Wing Commander IV PELEUS SYSTEM
Conversations:
Character
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Location
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Choices
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Effects
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Pliers
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Control Bay
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None
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None
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Peleus 1
Notes
- As soon as you launch, channel some power from your shields to your engines and the rest to your guns. You'll just have to try not to take too much damage.
- While Pliers changes all of your missiles to Dumbfires, you may want to load up on a few guided missiles since your ship will be working again at Nav 4. Also you can direct your power back to your shields at Nav 4 however you'll take a speed hit because of the extra armor.
Outcome
- Success / Failure and helped veteran in Nephele go to Peleus 2a.
- Success / Failure and didn't help veteran in Nephele go to Peleus 2b.
Peleus 2a
Notes
- This one is easy... head straight for the Jammer and take it out quickly, then finish off the rest with a fully powered ship. Simple.
Outcome
- Success and choose Circe go to Circe 1.
- Success and choose Speradon go to Speradon 1.
- Failure you lose.
Peleus 2b
Notes
- Struggle through the first three Nav points blind as best as you can. It won't be easy, but you need to save yourself for the last Nav point.
- When you arrive at Nav 4, the Jamming capship will be right in front of you and it should be your first target. It will cloak so try to keep track of its location. Once you take it out, your ship will be fully functional so you can send some power to your shields to help out if you are already heavily damaged.
Outcome
- Success and choose Circe go to Circe 1.
- Success and choose Speradon go to Speradon 1.
- Failure you lose.
Conversations:
Character
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Location
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Choices
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Effects
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Maniac
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Control Bay
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None
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None
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Tolwyn
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Hold
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I owe him...
I owe him nothing
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Increase Maniac's morale, decrease Dekker's morale
Increase Dekker's morale, decrease Maniac's morale
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Maniac & Dekker
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Control Bay
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None
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None
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Crowd
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CIC
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Hawk's right
Panther's right
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Increase Hawk's morale, go to Speradon
Increase Panther's morale, go to Circe
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Comment on a mission
Submitted by : jackthecoach
Mission : peleus 1 and 2b
Comments : for both missions fly a banshee. faster and more nippy. for mission one do not fly with dumb fires. (unless you is better shot than me)
mission 2b. load out four dumb fires four imrecs. set missles to salvo (key b). fire all dumb fires at cap.
Submitted by : Iceman16
Mission : Peleus 2a and b
Comments : actually, it only takes one dumbfire hit to take down the jamming ship so if you fly the Banshee just make one hardpoint of Dumbfires and the rest fill with your favorite guided missle(or more dumbfires if you want dumbfires)
Submitted by : Mjr. Whoopass
Mission : Peleus
Comments : Nightmare Tips: Take Banshee. If things get rough, afterburn and hit slide (unlimited fuel) until you get to the next nav.Have enemies follow you to Intrepid- you'll have shields, guided missiles, extra Banshees, and the Intrepid helping you.
Submitted by : claus
Mission : Peleus 1
Comments : Success / Failure and helped veteran in Nephele <-- helping veteran? The one cought? I was not offered a choice. What is meant by that?
Submitted by : Sigvat
Mission : Peleus 1
Comments : "Helping veteran" refers to the game's introduction scene when a veteran asks you for a drink and you have the choice "Help him out/Straighten him out".
Submitted by : Shinzon
Date : Mon Oct 24 18:20:29 2011
Mission : Peleus 2a
Comments : How do i get this mission? I helped the veteran at the beginning AND succeded in Peleus 1 but i still have to fly Peleus 2b instead of 2a.
Submitted by : bVork
Date : Wed May 23 04:42:37 2012
Mission : Peleus 2A
Comments : This guide is wrong. The official strategy guide and my playthrough agree that there are 4 navs, with 3 Bearcats, 2 Bearcats, 2 Bearcats and 2 Excalibur (1 Ace) and the transport, and then the Intrepid.
Also, I've found it easier to save the jamming ship for last. You won't have to deal with missiles while the jammer is active, making the dogfight much easier.
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