Missions 0-7: We have plans to put these into beta testing VERY shortly, along with the first few cutscenes, right now Mission 3 needs to be tested (it *should* work but its so long I finished coding it but never did a final test), 7 needs some mild updates and multiple missions have the same landing issue which we now know how to fix apparently..
Mission 8: This was close to completion but then Pete lost the mor recent code which put this mission back a bit
Missions 9&10: Both done but not tested properly yet.
Simulator missions: Been on a backburner, theres 3 or 4 finished, we may or may not do more before the initial release, however we will eventually have 8.
Cutscenes: 2 finished, 1 undergoing major revisions and 1 unstarted
FMV sequences: 1 completed, other in very early stages of production
Voice overs: Still awaiting a fair few, I finally finished mine upto mission 7 although personally I feel some may need redoing, this is probably what will hold us up the most.
Music: Will not delay release because we would probably make an initial release with or without but minaly because our composer is doing a great job and hes already got a hefty number of pieces done too.
Fiction & Viewer: Finished done, wrapped up and has been for a while now
In other words we're here, we're all very busy BUT UE looks proffesional at this point, its just unfinished, we could probably release at this point with only a day or twos work but we know you want everything and you want it the best it can be so give us some time, not too much though, we don't want to get too relaxed
Quarto has the most work to do, mainly because hes got the most talents and skills (which btw also means hes constantly in demand from other projects) but hes got some time now so things will pick up and I'm certain if I get some free time things will get redelegated so I'll end up with more to be doing (just not a cutscene I can guarantee you that, I don't have the artistic blood I guess)