There's more good news in the retroactive Standoff business. In addition to graphical updates and new cutscenes, the game's introduction is now being rerecorded. As certain team members work major parts of the game needed for completion, others have been freed up to go back and tweak quite a few things. In the five years since the release of Standoff Episode 1, the team's modding abilities have grown by leaps and bounds. Even veteran players will want to go back through and replay the earlier chapters. Episode 5 is just ten weeks away!
Early on in Wing Commander Prophecy's development, the need to keep pace with the Sony Playstation version of the game (later cancelled) was a limiting factor; the hardware wasn't as powerful (or as easy to develop for) as the PC. Here is one of the team's early studies of what was possible from a PSX hardware standpoint.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
PSX Hardware Performance
Download (18 kb)
Date: April 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel