Weird! Well, try the new version. I've trimmed out a bunch of stuff from the PostProcess Queue, and overall made improvements and optimizations.
I've added walls, a more complete Crossbow (with landing gear, just needs internals and a paintjob!) and a more interesting camera. The camera no longer collides with the environment, so you can look inside everything. I also added a mouse-wheel-driven zoom control, so you can get up close or get waaay back.
Also changed are how the shaders on the ships handle specularity, they're much more interesting and shiny now. The walls don't have color or variations yet, so they're very boring (and not quite Game-Accurate yet) so that's something else I'll be working on.
Hopefully more to come, and I hope you enjoy!