33 S

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33_S
33 S.png
Production Privateer 2: The Darkening
Type Main Plot
Series Mission H: Kappa Labs
Disc CD2
Run Time 4m6s
Scenes 167-178
Locations Kappa Labs


33_S is a main plot cutscene from Privateer 2: The Darkening. It is part of Mission H: Kappa Labs. It plays when the player visits Kappa Labs after completing Mission G: Jan Mitorr. This completes the mission.

Characters

Non-Speaking

Translations

Privateer 2: The Darkening's cutscenes were dubbed for the French, German and Spanish releases.

French

German

Spanish

25th Anniversary

On May 20, 2020, Privateer 2: The Darkening director Steve Hilliker released The Darkening 25th Anniversary Restoration which featured footage restored from Betacam tapes. The footage has been edited down into a cinema cut but where available it is of much higher quality than the game's files.

Betacam

A pair of Betacam SP tapes recovered from Digital Anvil have provided high quality versions of much of Privateer 2: The Darkening's Main Plot. These cuts are not final and digital effects are missing.

Origin Museum VHS

A VHS tape digitized by Joe Garrity of the Origin Museum included versions of edits 7 through 74.

GamesMaster

The GamesMaster Privateer 2: The Darkening featurette includes behind-the-scenes footage from this scene.

Unreleased Trailer

The Privateer 2 The Darkening Movie Promo Trailer posted to YouTube by DigitalVaultThe includes a clip from this scene.

Storyboards

A collection of Privateer 2 Storyboards has been provided by Joe Garrity of the Origin Museum. They cover the Main Plot cutscenes.

Script

A The Darkening Script Draft 7 used during the game's shooting has been provided by Erin Roberts.

SC.167 ON THE SHIP

It opens its door. Cautiously, with a blaster in his hand,
Arris comes out and looks around him. The place seems quite
empty.


BC.168 ON ARRIS

As he looks around. CAMERA FOLLOWS HIM as he walks over to
one wall, reaches up to touch it. There are blaster-scores
on it. Below those -- something brown on the floor.
Possibly bloodstains, from where a body was dragged away?
But no sign of a body now.... Arris straightens up from
examining this, looking nervous: walks on.


SC.169 A CORRIDOR

Arris walks down it. There are signs of this place having
been violently ransacked. Tables, equipment are lying
around, broken, shot up. Blaster burns everywhere. More
bloodstains -- many more. He pauses to look inside one room


SC.170 A LABORATORY

Arris stands in its doorway. Expensive-looking electronic
gear has been smashed around: pieces have been pulled out,
burned. Blaster marks on the floor, soot streaks on the walls
and ceiling.


SC.171 BACK IN THE CORRIDOR

He keeps on walking, deeper into the station. Scenes of
absolute destruction...and more bloodstains.


SC.172 ARRIS - CLOSE

As he turns a corner, looks down -- GASPS and staggers back a
step


SC.173 WIDE

Showing what he's seen: a really awfully blaster-burned
body, half propped against a wall in a position which is
calculated to make you think it was going to jump out at you.
He REACTS, then keeps going.


SC.174 ANOTHER ANGLE

Further down the corridor. More bodies -- more and more
horrible.


SC.175 MONTAGE OF SHOTS

As Arris keeps making his way along, finding nothing but
horribly burned bodies, trashed equipment...


SC.176 STILL FURTHER DOWN THE CORRIDOR

He's walking along through more carnage -- sweating with the
horror of it -- stops at one doorway, looks in, starts to
leave -- and then pauses: comes back.


SC.177 INT. THE ROOM

Along with other high-tech equipment, there are four or five
cryo-pods racked in here. Among them are two empty spots
where they once stood. This room is slightly different from
the others Arris has seen so far: none of the equipment here
has been trashed, as it has been elsewhere.


SC.178 ARRIS

Looks around...exits.