So what are the benefits to you, the player? You get the highest quality FMV we can deliver, looking as close to native HD as it possibly can, with file sizes that won’t hog your valuable hard drive or SSD space. Let’s run some numbers on how large these combined video files are:
Our new FMV takes up ~64% of the storage space of both the original game’s DVD video and the latest version of my HD Video Pack. This is despite running at 60fps for smoother motion (Pedro has added a toggle to make this optional), improving the image fidelity and containing all three supported audio languages – English, German and French. I hope you’ll agree, that’s not a bad use of development time.
- WCIV DVD Edition: 6.931GB (360p MPEG-II VOB)
- WCIV HD Pack V5.0: 6.918GB (1080p h.264 VOB)
- WCIV – Remastered: 4.457GB (1080p 60fps h.265 MP4)
Emu's put together a couple of example clips that show how new speech can be inserted. Obviously this isn't just a recording placed on top of the video - he's managed to trigger the sound file to natively play. If you'd like all the wonderful technical details explaining how this is possible, check out his full explanation here. It would be quite an undertaking, but this demonstrates how it would be possible to do a full audio mod for the game!
I have found a way to add speech-play operations to the game script. At present, this is modified by hand, so I only added a few lines (and the speech are found in other plots, please ignore the content). [FM Towns speech depicted] What is more, even in the FM TOWNS version, there is no speech in this plot. I use Shadow's communication speech here (in a new file named SPEECH.S30), plus Blair's opening speech.
You could hear Thrakhath's voice "Yes, my Emperor." at the beginning, where there was no voice and even no text in the original script. Thanks to UnnamedCharacter! The fantastic research makes this possible.
It seems like people have been talking about this for decades and now it's finally happening. I don't expect to hop on a spaceship any time soon, but it feels really good to know that some people out there are. It's one thing to talk about fictional space ships here every day, but being able to write about real ones is something else. Privatizing space and creating economic incentives to go up and out will exponentially grow the space industry and all of the technology requires to go along with it. That's just grand. There's a lot of pictures of the smiling crew going around, but I'm most impressed by the engineers and scientists that manage to pull these launches off. There are a hundred thousand things that can go wrong and kill the occupants, but they somehow manage to bring these people home safely every time lately. Thanks to their amazing skill and talent, I'm optimistic this streak will continue.
Dragon has separated from Falcon 9’s second stage pic.twitter.com/pOfgJ9LsvE— SpaceX (@SpaceX) September 16, 2021
Oh, and for what it's worth, Woz is getting into the business and he named his company after a Wing Commander game (yeah, yeah, I know what a real "privateer" is... but I'm not sure Woz does?).
If anyone's on Linux and would like to test out my Lutris script for Prophecy, please head here. You will have to click edit on the "GOG + mods" script and hit Test this installer.
The Gen 4 review of Privateer is also absolutely off the hook.
Wcdx 2.2.1 is now released! Grab it here.
Cockpit damage is finally here! Now you, too, can watch your cockpit come alive as it disintegrates around you! Is WC2 too much of a cakewalk? Try it without your radar!
Of course, cockpit damage would never be complete if it didn't cause your VDUs to go all crazy. VDU static somehow never quite materialized in the Kilrathi Saga, but now it's here! Who doesn't love that brief flicker of static during comms messages?
I believe this completes the missing feature set for WC1. WC2 still needs a lot of work for cut scenes, and I think the input handling could be a lot better. Expect to see more updates in the future, though I make no promises on timing. It only took me... eleven months... since the last release to fix these two small issues. How time flies...
A bit of 9/11 trivia: [the evening of September 11th] had been scheduled to be the USA Network premiere of the Wing Commander movie with a rerun the next day. Instead USA rebroadcast news both days. Wing Commander finally aired a month later on October 14th.One thing I've seen more this year is a complaint that people are "forgetting" about 9/11. At least here, tributes are everywhere, so I'm not sure how that could be. What could people forget? The date? Where it happened? I will note that, demographically, a quarter of the population here wasn't even born yet in 2001, and another 15% were too young to retain the complex symbolism of the day. By the 25th anniversary, the majority of the US population will be too young to have first hand memories.
In any case, I think when we said "never forget" twenty years ago, the thing we were talking about never forgetting was the sense of purposeful unity to work together to assault a threat and ensure safety for all. Ironically, I find the loudest voices pleading with everyone to remember happen to be the folks who aren't doing their part to safeguard the most vulnerable among us today. The world currently suffers a 9/11 size tragedy roughly every eight hours due to the coronavirus. The biggest thing people can do right now to embody the heroic spirit of 9/11 is to wear a mask in crowds and get your vaccine when eligible. Thank you to everyone out there doing their part to protect their families and mine. Stay safe.
Here's a funny little easter egg from Wing Commander IV: the pirate helmets (which you only see in a monochrome VDU postage stamp in the actual game) are the Confed helmet prop vandalized... with ROBERTS crossed out and replaced with "TRASHED"!