capi3101
Admiral
Greetings, Wingnuts and Citizens! Time for yet another early weekly WCRPG Update.
Had a pretty good week this last week. In case you missed the general announcement on Friday or the spread on the CIC front page on Saturday, I have completed the last bit of work that was needed on the bases for Epsilon Sector for the Elegy campaign setting. The week started out with a continuation of work on the bases in the Circe system from two weeks ago; that effort wasn't completed until Tuesday (owing to me taking some time to begin a discussion of the Kilrathi language on the CIC forums). I worked on Corsair on Wednesday and was able to complete that in a single day, which left me with Firekka, the final system in the Sector that needed work and the one with the biggest number of large communities on its surface. Firekka went by faster than I anticipated, and by midday I had it done.
That left me to compile notes on factions and prepare begin work on encounter tables. As I mentioned in the campaign's discussion thread at CIC, the next step is going to be finalizing the capabilities of the various factions in the Sector in terms of ships and fighters. I'm thinking the encounter tables themselves will either be based on d% or d10 rolls, giving them a Privateer-esque functionality (indeed, so far the whole campaign setting works much like Privateer, but with a few more elements). I haven't decided if the encounter tables will be d10 or d%-based yet; though d% would be more flexible, d% would give me less overall work to do. I've also had some thoughts on rules that would allow gamers to play in Epsilon into the 2680s and 2690s (when the Nephilim War was ongoing, hopefully leading into an expanded Arena setting).
I've come to realize that there's going to have to be a lot more to the Elegy campaign setting than just the Epsilon Sector data; I'm going to be re-organizing that part of the wiki site some time in the coming weeks. I imagine the Epsilon Sector data will move to a new page when that happens. It'll all still be accessible for y'all's perusing, but I wanted to give y'all a heads-up on that before I did it.
The other big thing that happened this week was (as mentioned) the beginning of a renewed discussion thread about the Kilrathi language (started at the CIC here. As I mentioned in the beginning of that thread, I've completed about as much of the translation work as I can from my own perspective and began the thread to continue the discussion with y'all, let y'all know what I've come up with, get your opinions and see if there's anything that I haven't thought of (and should've). There hasn't been a lot of actual discussion so far and I'm hoping things pick up soon. I'm hoping to have spoken Kilrathi be a major piece of the Elegy campaign; we'll see how things turn out.
That's it for this week; next update sometime between 11-14Z on December 16th (and I swear it won't be early next time).
Had a pretty good week this last week. In case you missed the general announcement on Friday or the spread on the CIC front page on Saturday, I have completed the last bit of work that was needed on the bases for Epsilon Sector for the Elegy campaign setting. The week started out with a continuation of work on the bases in the Circe system from two weeks ago; that effort wasn't completed until Tuesday (owing to me taking some time to begin a discussion of the Kilrathi language on the CIC forums). I worked on Corsair on Wednesday and was able to complete that in a single day, which left me with Firekka, the final system in the Sector that needed work and the one with the biggest number of large communities on its surface. Firekka went by faster than I anticipated, and by midday I had it done.
That left me to compile notes on factions and prepare begin work on encounter tables. As I mentioned in the campaign's discussion thread at CIC, the next step is going to be finalizing the capabilities of the various factions in the Sector in terms of ships and fighters. I'm thinking the encounter tables themselves will either be based on d% or d10 rolls, giving them a Privateer-esque functionality (indeed, so far the whole campaign setting works much like Privateer, but with a few more elements). I haven't decided if the encounter tables will be d10 or d%-based yet; though d% would be more flexible, d% would give me less overall work to do. I've also had some thoughts on rules that would allow gamers to play in Epsilon into the 2680s and 2690s (when the Nephilim War was ongoing, hopefully leading into an expanded Arena setting).
I've come to realize that there's going to have to be a lot more to the Elegy campaign setting than just the Epsilon Sector data; I'm going to be re-organizing that part of the wiki site some time in the coming weeks. I imagine the Epsilon Sector data will move to a new page when that happens. It'll all still be accessible for y'all's perusing, but I wanted to give y'all a heads-up on that before I did it.
The other big thing that happened this week was (as mentioned) the beginning of a renewed discussion thread about the Kilrathi language (started at the CIC here. As I mentioned in the beginning of that thread, I've completed about as much of the translation work as I can from my own perspective and began the thread to continue the discussion with y'all, let y'all know what I've come up with, get your opinions and see if there's anything that I haven't thought of (and should've). There hasn't been a lot of actual discussion so far and I'm hoping things pick up soon. I'm hoping to have spoken Kilrathi be a major piece of the Elegy campaign; we'll see how things turn out.
That's it for this week; next update sometime between 11-14Z on December 16th (and I swear it won't be early next time).
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