Confederation Mission 13
The Terran Knowledge Bank
Confederation Mission 13 | |
---|---|
![]() | |
Date | 2669 |
Location | Teragon System |
Fighter | A-20 Banshee |
Wingmen | none or Player 2 |
Victory Points | 280 possible |
Password | -!LUCKY_13 |
Previous | Confederation Mission 12 |
Next | Confederation Mission 14 |
Confederation Mission 13 is the thirteenth mission in the Human Confederation Gauntlet in Wing Commander Armada. It follows Confederation Mission 12 and is followed by Confederation Mission 14.
Mission Layout
Location | # | Faction | Ships | Intelligence | Notes |
---|---|---|---|---|---|
First Wave | 2 | Kilrathi | Kor-larh | 4, 3 | |
Second Wave | 1 | Kilrathi | Kor-larh | 4 | |
2 | Kilrathi | Jrathek | 4, 3 | ||
Third Wave | 3 | Kilrathi | Jrathek | 4, 4, 3 | |
Fourth Wave | 1 | Confederation | Lexington | 1 | Friendly |
Briefing
The SHIRAAK seems to be preparing to jump out. This
could be our last chance to successfully neutralize the
enemy. Fly your BANSHEE and get a torpedo lock. Launch
the torpedo and you should have no problems. Be sure to
watch out for fighters, though.
Fastest Times
# | Callsign | Score |
---|---|---|
1 | Litespeed | 375.000 |
2 | jefftep | 380.000 |
3 | ~Chuck | 385.000 |
4 | DanO | 390.000 |
5 | Faustus | 395.000 |
Wing Commander Armada Playtesters' Guide
Tactical Advice
- There is no way to destroy the Shiraak at this level. It escapes before you reach it.
- Don't be afraid to go head-to-head with the Kor-larh, but do watch out for his missiles. It helps to know that when you're at full shields, your shields can probably absorb a single hit from most sizes of missiles.
- Don't waste your locking missiles against the Kor-larh's shields. Instead, save them for a time when you know a hit will go straight to the armor and do real damage.
- Locking missiles can also be used as a diversion. If you're down to one enemy, and you're badly hurt, sometimes launching a locking missile will cause him to turn away from you and try to evade the missile. If he takes the bait, that gives you precious seconds to repair and regenerate. Your repair time can be maximized by afterburning away in the opposite direction from the one the enemy dodges towards.