33 S: Difference between revisions
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* <b>Download</b>: [https://download.wcnews.com/holovids/p2/betacam/33_S-Priv2-betacam-roughcut.mp4 33_S-Priv2-betacam-roughcut.mp4] | * <b>Download</b>: [https://download.wcnews.com/holovids/p2/betacam/33_S-Priv2-betacam-roughcut.mp4 33_S-Priv2-betacam-roughcut.mp4] | ||
==Origin Museum VHS== | |||
A VHS tape digitized by Joe Garrity of the Origin Museum included versions of edits 7 through 74. | |||
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|url=https://download.wcnews.com/holovids/p2/originmuseum/33_S-P2_OM_Tape.mp4 | |||
|poster=https://download.wcnews.com/holovids/p2/originmuseum/thumbs/33_S-P2_OM_Tape.png | |||
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* <b>Download</b>: [https://download.wcnews.com/holovids/p2/originmuseum/33_S-P2_OM_Tape.mp4 33_S-P2_OM_Tape.mp4] | |||
== Storyboards == | == Storyboards == |
Revision as of 00:55, 17 October 2023
33_S | |
---|---|
Production | Privateer 2: The Darkening |
Type | Main Plot |
Series | Mission H: Kappa Labs |
Disc | CD2 |
Run Time | 4m6s |
Scenes | 167-178 |
Locations | Kappa Labs |
33_S is a main plot cutscene from Privateer 2: The Darkening. It is part of Mission H: Kappa Labs. It plays when the player visits Kappa Labs after completing Mission G: Jan Mitorr. This completes the mission.
- Download: 33_S.mp4
Characters
Non-Speaking
25th Anniversary
On May 20, 2020, Privateer 2: The Darkening director Steve Hilliker released The Darkening 25th Anniversary Restoration which featured footage restored from Betacam tapes. The footage has been edited down into a cinema cut but where available it is of much higher quality than the game's files.
Betacam
A pair of Betacam SP tapes recovered from Digital Anvil have provided high quality versions of much of Privateer 2: The Darkening's Main Plot. These cuts are not final and digital effects are missing.
- Download: 33_S-Priv2-betacam-roughcut.mp4
Origin Museum VHS
A VHS tape digitized by Joe Garrity of the Origin Museum included versions of edits 7 through 74.
- Download: 33_S-P2_OM_Tape.mp4
Storyboards
A collection of Privateer 2 Storyboards has been provided by Joe Garrity of the Origin Museum. They cover the Main Plot cutscenes.
Script
The The Darkening Script Draft 7 used during the game's shooting has been provided by Erin Roberts.
SC.167 ON THE SHIP
It opens its door. Cautiously, with a blaster in his hand,
Arris comes out and looks around him. The place seems quite
empty.
BC.168 ON ARRISAs he looks around. CAMERA FOLLOWS HIM as he walks over to
one wall, reaches up to touch it. There are blaster-scores
on it. Below those -- something brown on the floor.
Possibly bloodstains, from where a body was dragged away?
But no sign of a body now.... Arris straightens up from
examining this, looking nervous: walks on.
SC.169 A CORRIDORArris walks down it. There are signs of this place having
been violently ransacked. Tables, equipment are lying
around, broken, shot up. Blaster burns everywhere. More
bloodstains -- many more. He pauses to look inside one room
SC.170 A LABORATORYArris stands in its doorway. Expensive-looking electronic
gear has been smashed around: pieces have been pulled out,
burned. Blaster marks on the floor, soot streaks on the walls
and ceiling.
SC.171 BACK IN THE CORRIDORHe keeps on walking, deeper into the station. Scenes of
absolute destruction...and more bloodstains.
SC.172 ARRIS - CLOSEAs he turns a corner, looks down -- GASPS and staggers back a
step
SC.173 WIDEShowing what he's seen: a really awfully blaster-burned
body, half propped against a wall in a position which is
calculated to make you think it was going to jump out at you.
He REACTS, then keeps going.
SC.174 ANOTHER ANGLEFurther down the corridor. More bodies -- more and more
horrible.
SC.175 MONTAGE OF SHOTSAs Arris keeps making his way along, finding nothing but
horribly burned bodies, trashed equipment...
SC.176 STILL FURTHER DOWN THE CORRIDORHe's walking along through more carnage -- sweating with the
horror of it -- stops at one doorway, looks in, starts to
leave -- and then pauses: comes back.
SC.177 INT. THE ROOMAlong with other high-tech equipment, there are four or five
cryo-pods racked in here. Among them are two empty spots
where they once stood. This room is slightly different from
the others Arris has seen so far: none of the equipment here
has been trashed, as it has been elsewhere.
SC.178 ARRISLooks around...exits.