Confederation Mission 6
The Terran Knowledge Bank
Confederation Mission 6 | |
---|---|
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Date | 2669 |
Location | Jakal System |
Fighter | F-97 Wraith |
Wingmen | none or Player 2 |
Victory Points | 245 possible |
Password | -!FITELVL6 |
Previous | Confederation Mission 5 |
Next | Confederation Mission 7 |
Confederation Mission 6 is the sixth mission in the Human Confederation Gauntlet in Wing Commander Armada. It follows Confederation Mission 5 and is followed by Confederation Mission 7.
Mission Layout
Location | # | Faction | Ships | Intelligence | Notes |
---|---|---|---|---|---|
First Wave | 1 | Kilrathi | Shok'lar | 2 | |
2 | Kilrathi | Dralthi III | 3, 3 | ||
Second Wave | 1 | Kilrathi | Jrathek | 3 | |
1 | Kilrathi | Shok'lar | 3 | ||
Third Wave | 2 | Kilrathi | Jrathek | 2, 3 | |
Fourth Wave | 1 | Confederation | Lexington | 1 | Friendly |
Briefing
With the emergence of the cloaked ship, designated:
SHOK'LAR, command has issued us the production model of
the WRAITH, a medium fighter equipped with Leech
missiles, able to completely drain all but the most
powerful ships' shields in one hit. Your mission:
Search for enemy fighters and the Kilrathi carrier
then return to the LEXINGTON.
Fastest Times
# | Callsign | Score |
---|---|---|
1 | Litespeed | 305.000 |
2 | jefftep | 310.000 |
3 | ~Chuck | 315.000 |
4 | DanO | 320.000 |
5 | Faustus | 325.000 |
Wing Commander Armada Playtesters' Guide
Tactical Advice
- Whether they're flying with Dralthi or J'ratheks, target the Shok'lar last. See General Principles, p. 30, for an explanation of this tactic.
- When's the best time to use your Leeches? That depends on your personal fighting style. If you have more trouble with Shok'lar than with Jrathek, use the leech on the second wave to take out the Jrathek quick and give you more room to concentrate on the Shock'lar (don't even bother to try to hit the Shok'lar with a Leech). If you're more worried about the Jrathek than Shok'lar, save the Leeches for the last wave, to try for a quick kill before the enemy can gang up on your (probably battered) fighter.
- Your Wraith mounts enough dumbfires to fire one at every ship you see on this entire mission. If you can make your dumbfires count, you have a good chance at a quick, decisive victory. If you waste your dumbfires, or never get around to using them at all, you're looking at a long, exhausting and punishing series of dogfights.