Confederation Mission 7
The Terran Knowledge Bank
Confederation Mission 7 | |
---|---|
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Date | 2669 |
Location | Jakal System |
Fighter | F-97 Wraith |
Wingmen | none or Player 2 |
Victory Points | 175 possible |
Password | -!CLOSETO7 |
Previous | Confederation Mission 6 |
Next | Confederation Mission 8 |
Confederation Mission 7 is the seventh mission in the Human Confederation Gauntlet in Wing Commander Armada. It follows Confederation Mission 6 and is followed by Confederation Mission 8.
Mission Layout
Location | # | Faction | Ships | Intelligence | Notes |
---|---|---|---|---|---|
First Wave | 1 | Kilrathi | Kor-larh | 2 | |
Second Wave | 1 | Kilrathi | Kor-larh | 2 | |
1 | Kilrathi | Jrathek | 3 | ||
Third Wave | 2 | Kilrathi | Kor-larh | 3, 2 | |
Fourth Wave | 1 | Confederation | Lexington | 1 | Friendly |
Briefing
In preparation for the jump into the Teragon system,
Admiral Hancock has issued orders that all pilots are to
engage enemy patrols that are near the jump point.
You must ensure our safe passage into Teragon.
Search and destroy all Nav points in your WRAITH.
Fastest Times
# | Callsign | Score |
---|---|---|
1 | Litespeed | 315.000 |
2 | jefftep | 320.000 |
3 | ~Chuck | 325.000 |
4 | DanO | 330.000 |
5 | Faustus | 335.000 |
Wing Commander Armada Playtesters' Guide
Tactical Advice
- Stay on your toes against the Kor-larh's IR missiles. Listen for the lock-tone and try to count his missiles. Once he's used up all his IRs, you can step up your offense.
- The Kor-larh is big and slow, with very short-range heavy guns. Against the Wraith, the Jrathek might well be the greater danger. So if you're having trouble getting past this level while concentrating on Kor-larhs first, try to turn your early attention to the J'ratheks and see if that helps. (Again, however, you might want to wait until the enemy's used most of his IRs before taking on the J'ratheks -- keeping the Kor-larh in your sights is your best bet to shoot down an inconvenient IR.)
- This is another level where you can use an afterburner slide to evade the enemy ship at the end of an attack pass, to fully exploit your speed advantage.