50 S

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50_S
50 S.png
Production Privateer 2: The Darkening
Type Cinematic Mission
Series Xavier Shondi 2
Disc CD3
Run Time 14s
Previous 48_S
Scenes 327
Locations Surgeon's Blunder Bar


50_S is a cinematic mission cutscene from Privateer 2: The Darkening. It is part of Xavier Shondi 2. It plays if the player chooses "Why Not? This guy's pretty much on the level." in 48_S. This accepts the mission.


Transcript

LEV ARRIS: Well, you were pretty good to me last time, I don't see why not.

XAVIER SHONDI: You're solid, Arris. You'll have to head right out, though. I'll leave in a few hours.

LEV ARRIS: Right you are.

XAVIER SHONDI: Let's go.

Characters

Speaking

Non-Speaking

Translations

Privateer 2: The Darkening's cutscenes were dubbed for the French, German and Spanish releases.

French

German

Spanish

Origin Museum VHS

A VHS tape digitized by Joe Garrity of the Origin Museum included versions of edits 7 through 74.

Script

A The Darkening Script Draft 7 used during the game's shooting has been provided by Erin Roberts.

(IF 2:)

ARRIS
You were pretty good to me
the last time. -- I guess
I will.
SHONDI
You're solid, Arris. --
You'll have to head right
out, though. I leave in a
few hours.
ARRIS
Right you are.

Shondi leaves: Arris finishes his drink and goes after
him.

If 2: leads to SC 328)
(When the player is off doing Shondi's second mission:)


SC.328 INT. ARRIS'S SHIP (COMPUTER GENERATED: NO

VIDEO)
SHIP'S COMPUTER (VO)
Incoming message, Lev.
Time stamp indicates message 17,
was sent two hours ago.
FARK (VO)
Hey, Lev, it's Fark! From the
Surgeon's Blunder! Listen, I just
overheard some guys talkin' -- some
o' those anti-mutant people're gonna
hit your friend Shondi on his way to
meeting his cargo ship. They
figure he spent all his creds on
you to watch his joint, so he won't
have none left for a hired gun on
the high road. They said they were
gonna wait at co-ords three five
nine oblique two two -- knew he
was going that way. Don't know what
you wanna do -- thought I'd better
let ya know. Chuess!

(If player runs away, he doesn't get paid. Play proceeds
at RANDOM.) Shondi is now DEAD.

(If he goes to help Shondi, five more anti-mutant
sympathizers arrive at the coordinates in question and
attack Arris. If the player is able to fight them off,
he's then free to race off after Shondi. Play proceeds to
SC 329.)