien forces.
NAV 1
4 Manta

NAV 3
2 Moray
2 Ray
3 Red Manta
8 Stingray

Notes

  • Throughout this mission, you must concentrate on defending Cerberus. Almost everything that gets thrown at you can hurt Cerberus' main components, so eliminate everything as quickly as possible, leaving minor threats such as the Morays and Lampreys until last.
  • The TCS Adelaide is under attack at NAV 3, and since it is difficult to defend two capships with such a distance between them, use your NAV map often and eliminate anything which targets the Adelaide, leaving your wingmen to defend Cerberus.
Outcome

Success / Failure go to Proxima 3.

Proxima 3 : Alien Science Crew

Primary Objectives Ensure carrier elimination
Eliminate 75% of alien carrier gun turrets
Secondary Objectives Eliminate 75% of alien carrier missile turrets
Eliminate carrier shield emitters
Bonus Objectives Eliminate 75% of alien fighters
Your Ship "Black" Shrike
Wingmen Spyder, Maestro
Other Friendly Ships Bravo wing (Vampires) : Amazon (wing leader), Zero, Stiletto
Ships you saved in the previous mission
Briefing There is no briefing before this mission. It is a scramble.
NAV 1
Wave 1
1 Orca
1 Triton
4 Manta
8 Squid
Wave 2
4 Squid

NAV 2
2 Leviathan
4 Moray
8 Squid
Plus extra waves of Squid

Notes

  • There isn't an extreme amount of fighters in this mission, but if you find yourself hurting, run for the cover of whatever capship you are escorting, if you saved it. The extra firepower from that will help keep the bugs off your back.
  • With two carriers, you can't afford to waste any torpedoes or lose any wingmen. You risk not being able to complete the mission otherwise.
Outcome

Success / Failure go to Proxima 4.

Proxima 4 : Star Smasher

Primary Objectives Eliminate alien command ship
Secondary Objectives None
Bonus Objectives Eliminate 75% of alien fighters
Destroy alien transport
Your Ship "Black" Devastator
Wingmen Amazon, Zero
Other Friendly Ships Bravo wing (Vampires) : Spyder (wing leader), Maestro, Stiletto
Briefing Intel Science Division believes that complete destruction of the device may lead to dangerous long-term effects in Proxima. Your goal is to remove the alien presence without eliminating the device. Follow this NAV route to the aliens' staging ground. Clear the area of all hostile craft and await the arrival of Cerberus.
NAV 1
Wave 1
Accretion Device
1 Tiamat (alien command ship)
2 Triton
4 Moray
6 Squid
2 Devil Ray
Wave 2
8 Squid
Wave 3
8 Squid
Wave 4
3 Manta
4 Moray
4 Devil Ray

Notes

  • Waves 2, 3, and 4 arrive if the command ship is still active. Wave 4 arrives exactly 6 minutes after your arrival at NAV 1.
  • Time is of the essence on this mission. Take too long and death is the only option.
  • Remember, you have to destroy the command ship, NOT the accretion device.
  • All you have to do is blow up the command ship and finish off the fighters in the area and you're on to the winning end game scene. Simple.
Outcome
  • Successfully destroy command ship, you see Win-Win ending.
  • Destroy accretion device, you see Win-Lose ending.
  • Take too long (about eight minutes after you arrive) at NAV 1, you see Lose-Lose ending.

Comments:

Comment on a mission

Submitted by : Nep
Mission : Endgame
Comments : For the final mission, this one is a cakewalk. Fly in, take out the Tiamat's engines and bridge, finish off fighters, go home happy.


Submitted by : Wedge009
Mission : Star Smasher
Comments : Go for the transports first, if you want to maximise your mission score. Listen for Maestro's speech in the lose-lose ending - the cutscene is quite pretty as well.


Submitted by : ESparky
Mission : Proxima 4 : Star Smasher
Comments : Where is the Bridge unit located on the Thing You Are Not Supposed To Destroy?


Submitted by : Gryphon
Mission : Proxima 2B
Comments : ...The Adelaide's triple plasma cannons hit the Cerberus. They killed it. o_O


Submitted by : Wedge009
Mission : Reconnaissance Patrol
Comments : I'm fairly sure this mission is flown in a Devastator, not a Shrike.


Submitted by : Wedge009
Mission : Proxima 2
Comments : The TCS Arkhangelsk is a Murphy-class destroyer. The TCS Adelaide is a Plunkett-class cruiser.


Submitted by : Dervish
Mission : Proxima 3
Comments : Be careful on this missions. The turrets need to be destroyed. You can get a mission failed score even if every capship is destroyed.



Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Sandoval 
Tayla 
Roman Lynch 
Masterson 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Masterson 
Lynn Murphy 
Sandra Goodin 
Tayla 
Monte 
Admiral Terrell 
Informant 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Rhinehart 
Sheila Nabakov 
Kronos