24 S: Difference between revisions

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Revision as of 14:23, 14 October 2023

24_S
24 S.png
Production Privateer 2: The Darkening
Type Main Plot
Series Mission D: Angus Santana
Disc CD1
Run Time 29s
Previous INTER_S
Choice A Taffin ? Well, okay, why not let him think that.
Choice B There's no point in lying to this guy...
Scenes 125
Locations Interplanetary Aid


24_S is a main plot cutscene from Privateer 2: The Darkening. It is part of Mission D: Angus Santana. It is accessed by visiting Interplantery Aid on Anhur after completing Mission C: Hal Taffin. The player must choose whether or not to lie to Taffin.

Choice A: Taffin ? Well, okay, why not let him think that.       Choice B: There's no point in lying to this guy...


Transcript

ANGUS SANTANA: Don't mind the mess, mess the mind, that's the slogan for today. I don't know what it means, hah, but when did that ever stop progress, eh? How can I help, Ser...

LEV ARRIS: Lev Arris.

ANGUS SANTANA: I can only give you a few minutes I'm afraid, Ser Arris, On the way to a meeting. Three meetings, actually. Simultaneously.

LEV ARRIS: I appreciate that.

ANGUS SANTANA: Where did I put those minutes? You must be with Taffin Reclamation.

Characters

Speaking

25th Anniversary

On May 20, 2020, Privateer 2: The Darkening director Steve Hilliker released The Darkening 25th Anniversary Restoration which featured footage restored from Betacam tapes. The footage has been edited down into a cinema cut but where available it is of much higher quality than the game's files.

Betacam

A pair of Betacam SP tapes recovered from Digital Anvil have provided high quality versions of much of Privateer 2: The Darkening's Main Plot. These cuts are not final and digital effects are missing.

Storyboards

A collection of Privateer 2 Storyboards has been provided by Joe Garrity of the Origin Museum. They cover the Main Plot cutscenes.

Script

The The Darkening Script Draft 7 used during the game's shooting has been provided by Erin Roberts.

SC.125 INT. ANGUS SANTANA'S OFFICE

It's as crowded as Taffin's was, but a lot neater. Work
material is stacked up all over the place. When the player
clicks on him, ANGUS SANTANA stands up from behind the desk.
This is a very young looking man, earnest, an innocent-
looking face. Santana is really enthusiastic, boyish and
speedy, with futuristic hipness.

SANTANA
(Re: the untidy office)
Don't mind the mess. Mess the mind.
That's the slogan for today. Don't *
know what it means but when did that *
ever stop progress? How can I help,
ser--
ARRIS
Lev Arris.
SANTANA
Excellent. I'm afraid I can only
give you a few minutes, Ser Arris.
On the way to a meeting. Three
meetings actually. Simultaneously.
ARRIS
I appreciate it.

While Santana is digging through desk

SANTANA
(To himself)
Where'd I put those minutes..
(To Arris)
You must be with Taffin Reclamation?
CHOICE 1:
     ARRIS
      CHOICE 2:
     ARRIS
Taffin... well, okay, why
not let him think that?
There's no point in lying
to this guy.