My name is Esteban, and this is my tribute to one of my favorite game of all time: Wing Commander! I am a retro collector, and of course Wing Commander occupies a place of honor in my collection. Have a nice day
Music by: Li Huang of Improbable Cadence
Tiger's Claw by: Howard Day
Title vectorized by: elend
Done in 50 mins in the calm of the work. I think looks a quite good X3
Ok, I've checked some things, and finally I'm thinking on leave SUBS+VOICES for in-flight comms in WC Privateer. They are not perfect, but are very intuitive. The last message normally lasts 1-2 seconds in disappear, but I think the result is pretty good.
For in-game dialogues I used the texton thing. It works very well. And for intro cinematics I have done the voices with text-to-speech with spanish speaker, and they are good (but not professional :( ). So, I have now all the game with voices + subs or spanish voices. Maybe the intro can be modified also to present voices+subs, but I don't want to check this, there are only a few voices and they can be done easily.
The first carrier of the Wing Commander games, she would set the standard for all other ships in the Confederation going forward.
My very early take on some talking heads for Wing Leader. Rendered in 3dsmax 2022, using Fessler's index painting technique!
This time with "Angel" Devereaux! The face model is by Damon Czanik. Straight renders outta 3dsmax. :D
And yes, indeed - in my imagination, with these new engines and the Jump-Drive, it was meant to be some sort of "modern reinterpretation" set during or shortly after WC Prophecy...
While Pedro is providing quality digital entertainment to the masses, I needed something to keep my skills sharp. So I revisited my WCP-ized version of the Excalibur. I decided to make it a demonstrator, similar to the Super Tomcat or the F-20 Tigershark in the real world. Designs that, for any number of reasons, were never purchased. In this case it's sort of a missing link between the F-103D's you see in Secret Ops, and the unseen Arena variant.
Initially I was going to add these images to the fun little fiction I put together, but I'm not really that crazy. Well, ok maybe I am. So we have the launch tube test from the TCS Mistral Sea circa 2683, an initial flight test image with an Excal D circa 2682, and images taken of F-103 EX #7 in its forever home aboard the TCS Victory museum (along with Tensabarriers of the future (tm)) in 2701. As always enjoy, and C&C welcome.
NEW YORK (AP) — Is there a more woebegone movie genre than the video game adaptation? This is the pantheon of “Max Payne,” “Wing Commander” and “Assassin’s Creed.” In the 27 years since the first video game movie, “Super Mario Bros.,” these adaptations have been so regularly mocked that you might think the genre was -- like a teetering fighter in “Mortal Kombat” surrounded by chants of “Finish him!” -- on its last legs.I'm going to have to find ways to insert "woebegone" into more sentences...
And yet, Hollywood is increasingly viewing video games as one of the ripest, richest veins of intellectual property outside of comic books. Even as much of the film business slowed over the last year, the hunt for the kind of IP that has fueled an overwhelming share of worldwide box-office ticket sales has continued unabated.
The video game movie isn’t finished. It might even be just pressing “Start.”
The 3D model is currently a mess of assembly structures and supports, but drawings I can absolutely do. :D Fully orthogonal, instead of those odd perspective renders we've had for so long.
The second side view has the near tail and missile bay moved and flipped around to show their backsides, and give a clear view of the rest of the ship behind them, with the back engine bank moved down to show the inner surface. No markings yet, and I don't have the details built for the darker access panel areas, but those aren't hard to pull from the old pictures we already have.
As an FYI, there are two things I think aren't quite accurate. First, the CGI model seems to pinch the tails narrower at top and bottom. I've just kept the leading and trailing edges as flat quadrilaterals, since a twist would have just been harder to sand smooth. Second, I am not sure if the panel lines on the tails are right, but that's the best I can make out with the stripes covering so much in the originals.
Hello WCNews staff and all wingnuts.
After a long break I returned to WC1 for a while and took care of translating the game into Polish. At the moment I have translated graphics files, messages and the Vega campaign. Now I'm testing the game and if necessary I'll make corrections to the translation.
New old mousepad arrived <3
Another Wing Commander IV Promo Mousepad
Have you heard? We flew a craft on another world for the first time ever with flying colors. Now, relive the scene in Mission Control as news of Ingenuity's nail-biting takeoff made it back to Earth.#MarsHelicopter pic.twitter.com/ER25G6uhdp— NASA JPL (@NASAJPL) April 20, 2021
Composing For Visual Media Faculty GEORGE OLDZIEY, gives us a behind-the-scenes look into his creative process for film scoring and orchestration! George is an award-winning composer and orchestrator who has worked on films such as 'Sin City' and 'Kill Bill Vol. 2,' and he has also scored video games such as 'Wing Commander' and 'Ultima Ascension.'
It has to be said that Wing 3 looks like it's the closest you're going to get to taking part in a sweeping space opera. Forget Battlestar Galactica, skip Star Wars - if Origin delivers everything it promises, Wing 3 looks set to be the start of the next generation of PC CD games.
If the 7th Guest was the excuse people needed to take the plunge and buy a brand new CD-ROM drive, then you know that 90 MHZ Pentium PC you wish you had, well, now might be be a good tie to start saving.
Earlier I chanced upon some google translate parody videos and, ever a slave to my passing whimsies
Hey folks, I figured I'd drop an update on this project after all this time. The pandemic gave me a lot of time to work from home, so it was a big opportunity to let my printer operate in the background. I didn't want to necro any old print threads, or derail someone else's, but if any mods think it's appropriate, feel free to merge this one with another topic. I mostly didn't want to take away from the beautiful Hornet model posted more recently.
I think my first attempt at this model was through Shapeways back in 2012 or so, and at that time, it was about $70 for a 7-inch model. That version can still be found there, but it's a completely blank model, with no panel lines or other details. Also, in the years since I uploaded it, the price has ballooned to over $150 for what is basically their lowest quality print.
After trying to manually engrave panel details into that Shapeways print, I decided it made more sense to embed them in the model. Come 2019, I picked up a larger enclosed printer, and used that model as my first test project. That's where that bright red Excalibur came from. It came out really well, though being in a single piece made sanding it smooth an insane prospect.
So, I set to breaking that model out into a better set of solid parts that could be printed, and then slid together with interlocking tabs. After two years of working on and off on refining the model and details, and roughly 120 hours of printing, I'm happy to finally have a nice display-worthy sized model of this ship.
The original red version was a little under seven inches long, so I scaled this one up 50%, and it comes out to just about ten inches. Game stats say that's about 1/125 scale, but I think that number was inflated, since I think a 1/100 scale cockpit would fit easily in the nose. Maybe the next version will have a full cockpit, if I can get a vacuformed canopy made. I'd love to shoot for a 1/48 version.
Details are all taken as best as I can grab them from the highest resolution images of the Excalibur I could find, either from Victory Streak, or screenshots. One thing that did give me a few fits though.. I cannot for the life of me figure out exactly how the reaper cannons are supposed to be shaped. The tachyons are clearly visible in the CGI renders we have, and I've approximated the shape to make it printable. The reapers actually look like a tri-barreled design in the front schematic view, with a small shield on the inner side, so that's what I went with.
Parts all slide together with a satisfying squeak from the printed ridges rubbing in the plastic. I'm currently starting the process of sanding some of the parts down to remove the print texturing, and hope to have that done sometime in this decade. :)
While I did upload this model at Shapeways as a test, I cannot recommend getting it there in this size, because it looks like the full print would cost somewhere in the range of $300-$600 total, depending on the material used.
I'm currently debating whether to re-engineer the model with deeper recesses in the spots that contain darker detail panels, so I can make some panel inserts there. I might be able to print something to fit in them now, since the printer can go down to 0.1mm, but the insets are only about 1mm deep. I'm just not sure if I want to go through the process of printing another to make any improvements at this point.
All in all, I think the whole thing came out really close to the target. :D
Will try and keep more progress updates coming here, as well as where you can get the actual model for download, once I get it where I like it.
Also, one funny tidbit I discovered while researching this.. the Excalibur CGI model used in the Kilrathi Saga intro cinematic was incomplete. It's entirely missing the reaper cannons, and the door panels over the front pods (what I assume are missile bays).
KRANT! It’s time to answer one of the great universal questions: do they have, y’know... two?
Wing Commander - Improved GAMEDAT Files
The project of fan-edited GAMEDAT files from Wing Commander for better gameplay experience. The work is mostly focused on slightly demanding but basic editings like dialogue/conversation script issues, using features of Wing Commander Toolbox. Editing of fundamental or technical aspects is unfortunately beyond my level. Download and un-zip the files on GAMEDAT folder for application - recommend backing your original files up first. Feedback is always appreciated.
- BRIEFING files - WC(000), SM(001), SM2(002)
- Dialogue typos or apparent grammar errors fixed, missing punctuation marks added.
- Entry dialogue(gray-colored text) in several missions are now properly spaced for coherence.
- Several misgrouped sets of background image and talking-head fixed for coherence.
- Several missing lipsync phonetics added.here.
- Miscellaneous minor adjustments done.
- All lipsync phonetics in SM and SM2 are now replaced with new ones, properly reflecting written dialogue.There's also a video of a playthrough including these fixes!
- All dialogue delay time in SM and SM2 scripts are reset and more facial expression codes are added for a natural pace of conversation.
- Several wing designations in conversations set to match with in-flight designations(MODULE files 001 and 002) to avoid discrepancy.
* Note: Unskipped 'Mission Briefing Conversation' may cause the infamous endless music loop - which you must manually skip to continue - depending on your DOSBox CPU cycles. May work on text delays in case you experience this in GOG.com default config of 4000 cycles.
- COMMUNIC files - WC, SM
- Script typos fixed, missing punctuation marks added.
Work In Progress
- BRIEFING.002 - Editing in progress (Lipsync phonetics, Delay time settings, Possible ideas for script improvisation)
While working on these files, I thought it would be nice to try entire playthrough and upload them steadily on Youtube for a showcase. Click on my playlist and check out the gameplay if you're interested.
I want to give the thanks to UnnamedCharacter (and the members) that have been made possible WCTools. I'm a former translator of videogames (retro videogames) in www.clandlan.net, in Spanish language. I know what difficult is to do a set of tools that makes the complete possibility of translate a game into another language. So. THANKS A LOT for these tools.
Now I want to translate the last game not sold in Spanish language of this series, Wing Commander: Privateer.
The second article is the big one. It's got a fantastic cover celebrating the game, plus a huge two-page feature with plenty of exotic art. They talk about the interactive movie's story, open world setting, fancy new engine and more.
Given how extensive the subject matter actually is, there is no other film genre that can match up to the creativeness and originality of science fiction. Thanks to this particular genre, we have been able to witness an exciting array of remarkable, mind-boggling movies. But, while it is true that we fondly remember flicks like The Terminator, Independence Day, Men In Black, The Matrix, Inception, and Avatar amongst many others, there also seems to be an entire range of the sci-fi genre that has simply been brushed aside. So, in today’s video, we are going to take a peek at 11 of these underrated gems from the ’90s that undoubtedly deserve your time.
Who needs guns and afterburners when all you really need is a ship and a dream?
AD came along an interesting Wing Commander sale at Movies Anywhere. As we reported a number of years ago, Movies Anywhere is a unifying service that allows your digital purchase from one storefront to appear in your library at many others. This includes Apple/iTunes, Amazon, Microsoft/Xbox, Google/YouTube and Vudu. Today's sale offers up free access to one of ten films if you buy one of a corresponding movie, including Wing Commander. Interestingly enough, WC is included in the Disney/Fox category, although the distribution rights have been a bit murky since reverting to Chris Roberts a few years back. Wing Commander briefly disappeared from storefronts and the disc copies went out of print, but it's since become widely available in digital format again for about $10.
As we continue into year two of the coronavirus pandemic, a small number of virtual conveniences have cropped up that I hope are here to stay. Movies Anywhere and Amazon, for example, give viewers the ability to host a "watch party" where groups of friends across several households can jointly control (play/pause/stop/rewind) the viewing experience and watch together over chat/phone/video calling. We used to do this together manually ("3, 2, 1, play!") in #Wingnut twenty years ago, so it's neat to see the rest of the world catching up! Generally, everyone needs to buy or rent a copy themselves, but Movies Anywhere gives owners several "screen passes" to digitally loan to friends or add to a party for free, which is a nice bonus. Hopefully this feature sticks around. This, and drop-off food delivery. I love not having to talk to the delivery person.
DefianceIndustries has managed to insert another animated-style Wing Commander ship to the original WC1 engine. This time it's the Hornet, and the process turned out to be a little bit trickier than the Tiger's Claw import. The results are very cool though!
On the subject of a larger conversion pack, Defiance has some thoughts on how to integrate the different fleets. Some of the ships, like the Tiger's Claw, Scimitar or Fralthi are directly depicted in the cartoon show. But there's no Rapier or Salthi - would a WCA Sabre or Sartha be a good replacement? Check out the proposed swaps and share what you think would be a good fit!
So I continue my playing around and started working on fighters. Fighters are different beasts a bit from the WC1 capships as they have to be scaled appropriately (if you render the sprite too large, they appear giant in the game). My experiments yielded the best results at a 120x120 px render, then cropping the images down to less than 100 px on the long side. Unfortunately this causes the loss of some fine detail, but the result is pretty good. You also have to manually reposition the thruster exhaust sprites. The toolbox does a good job exporting everything into XML, but you have to open each image and establish the position by counting pixels. (It's exciting work believe me).
At some point I'll write up a guide on how to do this. It's a time consuming process as there isn't a lot of automation currently, so there's a lot of cropping, saving, and using the repal function in the toolbox that has to be done manually. I think it takes about 3-4 hours to do a single sprite currently.
However if I were to do a complete pack I had some ideas as there isn't a 1-for-1 match between Academy and the game below are my thoughts, but feel free to weigh in if you feel differently. Just some thoughts, anyone with an opinion please feel free to weigh in (especially where gaps exist).
If you missed Matthew Lillard's Wing Commander Movie script reading on Friday, the segment has been archived on Twitch. It's not overly hammy, which is impressive, and it's genuinely nice to hear what fond memories Mr. Lillard had of the film's production. Most of the Beadles and Grimm's team tried to get into the atmosphere with WC backgrounds and do their best with material that they're not as intimately familiar with as you or I might be. It was also fun to hear Lillard's recollections on the differences between early script and finished movie.
And that's not all! They really got into the spirit of things with a full scale Wing Commander-themed April Fools joke on Thursday. It's the perfect kind of prank where you wonder for a split second if it's real, but without any kind of crushing letdown that mocks the reader or anyone else. The idea is that they were putting together a "Platinum Maniac Edition" box set. They created artwork, a map, orders, a minidisc and more. Check it out here! Since awesome things like this on the web have a habit of disappearing eventually, we've also archived it for future generations. I would definitely be down for one of these if it were real!
Come tune in for a table read of select scenes from Wing Commander tonight at 7pm PT!
You might recall this 1999 sci-fi film was preceded by the first-ever trailer to Star Wars: A Phantom Menace.
Now you get to see it again, but with a *slightly* smaller budget.
Tonight! 7pm PT! Join us live on Twitch for a once in a lifetime event!!— Beadle & Grimm’s 🎲🎲 (@BeadleAndGrimms) April 2, 2021
See @MatthewLillard once again as Lt. Todd 'Maniac' Marshall as the B&G crew, @nouralogical and @MikaelaVSims read select scenes from the critically acclaimed film, WING COMMANDER. https://t.co/RLJBKdMRsU pic.twitter.com/Wk9Wc4N3oQ
I'm very excited to reveal this sneak preview of the upcoming Wing Commander IV HD Pack V6.0 - Cinematic Edition.
I've reconfigured the aspect ratio to cinematic widescreen and painstakingly recreated all the visual improvements that come from shooting with expensive, high-end anamorphic lenses. This is how WCIV would look if it were a modern day Hollywood blockbuster!
And definitely no multiplayer alphas