Wing Commander III ORSINI SYSTEM
Orsini 1
Conversations:
Character
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Location
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Choices
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Effects
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Hobbes
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Flight Control
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None
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None
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Rollins
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Elevator
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Play along with him
This guy's a loon
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Increase ship morale
Decrease ship morale
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Vagabond
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Rec Room
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He's got a point
What's he hiding?
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Increase Vagabond's morale
Decrease Vagabond's morale
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Maniac
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Bridge
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None
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None
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Flint
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Gunnery Control
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None
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None
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Objectives
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Complete assigned patrol
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Ship Choices
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Hellcat
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Wingmen Choices (if alive/obtained)
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Hobbes
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Other Friendly Ships
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None
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NAV 1
2 Darket
NAV 3
2 Darket
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Notes
- This mission is just a simple one for you to get the hang of things, although hopefully you've already done that in the simulator.
- You have plenty of missiles, and a great wingman to back you up. You shouldn't have any trouble here so just go with the flow.
Outcome
Success / Failure go to Orsini 2.
Orsini 2
Conversations:
Character
|
Location
|
Choices
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Effects
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Hobbes
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Flight Control
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None
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None
|
Vaquero
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Rec Room
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Sounds good to me
He's not focused
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Increase Vaquero's morale
Decrease Vaquero's morale
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Cobra
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Berths
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None
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None
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Objectives
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Complete assigned patrol
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Ship Choices
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Hellcat, Arrow, Thunderbolt
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Wingmen Choices (if alive/obtained)
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Hobbes, Vagabond, Vaquero, Maniac, Cobra
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Other Friendly Ships
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None
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NAV 2
2 Darket
NAV 3
2 Darket
1 Transport
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Notes
- Although this mission is much the same as the previous one, it gives you an opportunity to try a different ship and wingman. You can also practice taking out large ships with that transport.
- The transport is an optional objective. You can autopilot as soon as the Darkets are destroyed and still complete the mission successfully, but that would be a waste. If you don't want to attack, your wingman can take it out quickly if given the chance.
Outcome
Success / Failure go to Orsini 3.
Orsini 3
Conversations:
Character
|
Location
|
Choices
|
Effects
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Rachel
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Rec Room
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None
|
None
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Notes
- At last, a mission with teeth. You not only have to defend yourself, but also a transport. Not only that, but against 9 fighters and a corvette too.
- When you first launch, you won't be able to autopilot until you fly within 1000 klicks of the transport. This is common practice for escort missions throughout the game.
- Watch out for the corvette. It is more deadly than it looks since the turrets are quite accurate, and the rear turret packs a huge punch. Take it on from the side where the turrets will have more difficulty aiming at you.
- When you reach the jump point at Nav 3, you won't be able to autopilot until the transport has jumped out. This may mean waiting around for a minute or two.
Outcome
Success / Failure go to Orsini 4.
Orsini 4
Conversations:
Character
|
Location
|
Choices
|
Effects
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Flint
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Gunnery Control
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She has a point
Tough luck - I'm the boss here
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Increase Flint's morale
Decrease Flint's morale
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Notes
- When you first see the the transport, it is under attack. Afterburn immediately towards the Kilrathi and taunt them to draw their fire.
- Shortly after reaching the corvette, it launches a skipper missile which appears as a yellow dot on your radar when it is uncloaked. When you spot it, press T until it is targeted and then afterburn after it. Make sure it gets destroyed.
- Once the Skipper is destroyed, the transport is relatively safe. Just carry on with the fighter waves and you'll be fine.
- If the Skipper destroys the transport, you'll face another wave of 2 fighters and 2 corvettes. Just take out the Dralthi and autopilot on. It is pointless worrying about the corvettes when you have already failed.
Outcome
Success / Failure go to Tamayo 1.
Comment on a mission
Submitted by : Mjr. Whoopass
Mission : Patrol With Hobbes
Comments : Boycott Hobbes!! send him home and give him the silent treatment back on the Victory!!! If this is your first time playing, just trust me :D
Submitted by : Mjr. Whoopass
Mission : Orsini 4- Skipper missile
Comments : Keep an eye on your target screen for a yellow dot over the orange corvette dot while cycling targets frequently. When you target the skipper send your wingman after it and yourself too. Flint took it out before me.Focus100%ofTheTimeOnTh e Skipper
Submitted by : Will
Date : Sun Apr 4 17:51:23 2010
Mission : Orsini 3
Comments : No matter what you do in Orsini 3, you'll advance to Orsini 4, this is true. If you lose it, however, you're guaranteed to eventually lose the entire game!
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