Confederation Mission 3
The Terran Knowledge Bank
Confederation Mission 3 | |
---|---|
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Date | 2669 |
Location | Jakal System |
Fighter | F-98 Phantom |
Wingmen | none or Player 2 |
Victory Points | 280 possible |
Password | -!CHT2LVL3 |
Previous | Confederation Mission 2 |
Next | Confederation Mission 4 |
Confederation Mission 3 is the third mission in the Human Confederation Gauntlet in Wing Commander Armada. It follows Confederation Mission 2 and is followed by Confederation Mission 4.
Mission Layout
Location | # | Faction | Ships | Intelligence | Notes |
---|---|---|---|---|---|
First Wave | 1 | Kilrathi | Dralthi III | 2 | |
1 | Kilrathi | Jrathek | 2 | ||
Second Wave | 2 | Kilrathi | Jrathek | 2, 1 | |
Third Wave | 4 | Kilrathi | Dralthi III | 2, 2, 2, 3 | |
Fourth Wave | 1 | Confederation | Lexington | 1 | Friendly |
Briefing
Kilrathi Medium fighters have just been detected
by our long-range sensors.
Your mission: Engage and destroy. You will be piloting
the new medium class PHANTOM fighter.
It has better armor and shields and is equipped with
two IR missiles as well as two Dumbfire missiles.
Fastest Times
# | Callsign | Score |
---|---|---|
1 | Litespeed | 275.000 |
2 | jefftep | 280.000 |
3 | ~Chuck | 285.000 |
4 | DanO | 290.000 |
5 | Faustus | 295.000 |
Wing Commander Armada Playtesters' Guide
Tactical Advice
- In the first wave take out the Jrathek first, to nullify his IR missiles. If he does get a missile locked to you, try to shoot it down in flight. The worst thing that can happen to you here is for the Jrathek to get a missile lock on you from your flank.
- The Jrathek's FF missiles don't need a lock to target you, but they do less damage than an IR and are slower. If you can evade the FF on the first pass, it probably won't have enough juice to come around for a second. Furthermore, at full shields your Phantom can take an FF hit with nothing lost but shield energy. An IR hit, on the other hand, will be able to punc through your shields and do physical damage.
- In the final wave the only thing to remember is to keep dodging at random. The Dralthi are only a serious threat if you allow them to gang up on you.