Not high on the poly count, so good for the fast rendering. :D Few details (nurnes) make it look very realistic from a distance. Originaly the model was created just to increase my modeling abilities. Currently it is being used in my personal freeware game based on the Wing Commander Universe.Neat. You can pick it up here.With the zip you can find several texture files, textured model file and untextured model file. Also you may find the rendered image to show the model a little bit. ;) Ohh ya, you may distribute it freely while it goes with this text file. :D
I hope you like this Hellcat model. I spent three days making it, not very hard, but I put into it some soul. ;)
Well, after some time I finally finished the high detailed model of Drayman. I added few additional parts to the model and textured it a little bit. I'm not very good at texturing as I can't draw, but if anyone is willing to texture it or create textures for it, contact me. I would be glad to know this and I will fully support this. ;)The Drayman looks great. Go ahead and give a thanks to Cyberion if you use his model too.What I'll be doing next I do not know... but it defenetly will be something from WC ships. So far I've done "Hellcat V" model and this "Drayman" model -> I have a huge list to do. Good luck in modeling and long live the WC series!!!
With our experiances at WCGC we have accumulated a list of all the things we would like to see done and how they should be done correctly in a Wing Commander board based RP. Now we are interested in developing this project into a working Role-Play system so that you, the Wing Commander fan can take his turn to become Admiral Tolwyn, defeating the Kilrathi above Earth, Jason Bondarevsky, sneaking behind Enemy Lines, and William Bainbridge, Defeating the bulk of the Kilrathi fleet at Vukar Tag.
Hot on the heels of their latest quarterly profit announcement, Electronic Arts has announced two strategic partnerings this week. First up, EA is fully acquiring Criterion Software, which is currently finishing up Burnout 3 and developing the latest version of Renderware. The Renderware tools are used by a variety of companies to create games, and EA will now be in charge of licensing this technology to other companies. Over 500 games have used Criterion's tools to some extent in the past.
EA is also entering a publishing deal with Crytek, creator of the popular Far Cry game. Together they will create an all new PC game in the near future.
The CIC's birthday is more than just an excuse to give our visitors lots of prizes. It is also when we unveil brand new site content which have consumed many, many hours of our time. This year is no exception. On previous birthdays we have given you CIC Red, CIC Green, CIC Teal, and last year CIC Blue. This year we have a brand new CIC color for you, and while it'd spoil the surprise if I told you what it is, I can tell you that it contains nearly 500MB of files. Of course that's not all - we'll also be updating a number of our existing sections.
Everyone can get involved in the birthday celebrations - each year we get several submissions from fans. Just look at what was sent in last year. We already have a few things from fans, but if you have something you'd like to contribute let us know!
If you want to be among the first to get your hands on the birthday treats, join us on IRC for the birthday countdown. We officially start the party on August 10 at 7:00 pm Eastern US time (4:00 pm Pacific and 11:00 pm GMT). This year's online birthday will be on a Tuesday evening in North/South America and early Wednesday for those in Eastern Europe to Australia. If this is a new event for you, our annual birthday parties are held online on IRC in #Wingnut. Details on joining can be found in our irc section here.
King Arthur will be in movie theatres around the world from July and August. The release date for your country can be found here.
People are wondering how the Saga campaign is going to act. Well, here it is without giving much away.The post is too long to quote here, so you can read it in its entirety in this thread.The demo/prologue is 5 missions. It's 50% instruction training and 50% combat related to the main plot. The reason why it's not a full-blown fight campaign (unlike the excellent Prologue ideas made by our friends in the Standoff team) is because while everyone here is assumed to be used to flying in the SO/WCP engine (and thus familiar with the keyboard controls and all of that), many people will not be familiar with the FS2 controls. That's why this prologue's main purpose is to get everyone up to speed.
There's not much we can do in terms of branching due to the set FS2 engine programming. You either are on the main campaign path, or you are down the path of no-return. As for the main path, let's just say you aren't always winning. And for the path of no-return, it's when you try to defend Proxima and Earth (and lose in the process).
Pedro sent us another screenshot to let us know that his R-Type inspired Wing Commander shooter is still in development. The original was a Java test program, but he has mostly transferred the game to C++.
I'd like to request some help from 3D modellers. I need to to know how easy it is to convert multiple texture models into single texture models (so as to be compataible with md2), the alternative being to the WCP format (which has obvious mod benefits, but time is a factor). Also help with a few textures for special effects such as explosions, lasers, lens flares, etc. would be appreciated. Now would be a good time for special requests.The work is going slow because Pedro has a busy schedule, but click the "Discuss" link below to provide helpful feedback and requests.
You can email your answers to trivia@wcnews.com or fill out the form.Question 7: Which race of creatures is led by the Teehyn Ree?
Question 8: Which hive-like race multiplies when they find new fertile worlds, dies off when the resources are used up, and sends a small number of survivors to seek new untouched worlds thereafter?
Bonus 7: Which race of primitive sentients inhabits Rostov III?
Bonus 8: Which race consists of carbon-based arthropods that communicate through scents and pheromones?
Net revenue for the first quarter was $432 million, up 22 percent as compared with $353 million for the fiscal quarter ended June 30, 2003. Sales were driven by Harry Potter and the Prisoner of Azkaban(TM), EA SPORTS(TM) Fight Night 2004 and UEFA Euro 2004, each reaching platinum status (over one million units sold) in the quarter... Net income for the quarter was $24 million, a 32 percent increase compared to the same period a year ago. Diluted earnings per share were $0.08 as compared with $0.06 for the prior year.The company is on track for $3.35 billion in total revenue this year.
Fatcat has teased us with the first image of his upcoming Behemoth model. He is currently working on the gun ends and engine housings. The design will be made mostly out of wood with a smooth fiberglass finish.
Hey all, Raptor hereAs you saw in the last chapter, the final battle of the long and bloody campaign to hold the line is beginning in earnest. Battlegroups Rapier, Auriga and Aurora have joined forces to hit the incoming Nephilim fleet hard, launching a combined strike at an enemy dreadnaught and her escorts. As before, this chapter is brought to you by the teamwork of Joe "Wraith" Guida, the Auriga writing team, and Shaun Rashid of the TCS Endeavour. Please send any and all comments to Joe at captpowell1@earthlink.net, and he'll pass them along to his fellow writers.
The story is at: http://homepages.ihug.co.nz/~theraj/archives/ch187.htm
Best, Raptor
Initially I was going to try to tell a story but all things have their limitations so this wound up being a brief clip of a couple of scimitars tangling with two Dralthi in good ole fashion space combat. I feel its a little better than my last animation and I certainly learned a lot doing this one. I love the WC community and although it's not much, this is my way of trying to give back to the community...by creating a few clips for those who can't get enough WC goodness. :)It clocks in at three and a half minutes and 35 megs. It includes voices from the games to narrate. I really hope people eventually do turn something like this into a full story or movie someday. You can grab the clip here.
News of Derek Smart's intent to acquire the Freespace license prompted us to put up an emergency poll last week. According to the results not everyone is familiar with the Freespace series, but many of our visitors are carefully optimistic.
Our new poll asks what your favorite non-Wing Commander space-sim series is. Poll suggestions are always welcome and can be sent to news@wcnews.com.
At the moment, mod support is limited to creating new ship designs, new weapons effects, and new custom missions. When the game is complete, you will be able to create Total Conversion packages that replace the GUI art, fonts, HUD, and campaign data with custom content.Starshatter mission events allow you to:
- Cause ships to jump into or out of a sector (or break orbit)
- Cause ships to take damage or explode altogether
- Order ships to hold position and take no action for a specified period of time
- Send radio messages between ships
- Change targets and mission goals for any ships
- Change the IFF code for any ship
- Exit the mission
Also wanted to get some feed back from the Wing Commander community at WC CIC. Like what era would they like the game to take place in? Should it be a new chapter in the Wing Commander Saga? What races would players like to see in the game? What ship and weapons or technology would they like available to them? Any input at this point in time would be greatly appreciated.You can click the Discuss link at the bottom of this update to provide feedback. There should be a website for the project up soon with more information. This reminds me of several old shareware science fiction games I'd play back in the day. Going up against actual people in this environment would be pretty neat.
There probably are some people visiting your site who might be interested in Elizabeth Barondes. I have no idea if there are or has been any photos being spread amongst the WC community, but at least I haven't seen many photos of her online, until now. And who knows, maybe some people visiting your site might have some photos, info or news what I'm missing.IMDB doesn't even have a picture for her, so this is pretty neat. Only other Panther site that comes up off the top of my head is Rambo's. You can visit Sundance's new site here.
This year's online birthday will be on a Tuesday evening in North/South America and early Wednesday for those in Eastern Europe to Australia. If this is a new event for you, our annual birthday parties are held online on irc in #Wingnut. Details on joining can be found in our irc section here. Feel free to stop by any time to get situated or hang out. We officially start the party on August 10 at 7:00 pm Eastern US time (4:00 pm Pacific and 11:00 pm GMT). There will be dozens and dozens of excited WC fans hanging out together, plenty of cool prizes and great new things to see. I hope you can join us.
Question 5: What fighter's yaw rate is enhanced by a horizontally rotating thrust pod?You can email your answers to trivia@wcnews.com or fill out the form.Question 6: What class of ship seems to have been the primary battleship for Kilrathi inter-clan civil war for at least a centruy before contact with humanity?
Bonus 5: What is one type of ship that would mount Mark 33 engines?
Bonus 6: The Kilrathi scientist Hajjnah gave the Confederation blueprints detailing what ship when he defected?
Taking Children Seriously - The TCS Paradigm Shift"The TCS Paradigm Shift" would make a great title for something Wing Commander related.Is TCS always possible? I think I have discovered the very interestingly wrong thing about this question. In order to ask the question, one must have come to understand what TCS means (otherwise, the complex project of taking children seriously would not be presenting itself as a problem to you), and once one has come to such an understanding, it is no longer possible not to take children seriously.
Question 1: Geoffrey Tolwyn headed what agency circa 2673?You can email your answers to trivia@wcnews.com or fill out the form.Question 2: What organisation provided entertainment for the crew of the Tiger's Claw on 2654.140?
Bonus 1: What organisation "offers the most challenging missions and a premium compensation plan?"
Bonus 2: What organisation participated in a 'restorative action' on Veratek in the 2660s?
For once we're not kidding. In this special, one-week poll we're asking for your opinion of recent events. People overwhelmingly voted for pleasure borgs in our previous poll. Here are the final results:
Our poll archive is becoming quite lengthy. If you have a good idea for a CIC poll that we haven't used before, please let us know at news@wcnews.com.
Yes, there is a full-blown demo in the works. Not every ship/fighter in the full Saga release will be incorporated into the demo, nor will every music track. You'll only get a sample. There are good reasons for a demo release other than to satiate the desire for a fusion of WC and FS.First of all, it would provide a much wider base for finding bugs and being able to discover which system specs run the mod well. Some people may need to save up to upgrade their machines in order to run the mod, and it would be a great courtesy to let them know beforehand that such an upgrade would be advisable.
Second, it would also help to generate fan feedback for fine tuning the actual product before its release. Nothing is more dissapointing than waiting for a game to come out, and then when you finally get it, it's fun is greatly diminished due to a multitude of bugs (this is what happened with X2: The Threat).
In order to stick to time table the team could use some help from the community. Any kind of help is appreciated. Head straight to WCS forums, take your chance to become a member of the Wing Commander Saga. The team is looking forward to hear from you soon.
Traveling around a mysterious Asian environment filled with exotic beasts, expansive dungeons and scenic housing areas, players can strive to become a fierce Samurai, dedicated to the art of Bushido and focused on learning new physical combat abilities. These skills include Lightening Strike, a ferocious and fast single attack with a 50 percent hit bonus; Whirlwind, where a Samurai's powers increase as the number of enemies he's fighting multiply; and Honorable Execution, which is an attempt to eliminate an enemy with a single attack.The game is scheduled to be complete in November and will retail for about $29.99 in the US. You can find the press release here. Slashdot also has some discussions on the new project.Players also have the choice of joining the elite ranks of the Ninja, where they will concentrate on magical combat and stealth. The Ninja player will master many deadly arts that include Smoke Bomb, which they use to make themselves disappear. By using Animal Form, Ninjas can turn into seemingly harmless creatures like wolves and serpents, allowing them to move freely among their enemies. With the Mirror Image skill, Ninjas can confuse their enemies by creating up to four mirror images of themselves.
Wing Commander - This tightly directed military adventure about elite fighter pilots (and one cranky civilian scout) in a 27th-century war for interstellar domination stars Freddie Prinze Jr. (I Know What You Did Last Summer), beautiful Saffron Burrows (Deep Blue Sea, Troy), Matthew Lillard (Thir13en Ghosts, Scooby-Doo) and Jürgen Prochnow (David Lynch's Dune, Das Boot). Shot through with submarine-drama suspense, it's one of the best movie adaptations of a hit videogame. Airs Saturday, July 17, at 12:30PM ET/PTHave fun.
Freespace License. What if... ....Derek Smart, yeah, that would be me, got the license from my friends at Interplay (a publisher I had very good experiences with); would you buy Freespace 3 if I made it? Discuss. Rave. Rant. Argue. But this is something I am seriously considering, given that it looks like Interplay has started off loading properties (starting with Fallout3). I mean, just think. Would you rather see this legacy license fall into the wrong hands?Apparently some people don't like the idea of Mr. Smart getting his hands on Freespace. The discussion moved to Hardlight, and Derek doesn't take any guff from detractors:But hey, its either me or it dies. No two ways about it really. And unless you are a die hard space sim fan, this [Freespace 3 game] shouldn't concern you in the very least I don't think. So far, three people have voted that I shouldn't touch it. Makes no difference to me really as I still get to make the games I want to make, regardless.
I'm not here to win any hearts, blow any minds, organize cookouts, take long walks in the park or pass around the walm milk. All I want to say it if anyone has played ANY of my games, not to mention the recently released Universal Combat, it should be clearly apparent that you're not dealing with some fly-by-night developer of a mod crew thats going to disappear overnight.We've had our own run ins withLet me assure you of one thing that you can go to sleep with tonite. I have FULL intentions of getting this license. If I DO get it, you and your teenny leetle friends on your Ferrous Oxide project, are effectively, shutdown because I don't piss around when it comes to IP properties. You would do well to ask around. I've sued publishers for less and I have attorneys around the world, literally on speed dial. Now, I will leave you with that thought, as I retired for the evening. You will eventually come to regret this day. Mark my words.
If I get it, I'm going to develop this game. NO amount of crying, magic, spellcasting, running outside naked and yelling or coming to my house with +2 Armor of God and +6 whupass, is going to change that. So, the ones making these crazy posts (the attention must be nice - try dating) might as well go to sleep tonight knowing that as tenacious as my reputation is, if there is ANY chance of obtaining this license, I'm going to get it.
YOU insulting lot have VERY few choices and options. You are either going to be a part of the end result or you remain a part of the problem that will let this legacy and much regarded franchise die with Freespace2. Think about this. It makes NO difference to me. I CONSISTENTLY develop, publish and sell games. So, its not like I don't have a project (considering that I have no less than THREE in development right this minute) to fund and develop.
Mr. Smart's biggest folly is that he participates in the flame war. This is what has made the flame war so popular, so entertaining, so persistent, and so long lasting. It is amazing that a game developer will frequently and consistently insult his customers and his potential customers on-line in a game news group. The flame war has become like a large soap opera. In the flame war there's even been a day, August 22, that has been dubbed Derek Smart Says F-ck You Day. This day is to commemorate Mr. Smart's unique style in public relations.
Vega Strike, as you may know, can use vweps. ie the guns on your ship look like they should. If you have lasers, you will see lasers in the external view. If you have plasma, you'll see plasma. Same with the other ships.Scheherezade has come up with some great models for the Privateer weapons. Attached is a pic of an Orion mounting a couple Tachyons flying past Perry Naval Base.
This shot is of a Galaxy sporting Mass Drivers. The texture on the Galaxy is better than the Orion (wasn't me that did it) but the lighting doesn't show it too well. That's ok though, this pic is about the guns.
Hey All, Raptor here.Okay, I think that enough of the curtain raisers, and time for the main event to start. The Nephilim are coming in fast, eager to finish off the battle once and for all, and Combined Fleet is ready to take that massive armada on. We commence the big and bloody finale battle in earnest with a great four parter called "Loud And Clear." It's jointly written by Joe "Wraith" Guida (whose TCS Yorktown battlegroup will be at the centre of this battle), the Battle Group Auria writing team, and Shaun Rashid of the TCS Endeavour. Please send any and all comments to Joe at captpowell1@earthlink.net, and he'll pass them along to his fellow writers.
The story is at: http://homepages.ihug.co.nz/~theraj/archives/ch186.htm
Best, Raptor
Question 1: Geoffrey Tolwyn headed what agency circa 2673?You can email your answers to trivia@wcnews.com or fill out the form.Question 2: What organisation provided entertainment for the crew of the Tiger's Claw on 2654.140?
Bonus 1: What organisation "offers the most challenging missions and a premium compensation plan?"
Bonus 2: What organisation participated in a 'restorative action' on Veratek in the 2660s?
Work on all other fronts has continued, and the progress page has finally been updated to reflect the current state of the project. Quarto has finished off the remaining missions for the prologue and is now working on the last cutscenes. Tango has been working on sim missions, and Tempest made lots of progress with voiceovers (although they're still a long way from not being our main concern :-P).
In 1994, George became an in-house composer for Origin Systems in Austin, for whom he composed music for some of the biggest hits in the computer game industry, including the "Wing Commander", "Crusader" and "Ultima" series. After four years at Origin, George left to start George Oldziey Music, Inc. and continued to compose and produce music for other games, including the Playstation 2 version of "Spongebob Squarepants" in 2002. Since then, George has served as an orchestrator, score producer and contributing composer for the Robert Rodriguez films "Spy Kids 2", "Spy Kids 3", and "Once Upon a Time in Mexico". His most recent film credit in that capacity is Quentin Tarantino's "Kill Bill, vol. 2".
You can find his developing site here. Way back in September 1998 we recorded a special George Oldziey interview. You can find it in episode two of the CIC Infoburst, our old Real Audio show.
You're in the cab and have to deliver passengers all around New York City, using all kinds of daring driving maneuvers and assorted power-ups. You compete against an AI driver or a buddy. So you may be racing to reach Little Italy or Wall Street and other cool areas in NYC. To help you in the traffic that can be found on the streets, there are several power-ups along the way. The power-ups include the Cutter, Sonic Blast, Glider, Turbo, 4x4, Repair and Crash. There are also shortcuts along the way to add more fun to the experience. Most of the time you will need to use shortcuts to find the cool power-ups and you'll need certain power-ups to access certain shortcuts.The game supports two person multiplayer. It should be another great technological benchmark for the Game Boy and a lot of fun. The game is tentatively set to be released around September, though an exact time is not yet set.
Wing Commander - The Kilrathi Saga: This is the original 'white CD' release of Kilrathi Saga. The second time Kilrathi Saga CDs were printed they used shiney silver CDs instead of the white Kilrathi ace artwork most people are familiar with. (Current Bid: $45.00)You can view all of the auctions here.Wing Commander Confederation Logo Banner: You won't see this again - a large blue banner with the Confederation logo on it! Show your Wing Commander patriotism! (Current Bid: $30.00)
Wing Commander III Development Team Patch: These patches were given to members of the Wing Commander III development team. They rarely show up on eBay, and are usually included in larger lots of 'Wing Commander 3 Premiere Edition' items. (Current Bid: $10.00)
Wing Commander IV 35mm Film Trailer: Origin distributed a number of these film trailers to fans at their message board back in 1997. If you've ever seen auctions offering "film cels" from Wing Commander IV, they're just someone cutting up one of these trailers and selling it in little pieces. Here's your chance to get the real deal! (Current Bid: $25.00)
Wing Commander IV Binder Bag: A promotional binder bag for Wing Commander IV... we promise you'll have something cool you can print out and put in this bag come August 10th. (Current Bid: $15.00)
Wing Commander IV Black Lance Dragon Poster: One of the coolest pieces of Wing Commander promotional material ever created, these were designed as two page ads printed in Playstation specific magazines back in 1996-7. It's a 'car advertisement' for the Dragon fighter from Wing Commander IV - complete with specifications (including mileage). (Current Bid: $10.00)
Wing Commander IV Confederation Patch: These 'large' Confederation patches can be seen on duffle bags in Wing Commander IV and Wing Commander Prophecy. (Current Bid: $10.00)
Wing Commander IV Game Poster: 'Theatrical' poster for Wing Commander IV - one of very few produced. (Current Bid: $75.00)
Wing Commander IV Promotional Standee: So, you didn't harass a Babbages employee into giving you the life sized Mark Hamill in 1996... here's your chance to get the same thing, only smaller! (Current Bid: $10.00)
Question 1: "You and your grandfather have never learned the inner truth that peace and war can be one and the same, the pursuing of a policy that in the end, no matter what the means, can lead to ultimate victory. All you ever see is the path of the sword."You can email your answers to trivia@wcnews.com or fill out the form.Question 2: "You had him, too. You should have put a bullet in his head when you had the chance."
Bonus 1: "I could force you to do this, but I won’t. The way I see it, you can either co-operate, and let the fleet blast it to Kingdom Come... or you can keep running the rest of your life."
Bonus 2: "Can I please have my clothes back, boys?"
We're beginning to line up cool and exciting prizes for the CIC Birthday next month, and we found one that would also make a great prize for a summer trivia game. TC will be putting together an abbreviated game this summer, and we hope to make it a little bit interesting to compensate for the shorter schedule. It will continue throughout this month and on until August 10, the CIC's Sixth Birthday. So start your studying, the game begins very soon.
The Super Soaker Rocket turned out to be pretty great, so I had to share a couple pictures. We actually couldn't get the launcher to work quite right, so we had to manually trigger it up close. It gets up to 100-150 feet on a full charge.
Theunis Dijkman has sent in a frame of a potential Wing Commander comic he is working on. He would appreciate some constructive criticism and feedback to help him potentially smooth out the piece and release some more. Click on the "discuss" link below this update and tell him what you think.
Dear Ultima X: Odyssey community members,It's good to hear Ultima Online is still going strong, but how many games are they going to cancel to support it? They're working on an as-yet-unannounced Ultima Online spin-off already. Hopefully it'll actually be released someday.As of today, development on Ultima X: Odyssey has ended. We feel that Ultima Online is where we need to focus our online efforts and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project. Development on UO will be greatly enhanced as we consolidate our resources behind that franchise.
This isn't an easy decision but it’s the right move for the future of all things Ultima, including the community and the team. We look forward to sharing our plans for the future of Ultima Online very soon.
I would like to thank all of the Ultima X: Odyssey supporters who have been with us from the beginning. I hope you will continue to support the Ultima franchise and the development team as they transition to new projects.
Thank you,
David "InQWis" Yee, Producer, Ultima X: Odyssey
“With Ultima Online thriving, and with plans for its future taking shape, we made the decision to focus all our resources on that game world,” said Anthony Castoro, producer of Ultima Online. “We look forward to making more exciting announcements about Ultima Online very soon.”It's always sad when a game is canceled, but the Ultima franchise seems to be quite strong yet. I look forward to seeing what they plan to do. It's been only one year since they first announced Ultima X, and obviously, a lot can happen in a year. Here's some proof that at one time it really did exist. We'll be here when they announce the next one. Stay tuned.
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