Phoenix On the Move Share on Facebook Share on Twitter Update ID

Phoenix asks that we post this announcement, which reports the re-design and re-location of his Task Force 16 web site. Looks... amazing!
The Wing Commander: Task Force 16, Battle Group Phoenix Web site has been relocated, due to a change in residence which also necessitated a change in ISP. The site is now housed on an independent server, and may be accessed from http://www.interimag.com/~kscholl/ by clicking on the green-colored icon at the far right. The site will, in the near future, have its own index page, but for now use the URL provided above in order to enjoy the site as intended.

Additionally, you will notice that the site is presented with an entirely new look and enhanced functionality. The new design requires an i-frame capable browser, as well as Javascript. Generally-speaking, if you have a W3C standards-compliant browser such as IE5+, Netscape6, or Opera6, you're in great shape. (Sorry, but the time has come when I'm dropping support for Netscape4 for non-commercial work that I do.)

As always, comments and suggestions are welcome. Be aware, however, that the e-mail address provided on the site will not go active for a couple more days. Until that time, I may be contacted at my generic Web addy, kevin_scholl@yahoo.com. Thanks, and enjoy!

UE'll All Be Over Soon Share on Facebook Share on Twitter Update ID

Pedro posted a status update (and poll) on Unknown Enemy's status to the Chat Zone... and here it is:

Missions 0-7: We have plans to put these into beta testing VERY shortly, along with the first few cutscenes, right now Mission 3 needs to be tested (it *should* work but its so long I finished coding it but never did a final test), 7 needs some mild updates and multiple missions have the same landing issue which we now know how to fix apparently..

Mission 8: This was close to completion but then Pete lost the mor recent code which put this mission back a bit

Missions 9&10: Both done but not tested properly yet.

Simulator missions: Been on a backburner, theres 3 or 4 finished, we may or may not do more before the initial release, however we will eventually have 8.

Cutscenes: 2 finished, 1 undergoing major revisions and 1 unstarted

FMV sequences: 1 completed, other in very early stages of production

Voice overs: Still awaiting a fair few, I finally finished mine upto mission 7 although personally I feel some may need redoing, this is probably what will hold us up the most.

Music: Will not delay release because we would probably make an initial release with or without but minaly because our composer is doing a great job and hes already got a hefty number of pieces done too.

Fiction & Viewer: Finished done, wrapped up and has been for a while now

In other words we're here, we're all very busy BUT UE looks proffesional at this point, its just unfinished, we could probably release at this point with only a day or twos work but we know you want everything and you want it the best it can be so give us some time, not too much though, we don't want to get too relaxed

Quarto has the most work to do, mainly because hes got the most talents and skills (which btw also means hes constantly in demand from other projects) but hes got some time now so things will pick up and I'm certain if I get some free time things will get redelegated so I'll end up with more to be doing (just not a cutscene I can guarantee you that, I don't have the artistic blood I guess)


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