We take an early look at Star Citizen and Elite: Dangerous, two excellent space sims that show the genre didn't die when the 90s ended: it just went into stasis.
We take an early look at Star Citizen and Elite: Dangerous, two excellent space sims that show the genre didn't die when the 90s ended: it just went into stasis.
Greetings supporters! So far we're off to kind of a slow start with this supplemental campaign. I am, however, heartened by the fact that we do indeed have enough funds for 30 minutes of glorious, orchestral Wing Commander music! I'm in the process of going through all the old midi files to see what will be included on the CD. Turns out the WC CIC website is a great resource, because I didn't have a lot of them!
I wanted to mention one rewards update. Just to avoid any confusion, I've decided that ANYONE with a donation of $20 or more, both on the Kickstarter campaign and this one, will have access to a digital download of ALL of the music that will be on the CD. I know that many of you increased your pledges from $20 to $50 based on having access to more of the music than the $20 level, and to you I owe a sincere and heartfelt thanks for helping to make this dream come true. But this will avoid any confusion when the project is finished and ready to send to everyone.
I would still LOVE to reach this new goal so that ALL of the music on the CD and download will be recorded with the orchestra. I think we can still do it! There's plenty of time!
I love you all!
I always loved playing Wing Commander on the Amiga 1200 when I was a little boy and today I think: "WOW, this game does not seem to be technically too different from ZDoom, so why not mix it together?"
I was very sad to read on the internet, that EA Games did never keep the source code (officially it has got lost when Origin Interactive quit its business :( ) so instead of getting the source code by decoding the exe, why not rather redo the game from scratch?
So here we go: For testing purposes, I made a huge map with a test skybox all around, the whole map is covered by an invisible 3D Water Floor. I never made any custom HUDs, so I currently made the spaceship cockpit to be a weapon (silly :D)
I use a selfmade little script to avoid the player from drowning and the Fly cheat to make the flight more realistic and to avoid the "weapon" to bob around, I can already fire Rockets and Plasma balls towards cacodemons, which I think could be recoded to act like enemy spaceships. (Original sprites from Wing Commander can be found on the internet).
This Project will be part of my Doom Nemesis Project.
Doom Nemesis will start this way: After surviving Doom and Doom 2, our Doomguy gets found on earth by a huge spaceship controlled by an alliance of former UAC Members and the remains of earths army. Some flying Monsters are able to survive in space and approach the spaceship. You will have to fight inside the ship, repair and defend the ship from the outside and everything will end up in a big space combat before getting crushed and falling all the way down back to earth.
EDIT: It does appear that the Arabic dubbed version of Wing Commander Academy did air on television. Also, AD has since dug up the intro to the Arabic version! Not to be missed, this version also features all new music and... lyrics? This is some crazy stuff! Check it out below
This follow-up series of seminars animation outstanding "Aviation College," through Staradama. Subject students to the organization's rules for study and life altogether, and enter competitions training exciting; aim of developing their fighting skills and rehabilitation to fight real battles in the face of space pirates villains. spite of the atmosphere of competition and the challenge that brings students during the exercises, but they are working as one team, when assigned to run in real battles in the face of space pirates, whom it becomes worthy of leadership? Will qualify their faculty to defeat the wicked pirate? Explored it yourself, follow through the series of seminars and Action Adventure "Aviation College," through Staradama; where the real fun to watch.
In the Wing Commander universe, the main foe of the Terran Confederation is the Empire of Kilrah, composed of aggressive space tigers called the Kilrathi. Since the original computer space fighter simulator dropped in 1990, the Man/Kilrathi War was the focus of the series. According to the back story, on March 15th, 2629, an Terran Confederation exploration is destroyed by the Kilrathi. All attempts at communication are refused, and two years of raids by the Kilrathi are answered by a full-scale war. For 11 years, the Empire and Confederation engaged in a bloody war that ended when the homeworld of the kitties was destroyed by Christopher Blair. After the war, the various clans of the Kilrathi organized themselves, and attempted to keep the tense peace with the Terrans.
community manager Ben Lesnick recently picked up an external memory cart for his Sega CD (aka Mega-CD) gaming console. Why is this news? Because the Sega CD port of Wing Commander has a cool visual effect when you have this add-on plugged in. Shaped like a Mega Drive cartridge, players could transfer their savegames to or from the memory cart. A useful feature, because the Sega CD only came with 8 kilobytes of storage capacity for savegames. In supporting games, like Wing Commander, the player could simply save their progress directly onto the cart's ample 128 kilobytes. In the Tiger's Claw barracks, all 8 bunks become available when you have it plugged in! Check out LOAF's pictures below to see the difference.
The Sega CD port of Wing Commander I stays very close to the original, but there are some interesting differences too. Check out this story from 2010 to see them compared. The Sega Wiki has more details on the external memory card:
The Sega CD Backup RAM Cart is a utility that holds 16 times more game information memory than the internal RAM memory of the Sega CD (with its storage size being 1 Mbit total), which is useful for long-playing games and for not having to start over at the beginning every time the player(s) starts a game. It retailed for $60 U. S. upon initial release.
Before initial use, the Cart has to be formatted, although this is instantaneous with just a press of a button on the Genesis controller during the menu screen, no waiting or any further actions would need to be taken by the user after that. The unit could be formatted again if the user wished, but any game information stored on the Cart would be erased.
The unit plugs into the Sega Genesis cartridge slot (as it resembles a Genesis cart) before the power of the Genesis and the Sega CD is turned on in order for it to be able to start saving game information.
At the absolute maximum, the Cart can hold memory of up to 10 games, as opposed to the Sega CD's capacity of only four. However, some games require multiple save slots, taking up more room on the Cart than others.
The Cart doesn't have many other functions or actions to be taken other than storing game information and formatting the unit. On the onscreen menu, data from the Cart can be viewed, erased, and/or copied to the internal Sega CD memory, or vice versa.
Earth's only hope against the vicious Kilrathi Empire are two young fighter pilots, who must stop the enemy and warn Earth of an impending attack.
Eterium is a space flight sim in the spirit of 90′s games like Wing Commander and X-Wing. Developed by a three-man team, Eterium aims to bring the classic style of space combat games into the modern era. You play as a pilot serving aboard United Earth Alliance carrier Canopus during a war against a vicious alien race known as the Revi. Experience story-driven gameplay, advanced artificial intelligence, procedural missions and intense 3D space combat as you battle your way through over 50 missions of action-packed gameplay.You can also find a thorough review written by fellow Wingnut centaurianmudpig here.
successful Kickstarter last month, former Origin composer George Oldziey has been in negotiations with symphonies all over the world to find the best musicians and make the most efficient use of the funds collected. He's selected Prague's prestigious Dvorak Hall with the Czech Philharmonic Orchestra to record the album! Since the Kickstarter basic goal was exceeded, he's used the current proceeds to plan about 30 minutes of finished recording with the orchestra. Although George had a backup plan to fill the remainder of the album with digital tracks, fans have been asking how to maximize the amount of live music.
After our HUGELY successful Wing Commander Music Kickstarter Campaign, which was launched to raise funds to record at least 15 minutes of WC music with a full symphony orchestra and choir, I received bids from orchestras from all over the world! I promised to provide AT LEAST 45 total minutes of music for a CD and digital download (between the orchestral versions and MIDI sample based arrangements) while trying to get as much of it done with the orchestra as possible. After very careful consideration, weighing things like cost and quality of musicianship, I've decided to record the music at the historic Dvorak Hall in Prague with the Czech Philharmonic Orchestra! This is a world class group of musicians that will be playing the music in one of the most beautiful and best sounding halls in the world! Right now we are scheduled to record the music in the latter part of October of this year!
supplemental campaign to expand the scope of the album. With an additional $14,000, George can reach the full 45 minute mark! This is good news for both past pledgers and people who missed the original drive, and it's more than $10,000 less than the original estimates for the full track list. In order to provide a broader range of options this time around, the additional funds are being collected via Fundrazr. Unlike with Kickstarter, Paypal is now accepted and numerous countries/currencies are supported. People can click on "buy as a guest" during checkout to pay with just a simple credit or debit card as well. People who pledged at a certain level last month are also welcome to add an additional pledge in order to reach a higher combined tier if they'd like. If you know a Wing Commander fan who missed this earlier, please help spread the word! Add to the supplemental campaign here.
With the current amount raised from the initial campaign, minus the percentage that Amazon and Kickstarter received, we have enough funds to record 30 minutes of music with the orchestra and choir. So, we can settle for having 30 minutes of orchestral music with 15 minutes of MIDI music, OR have an entire CD of 45 minutes of music with the orchestra by raising another $14,000 through this FundRazr campaign! My preference is definitely for the latter! I will honor all the same rewards from the original campaign that are based on the various pledge levels! And if for some reason we don't reach our goal but have accumulated more funds I will put that money towards having even more sampled based music into the product!
Thank you again for all your wonderful support! Let's make this a recording for the ages!
Hi my Geeky Geek friends and welcome to my channel. We have prepared a very special show on the beautiful Wing commander 4 pc;-)
The CIC themed Easter eggs are back! Have a good one, folks. Special bonus: Roberts Space Industries' Sandi Gardiner at Lord British's haunted egg hunt at Lake Austin earlier today.
Richard Gariott's Ultima remains an icon of computer RPGs, and many gamers consider Ultima 7 to be the best entry in the entire series. Our Complete Edition includes all four chapters of the game--The Black Gate, Forge of Virtue, Serpent Isle and The Silver Seed--in one handy DRM-free package. Become the virtuous Avatar, the savior of Britannia, to discover the origin of many strange occurrences spreading across the land and to stop the mysterious malicious entity, known as the Guardian, from pushing the world into its doom. With countless hours of deep and satisfying gameplay, this one is a must for all the RPG fans! There's no reason to stop at lucky number seven, though. The whole Ultima series--including the groundbreaking 3D dungeon crawler: Ultima Underworld 1+2--is on promo, so you can experience every single adventure of the Avatar (formerly know as "the Stranger") 60% off!
What Ultima is to RPGs, the Wing Commander series is to the space sim genre. Follow the story of the war between Terrans and the feline menace Kilrathi in Wing Commander 1+2 and Wing Commander 3: Heart of Tiger, then once the world is over and a shaky allience is formed with the cat-like aliens, face new enemies threatening the Confederation in Wing Commander 4: The Price of Freedom. The 3rd and 4th installments of the series use full motion video cutscenes to tell its elaborate stories and feature big names such as Mark Hamill, Malcolm MacDowell, and John Rhys-Davies as the Wing Commander universe prominent characters. You can also choose your own fate and pursue your goals as a mercenary, a trader, or even a space pirate in the series' popular open-ended spin-off, Wing Commander: Privateer.
So, as promised, the Whiplash guide to putting guns on a Hellcat. :)
The WC4 Hellcat has two particle cannons in the side gunports, and two ion cannons in the underslung gun pod. I started off with the particles, since there are plenty of good in-game shots of them. I considered using the gun pictured in the manual, but eventually decided to stick with the ingame version for consistency. Besides, I find the triple-barrel configuration quite cool and menacing. See comparison below.
So, here's how to build a particle cannon.
1) Added the protrusion behind the gun port (no idea what it is, looks like some kind of exhaust / cooling port )
2) Made a simple rectangular cut-out of the main body of the gun.
3) Both of the above pieces painted.
4) Next came the barrels. I cut some strips of paper to size...
5) Then roll and glue them into shape...
6) Then glue the barrels together.
7) Barrels glued into place on the ship (after being painted of course)
8) Created some raised detail on the gun with thin cardboard (sorry, this one is a bit blurry but I didn't take any other shots)
9) Final shape of the gun complete and painted.
10) The final product: I added some lighter grey to bring out the detail.
All done! Now for the ion cannons, which I'll show you next time.
This a straightforward rock mix of the Wing Commander title theme, a request from a friend. Mix name is "No Need For Heroes"
Done on a 7 string Ibanez tuned in standard with 7 string droptuned to A. Tyrant Tube Screamer plugin Poulin Lecto (rectifier) and Legion amp sims with Red Wirez cab sims.
Drums: played on yamaha digital set and ran through Steven Slate Drums. Parallel Compression on drums bus, sent overheads to a bus with Tyrant Tube Screamer on it to liven it up and harmonics.
added 60 cycles to kick to get it to thud and some 8hz i believe for the attack, happy with the snare, added a SSLchannel compressor with high setting for the snap, 9hz boost for snap, 150 hz boost for power and cut 2dbs at 200hz out of the rhythm guitars for added snare power. (cutting other instruments that are masking works better than a boost sometimes by the way! sounds cleaner.)
new mix has more balls as I added a lot of crunch and power to the rhythm guitars, turned down the bass guitar a little bit, balanced the overbearing bass in the kick drum and turned the snare up.
Xbox Wire: Tell us about your game. What do you want gamers to know?
James Brooksby: “Strike Suit Zero” is a space combat game that harkens back to the golden age of space combat games. The team here are huge fans of the genre, and have been influenced by the likes of “Wing Commander,” “X-Wing vs TIE Fighter,” “Elite,” “Homeworld,” “Colony Wars” and “Freelancer” to name a few. The biggest difference between those games and ours (other than a serious next-gen lick of paint) is the fact that we have a mech at the heart of the game. Bringing in our other influences we are also big fans of “Macross,” “Robotech,” “Gundam” and “ZOE.”
Reports from last week's Microsoft Build developers conference note that the company is looking into backwards compatibility for the XBox One. Such prospects still sound like a bit of a long shot, and only about half of original XBox games were compatible with the 360, but this does provide a tiny glimmer of hope for extended Arena longevity.
One of the developers looking into this is none other than Frank Savage, who was the director of game development for Wing Commander 3 and other Origin titles. He currently leads partner development for the gaming platform, which is a natural extension of the XNA toolset that he was involved with almost a decade ago. I wonder if he still keeps his Wing Commander memorabilia up on the office wall...
According to Xbox partner development lead Frank Savage, Microsoft is working on a solution to get Xbox 360 games on Xbox One, but players at home may never get to experience it themselves.
When asked by an audience member at Microsoft's Build developer conference whether the company had plans for backwards compatibility on Xbox One, Savage responded in the affirmative but with a serious caveat. Getting software made for drastically different hardware to run on another machine is a tricky proposition.
"There are [plans], but we're not done thinking them through yet, unfortunately," said Savage, as reported by Kotaku Australia. "It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there's nothing to announce, but I would love to see it myself."
Massively has published an article that recaps various attempts to create a massively multiplayer Wing Commander game. As the piece largely pulls from the CIC's archives, there's not really any new information, but it's good to see the material collected and republished for more to see. That's why we put it out there!
The twisted history of online WC games dates back all the way to the '90s, and there were multiple attempts to make it happen. Since some of the work was just conceptual, there are some fuzzy lines between certain projects. Privateer Online and Wing Commander Online both were on the drawing board around the time that Secret Ops was made, but they didn't make it very far. Unfortunately, these edged out Privateer 3, however. An entire second attempt at POL began in earnest in 2000-2001, but it was ultimately canceled in favor of Earth and Beyond. And the rest is history.
It's almost breathtaking to think about what might have been. With Ultima Online's popularity giving Origin's namebrand a boost, the team had permission to build two MMOs out of its space sim franchise. Work began on Wing Commander Online and Privateer Online (Privateer being a freeform spinoff of Wing Commander but set in the same universe). Players who caught wind of these projects couldn't stop salivating at the thought of piloting their own fighter or freighter through the galaxy and making a name for themselves. Even the lack of Chris Roberts (who left the studio in 1996) couldn't dampen spirits.
It turns out that EA's eyes were bigger than its stomach as far as MMOs were concerned. It's as if the publisher made a bold decision to stride into online space, then had a severe moment of doubt and buyer's remorse. Quick as a cat, EA yanked the plug on several projects in 2000, including Ultima Worlds Online, Ultima X Odyssey, and Privateer Online. Privateer Online was deemed too similar to another title that EA was making, so Earth and Beyond) lived (for a time) while its brother-in-arms was jettisoned through the corporate airlock.
It's been a while since we've had a discussion on this topic. There was lots of speculation when Star Citizen was announced, but now we've got 18 months of that behind us. We got the WC Blu-ray recently, Chris Roberts gets the rights back to the film soon, and George Oldziey's music album is coming, but those are a different topic. We will undoubtedly continue to be surprised by more awesome things like these in the future.
The landscape has evolved quite a bit over just the last few years. PC space sims have made a bit of a comeback, but there are also the new generation consoles. Even iPads and other mobile devices are so powerful now, and can stream to TVs, that every platform is graphically amazing. Ultima made a comeback on the iPad with a free to play game, which combines two hot markets. EA's Origin recently stopped selling discs, and the new consoles can also deliver everything digitally, so how much life do boxed copies of games have? Even Arena, which is now seven years old, was only available digitally. When the next game shows up, how do you think it'll arrive?
And where do you think it'll take place? Is it a foregone conclusion that the Kilrathi are the go-to Wing Commander enemies? Does anyone think the Nephilim will actually return? Something entirely different? Will it be a first person space sim?
Following the gameplay demonstration, Chris Roberts unveiled more details about the dog fighting module. Instead of being a simple testing setup, the module is part of the in-game fiction. Described as “2944’s Hottest Space Combat Sim...” and brought to you by Original Systems, “Arena Commander” is the in-game simulator that can be run in the hangar. Arena Commander allows players to jump into the sim, connect with other players and battle in five different game modes: Free Flight, Battle Royale, Squadron Battle, Capture the Core, and Vanduul Swarm. Players will be able face off against other players and AI pilots. The sim will feature leaderboards tracking multiple stats as well as daily, weekly, monthly and all-time rankings. These features are just the first wave in the Arena Commander launch.
The second release, Arena Commander II: Revenge of the Vanduul, will add multi-crew ships, variants of the single-seat ships, co-operative AI pilots and in-game communications. The third release, Arena Commander III: Heart of the Empire will add more environments, FPS boarding mechanics, Capture the Idris mode, and double-precision coordinates to handle the massive arenas that players will battle in.
Beyond Arena Commander, the team will focus on fleshing out the rest of Star Citizen and continuing the implementation of new features. Chris Roberts also mentioned Squadron 42 as “if we did a next-gen Wing Commander, Squadron 42 would be that.” Wing Commander fans should certainly be excited by that prospect. Be sure to check out the entire presentation below!
- Important fix for the Clone feature: produces wrong campaign filenames if the campaign name contains the pilot name (rare cases i think).
- Little fix for the Backup feature: after selecting the backup folder, the last-backup-date was not updated.
- Little fix for the GUI: the buttons on some requesters haven't consequently english labels.
- New feature: Rename.
- New display: Campaigns.
A few more hours of labour, and voila! The surface detail painting is done.
Note that the decals such as warning signs and squadron markings are not there yet; those are really fun to paint so I am leaving them for last. Before I can do that, I need to craft the guns, and my next update will show you more on how that was done.
For now, enjoy the pics! I've taken quite a few this time so you can appreciate the ship from more angles.
Maybe going a LITTLE over zealous with the WW2 analogies, but I think I like it anyway!
Sorry for the away time! Unfortunately, had a crazy crunch period at work that took all the energy I had to pull through. Guess that's the downside of working in the telecom industry... I'm glad it's over though, and that I can finally get back to the really interesting stuff (this community and our WC-related projects :) )Here's another look at the gorgeous cockpit that Howard Day mocked up for the project!
So, here's a quick summary of where was I before the insanity started:
- Managed to work a bit more on my WC2 bytecode disassembler. Although I was making good progress, I was clearly still some time away from getting it all 100% documented. I think more work still needs to be done on this until the mechanism / commands for triggering animations is fully understood, so it's probably wise to push the converter for WC animations a bit down the feature list. I mean, we know how to convert animations, but until the mechanisms for triggering them in-game are understood, the converter isn't going to be particularly useful...
Anyway, I think the WC2 converter is relatively close to a first release. I'm going for a very simple load-file-then-export-ship mechanism at first, then incrementally add functionality to it. Each milestone will include a sample source files for conversion. (note: the WC2 converter works perfectly fine offline... I can also make a zip file for offline use).
I'll upload my Dralthi soon, even in its incomplete form it should be fun to play around with :)
Ben LesnickRichard Garriott and Starr Long, Battlestar Galactica's Tricia Helfer and Michael Hogan, and authors Larry Niven (Ringworld, Kzin) and Timothy Zahn (Star Wars).
Ben Lesnick is Community Manager and Designer on Star Citizen, Chris Roberts' epic return to space sims! Ben has been involved with Star Citizen since the start of the project. He's worked on several titles in the Wing Commander universe, including creating all of the fiction for Electronic Arts' Wing Commander Arena.
THE PROPHECY OF SIVAR (ALSO KNOWN AS THE PROPHECY OF THE KN'THRAK), FROM THE TOME OF SIVAR
LE'IKGAJHA SIVAR aq KOCHIRTHI HU'IKGAGA KUTGAGA SIVAR
There shall come a time when one who has the Heart of a Kilrathi, but is not Kilrathi born, shall rain cleansing fire down upon us.
Hu'h'asjaqesh ja'lesh k'ik'hra ja'lhra'dya kahr'Kilrathi, qu hav vujaq'k'Kilrathi, h'asakarh jigakut dukai.
And then the Kn’thrak, a time of great darkness, shall embrace us.
Maks jha KN'THRAK, esh'karga, h'asalibakai.
Death itself shall pour forth, obscuring the stars in a veil of darkness.
Gar'hra h'asnarunisjha, Gu, hafbhu du huyinhaf'kar.
Theirs is the claw that tears flesh from bone.
Garga'ha naj mas kucho aqyo.
Theirs is the poisoned fang.
Their number shall render the universe barren and crush the breath from our Clans.
Garga'mang h'asdakut'thrak shi maks panothdaks aq ek'nari.
We shall be bathed in our own blood and rotted flesh shall be our fare.
Ek'h'as'ha hafahq du ek'ka maks r'cholchur h'as'ha ek'ukmaksahk.
With a deafening thunder shall the dark age begin!
Ra lekarhgak'elthrak h'asnis eshkar!!
There are many great songs un-written and un-sung regarding the lowly wagon driver, plowshare, shipwright, supply officer and transport captain.
Only the elites fought the space war, the hundreds of thousands of nobles, barons, princes, second royal cousins twice removed- all too frequently scorned those in transport and supply. Theirs was the world of power, battles, and glory. Ours was the world of service. Humility and humiliation combined. Many warriors relegated to logistics were so tempted by Zu'kara that the priestesses issued an edict that those in supply were forbidden to practice the right. They worked hard to convince us that we were serving Sivar in our own way, but we knew the words were hollow. If Sivar was truly the way, why would he deny so many of his willing faithful the chance to do as he required?
Only the leaders who had risen from dust and obscurity on nothing but merit- only they respected us and used us correctly. But they were always too few. The pampered fools who perpetuated the war to stay in power knew nothing about actually winning them.
And so the war was not won.
-Baghreea 'Baggy' Nar Texas, First Mate, SS Bluebonnet*
*Formerly Rahjtei'itlq'ffrhl'lsk Nar Poghath, Transport Division.
The art of creating ship concepts has turned into an obsession for many people over the years, but new concept images showing the rumored upgraded "Exeter" design look so good they could have come from Joan's Fighting Spacecraft itself. Pulled out of thin air by Klavs, using nothing more than Photoshop and Adobe Illustrator, these drawings give us a glimpse of what the next iteration of Confed's primary "battleship" might look like, if and when it materializes. Meanwhile, this entirely made-up design is very sleek and the HUGE engines make it look like she'll be much faster than the current generation Exeter! We also like the canted nose and recessed rear hangar bay. In a word: Gorgeous!