There's both a new video and an exciting status update for the Secret Ops model upgrade pack today. The clip below shows off the recently amped up Confed and Nephilim ships in space combat action. Even though there is still quite a bit of work left to do, when combined with impressive existing patches, the game is really looking good! DefianceIndustries still continues to work with multiple talented fellow Wingnuts to bring together more updates for the future. The Wasp and Seahawks craft are in the pipeline, and even bigger engine enhancements are coming soon!
Here's a new update for the Wing Commander Secret Ops Model Update Pack. It showcases the new and improved F-108-S Panther as well as Dark Sentinel's excellent improved Manta model for the Nephilim. The updated F-103 Excalibur also makes a cameo at 5:48.
Quick update: Things are moving along with the MUP. Dark Sentinel has sent me a very snazzy Wasp model so after a coat of paint, I'll be putting it up for all to see. I've also finished a Seahawk model which is likewise waiting a coat of paint.
Other big news: gr1mre4per has given me a beta version of his engine updates for Christmas! Among the many improvements this little baby delivers are massive increases in polys-per-mesh that the engine can allow. Meaning that I no longer have to use the PART chunk to slice up the fighters. We can now make single-mesh high-poly fighter and capship models for the game (EPODS and destroyable objects not withstanding)! This will be a huge help because it ought to improve memory usage (ie. not having to re-render MATs multiple times for the same model). It also drastically increases the number of renderable objects per mission so we can kiss that 256 limit goodbye! There are a bunch of other improvements but I promised not to reveal any specifics so for now, this little teaser will have to do until he's ready to release it on his own thread. However, this is huge!