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Wing Commander  Game Notes
 Enyo System
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Wing Commander : Secret Missions  Game Notes
 Goddard System
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Wing Commander : Secret Missions 2  Game Notes
 Firekka System
 Corsair System I
 Near Firekka
 Corsair System II
 Charon System

Wing Commander II  Game Notes
 Gwynedd System
 Niven System
 Ghorah Khar
 Novaya Kiev
 Heaven's Gate
 Tesla System
 Enigma System
 K'tithrak Mang
 Ghorah Khar (Alt)
 Novaya Kiev (Alt)
 Tesla (Alt)
 Gwynedd (Alt)

Wing Commander II : Special Operations  Game Notes
 Pembroke
 Rigel
 Ghorah Khar 1
 Ghorah Khar 2

Wing Commander II : Special Operations II  Game Notes
 Canewdon 1
 Canewdon 2
 Canewdon 3
 Ayers Rock

Wing Commander III  Game Notes
 Orsini System
 Tamayo System
 Locanda System
 Blackmane
 Ariel System
 Caliban System
 Torgo System
 Loki System
 Alcor System
 Freya System
 Hyperion System
 Kilrah System
 Delius System
 Proxima System
 Sol System







Wing Commander III
ORSINI SYSTEM

Orsini 1

Conversations:

Character Location Choices Effects
Hobbes Flight Control None None
Rollins Elevator Play along with him
This guy's a loon
Increase ship morale
Decrease ship morale
Vagabond Rec Room He's got a point
What's he hiding?
Increase Vagabond's morale
Decrease Vagabond's morale
Maniac Bridge None None
Flint Gunnery Control None None

Objectives Complete assigned patrol
Ship Choices Hellcat
Wingmen Choices (if alive/obtained) Hobbes
Other Friendly Ships None
NAV 1
2 Darket
NAV 3
2 Darket

Notes

  • This mission is just a simple one for you to get the hang of things, although hopefully you've already done that in the simulator.
  • You have plenty of missiles, and a great wingman to back you up. You shouldn't have any trouble here so just go with the flow.
Outcome

Success / Failure go to Orsini 2.

Orsini 2

Conversations:

Character Location Choices Effects
Hobbes Flight Control None None
Vaquero Rec Room Sounds good to me
He's not focused
Increase Vaquero's morale
Decrease Vaquero's morale
Cobra Berths None None

Objectives Complete assigned patrol
Ship Choices Hellcat, Arrow, Thunderbolt
Wingmen Choices (if alive/obtained) Hobbes, Vagabond, Vaquero, Maniac, Cobra
Other Friendly Ships None
NAV 2
2 Darket
NAV 3
2 Darket
1 Transport

Notes

  • Although this mission is much the same as the previous one, it gives you an opportunity to try a different ship and wingman. You can also practice taking out large ships with that transport.
  • The transport is an optional objective. You can autopilot as soon as the Darkets are destroyed and still complete the mission successfully, but that would be a waste. If you don't want to attack, your wingman can take it out quickly if given the chance.
Outcome

Success / Failure go to Orsini 3.

Orsini 3

Conversations:

Character Location Choices Effects
Rachel Rec Room None None

Objectives Escort transport to jump point.
Ship Choices Hellcat, Arrow, Thunderbolt
Wingmen Choices (if alive/obtained) Hobbes, Vagabond, Vaquero, Maniac, Cobra
Other Friendly Ships Transport at Nav 1
BETWEEN NAV 1 AND 2
2 Darket
1 Dralthi
NAV 2
2 Darket
1 Corvette
NAV 3
Wave 1
2 Darket
Wave 2
2 Darket

Notes

  • At last, a mission with teeth. You not only have to defend yourself, but also a transport. Not only that, but against 9 fighters and a corvette too.
  • When you first launch, you won't be able to autopilot until you fly within 1000 klicks of the transport. This is common practice for escort missions throughout the game.
  • Watch out for the corvette. It is more deadly than it looks since the turrets are quite accurate, and the rear turret packs a huge punch. Take it on from the side where the turrets will have more difficulty aiming at you.
  • When you reach the jump point at Nav 3, you won't be able to autopilot until the transport has jumped out. This may mean waiting around for a minute or two.
Outcome

Success / Failure go to Orsini 4.

Orsini 4

Conversations:

Character Location Choices Effects
Flint Gunnery Control She has a point
Tough luck - I'm the boss here
Increase Flint's morale
Decrease Flint's morale

Objectives Defend civilian transport from Kilrathi attack
Ship Choices Hellcat, Arrow, Thunderbolt
Wingmen Choices (if alive/obtained) Hobbes, Vagabond, Vaquero, Maniac, Cobra, Flint
Other Friendly Ships Transport at Nav 1
NAV 1
Wave 1
4 Darket
Wave 2
2 Dralthi
BETWEEN NAV 1 AND 2
2 Dralthi
1 Corvette
NAV 3
2 Darket
(If you fail mission) Between NAV 3 and Victory
2 Dralthi
2 Corvette

Notes

  • When you first see the the transport, it is under attack. Afterburn immediately towards the Kilrathi and taunt them to draw their fire.
  • Shortly after reaching the corvette, it launches a skipper missile which appears as a yellow dot on your radar when it is uncloaked. When you spot it, press T until it is targeted and then afterburn after it. Make sure it gets destroyed.
  • Once the Skipper is destroyed, the transport is relatively safe. Just carry on with the fighter waves and you'll be fine.
  • If the Skipper destroys the transport, you'll face another wave of 2 fighters and 2 corvettes. Just take out the Dralthi and autopilot on. It is pointless worrying about the corvettes when you have already failed.
Outcome

Success / Failure go to Tamayo 1.

Comments:

Comment on a mission

Submitted by : Mjr. Whoopass
Mission : Patrol With Hobbes
Comments : Boycott Hobbes!! send him home and give him the silent treatment back on the Victory!!! If this is your first time playing, just trust me :D


Submitted by : Mjr. Whoopass
Mission : Orsini 4- Skipper missile
Comments : Keep an eye on your target screen for a yellow dot over the orange corvette dot while cycling targets frequently. When you target the skipper send your wingman after it and yourself too. Flint took it out before me.Focus100%ofTheTimeOnTh e Skipper


Submitted by : Will
Date : Sun Apr 4 17:51:23 2010
Mission : Orsini 3
Comments : No matter what you do in Orsini 3, you'll advance to Orsini 4, this is true. If you lose it, however, you're guaranteed to eventually lose the entire game!



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Kronos