If Ultima Online 2 hadn't been canceled and you were still part of the project, what would you have liked seen done with the title.
Ooh, complicated question. When we did Ultima Online, the team said that the game was a living, breathing entity that would continue to grow and evolve. So our advice to our publisher at the time was to do Wing Commander Online or Crusader Online, but not Ultima Online 2. By starting UO2 immediately, we had to have every feature that was in Ultima Online already, which was a moving target. But we were told to start UO2, and we knew that it was going to be bigger and take longer and require more and more money. As we predicted before we started, people eventually got tired of the ever-expanding scope and canceled it.