Wing Commander CIC
 

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Wing Commander  Game Notes
 Enyo System
 McAuliffe System
 Gateway System
 Gimle System
 Brimstone System
 Cheng-Du System
 Dakota System
 Port Hedland
 Kurasawa System
 Rostov System
 Hubble's Star
 Hell's Kitchen
 Venice System

Wing Commander : Secret Missions  Game Notes
 Goddard System
 Border Zone
 Midgard System
 Jotunheim
 BiFrost
 Valgard System
 Vigrid System

Wing Commander : Secret Missions 2  Game Notes
 Firekka System
 Corsair System I
 Near Firekka
 Corsair System II
 Charon System

Wing Commander II  Game Notes
 Gwynedd System
 Niven System
 Ghorah Khar
 Novaya Kiev
 Heaven's Gate
 Tesla System
 Enigma System
 K'tithrak Mang
 Ghorah Khar (Alt)
 Novaya Kiev (Alt)
 Tesla (Alt)
 Gwynedd (Alt)

Wing Commander II : Special Operations  Game Notes
 Pembroke
 Rigel
 Ghorah Khar 1
 Ghorah Khar 2

Wing Commander II : Special Operations II  Game Notes
 Canewdon 1
 Canewdon 2
 Canewdon 3
 Ayers Rock

Wing Commander III  Game Notes
 Orsini System
 Tamayo System
 Locanda System
 Blackmane
 Ariel System
 Caliban System
 Torgo System
 Loki System
 Alcor System
 Freya System
 Hyperion System
 Kilrah System
 Delius System
 Proxima System
 Sol System







Wing Commander Secret Ops
CYGNUS SYSTEM

Cygnus 1 : Evaluation
Cygnus 2 : Salvation
Cygnus 3 : The Twilight Purchase
Cygnus 4a : Building Blocks Cygnus 4b : Block Party
Cygnus 5 : Rising Blocks

Cygnus 1 : Evaluation

Primary Objectives Patrol all NAV points
Secondary Objectives None
Bonus Objectives Eliminate 95% of alien fighters
Your Ship "Black" Panther
Wingmen Spyder, Zero
Other Friendly Ships None
Briefing Cerberus has arrived in Cygnus. We have been able to detect a number of strong alien signal patterns emanating from a nearby source. Patrol this route. Once all hostile craft have been eliminated, you will be cleared to land.
NAV 1
4 Moray

NAV 2
3 Moray
2 Manta

NAV 3
4 Moray
2 Manta
1 Devil Ray

Notes

  • This mission is really just a warm-up mission, with easy kills. It shouldn't be much of a problem.
  • The Devil Ray at NAV 3 will be after your blood, so since there haven't been too many bugs around in this mission you should have plenty of missiles left. This would be an excellence time to use them.
Outcome

Success / Failure go to Cygnus 2.

Cygnus 2 : Salvation

Primary Objectives Escort rescue shuttle to the Albergetti
Secondary Objectives None
Bonus Objectives Eliminate 75% of alien fighters
Your Ship "Black" Panther
Wingmen Spyder, Stiletto
Other Friendly Ships Maestro (Shrike)
Zero (SAR)
Albergetti (hulk) at NAV 2
Briefing There is no briefing before this mission. It is a scramble.
NAV 2
3 Moray
3 Stingray

NAV 3
6 Stingray

NAV 4
4 Manta

NAV 5
4 Moray
4 Manta

Notes

  • Zero gives you important information which may affect future episodes so listen carefully.
  • All that you have to do in this mission is hit all NAV points and stay alive. The Albergetti can't take any more damage.
Outcome

Success / Failure go to Cygnus 3.

Cygnus 3 : The Twilight Purchase

Primary Objectives Patrol all NAV points
Secondary Objectives None
Bonus Objectives Eliminate 75% of alien fighters
Eliminate 75% of alien bombers
Your Ship "Black" Panther
Wingmen Stiletto, Spyder, Maestro
Other Friendly Ships None
Briefing Cerberus' medical systems are inadequate to care for the survivors of the Ana Maria Albergetti wreckage. We will need to find a suitable facility within the next twelve hours to guarantee the civilians' survival. Intel advises that nearby alien activity may indicate a blockade movement in nearby Luyten and Krieger systems. We have been ordered to seep further into Cygnus to pull the bottom out of the alien blockade. Search along this NAV route and eliminate all alien forces.
NAV 1
4 Moray
1 Ray

NAV 2
6 Stingray
4 Red Manta

NAV 3
2 Manta
4 Skate T

Notes

  • Your performance in this mission determines the next mission, so do your best here.
  • The aliens are throwing quite a lot of forces at the Twilight Purchase, so take out the Red Mantas at NAV 2 first, and the Skate Ts at NAV 3.
Outcome

Success go to Cygnus 4a. Failure go to Cygnus 4b.

Cygnus 4a : Building Blocks

Primary Objectives Patrol all NAV points in order
Secondary Objectives None
Bonus Objectives Eliminate 75% of alien fighters
Your Ship "Black" Panther
Wingmen Stiletto, Spyder
Other Friendly Ships Bravo wing (Shrikes) : Maestro (wing leader), Zero, Amazon
Briefing Although the location has not yet been established, Intel believes there to be a capital ship guarding alien interests in this system. Find this vessel and destroy it.
NAV 1
4 Manta

NAV 2
4 Skate
4 Manta
1 Devil Ray

NAV 3
2 Manta
2 Moray
2 Devil Ray

Notes

  • No matter what you do, you can't find the alien capital ship in this mission. Just hit all the NAV points and it will be flagged as a success.
  • The Devil Rays will try to get behind you and unload a load of missiles, so send some of your own their way.
Outcome

Success / Failure go to Cygnus 5.

Cygnus 4b : Block Party

Primary Objectives Defend Cerberus
Secondary Objectives Defend jump point
Bonus Objectives Eliminate 75% of alien fighters
Eliminate 75% of alien bombers
Your Ship "Black" Panther
Wingmen Stiletto, Spyder
Other Friendly Ships Bravo wing (Shrikes) : Maestro (wing leader), Zero, Amazon
Briefing There is no briefing before this mission. It is a scramble.
Cerberus NAV
4 Manta
2 Red Manta

NAV 1
8 Squid
1 Hydra

Notes

  • Whatever you do, defend the bombers! They are the key to your success in this mission.
  • Blow all of your remaining missiles at NAV 1, then when all of the Squid are dead, knock out the turrets on the Hydra. Chances are that the Hydra will be dead before you get them all, but do what you can.
Outcome

Success / Failure go to Cygnus 5.

Cygnus 5 : Rising Blocks

Primary Objectives Ensure Cruiser Elimination
Defend Bravo Wing
Secondary Objectives Eliminate 75% of alien fighters
Eliminate 75% of cruiser gun turrets
Eliminate 75% of cruiser missile turrets
Eliminate cruiser shield emitters
Bonus Objectives None
Your Ship "Black" Shrike
Wingmen Amazon, Spyder
Other Friendly Ships Bravo wing (Shrikes) : Maestro (wing leader), Stiletto, Zero
Briefing There is no briefing before this mission. It is a scramble.
NAV 1
4 Manta
4 Moray
2 Devil Ray

NAV 2
1 Hydra
6 Stingray and unlimited waves of Stingray until the Hydra is destroyed.

Notes

  • Make sure your bombers survive the first NAV point. Life will be a lot more difficult without them.
  • Blow all of your remaining missiles at NAV 2, then knock out the turrets on the Hydra. Let your wingmen handle the Stingrays.
Outcome

Success / Failure go to Luyten 1.

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