Confederation Mission 7

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Confederation Mission 7
Armada-gauntlet-confed-07.png
Date 2669
Location Jakal System
Fighter F-97 Wraith
Wingmen none or Player 2
Victory Points 175 possible
Password -!CLOSETO7
Previous Confederation Mission 6
Next Confederation Mission 8



Confederation Mission 7 is the seventh mission in the Human Confederation Gauntlet in Wing Commander Armada. It follows Confederation Mission 6 and is followed by Confederation Mission 8.

Mission Layout

Location # Faction Ships Intelligence Notes
First Wave 1 Kilrathi Kor-larh 2
Second Wave 1 Kilrathi Kor-larh 2
1 Kilrathi Jrathek 3
Third Wave 2 Kilrathi Kor-larh 3, 2
Fourth Wave 1 Confederation Lexington 1 Friendly

Briefing

In preparation for the jump into the Teragon system,
Admiral Hancock has issued orders that all pilots are to
engage enemy patrols that are near the jump point.
You must ensure our safe passage into Teragon.
Search and destroy all Nav points in your WRAITH.

Fastest Times

# Callsign Score
1 Litespeed 315.000
2 jefftep 320.000
3 ~Chuck 325.000
4 DanO 330.000
5 Faustus 335.000

Wing Commander Armada Playtesters' Guide

Tactical Advice

  • Stay on your toes against the Kor-larh's IR missiles. Listen for the lock-tone and try to count his missiles. Once he's used up all his IRs, you can step up your offense.
  • The Kor-larh is big and slow, with very short-range heavy guns. Against the Wraith, the Jrathek might well be the greater danger. So if you're having trouble getting past this level while concentrating on Kor-larhs first, try to turn your early attention to the J'ratheks and see if that helps. (Again, however, you might want to wait until the enemy's used most of his IRs before taking on the J'ratheks -- keeping the Kor-larh in your sights is your best bet to shoot down an inconvenient IR.)
  • This is another level where you can use an afterburner slide to evade the enemy ship at the end of an attack pass, to fully exploit your speed advantage.