New Pirate Clans Prepped For Fan CCG Share on Facebook Share on Twitter Update ID

Deacan has posted another update to a Privateer 2-based project. He and Hudson have a new batch of Kiowan and Jincilla ships for the card game they are creating. Shuttles, cruisers and medium/heavy fighters made this release, and you can differentiate the two clans' craft by their distinctive orange or red markings. As more and more ships are completed, some of the unique cards and game mechanics are being considered. If these designs don't look familiar to you, check out CIC Green for diagrams, stats and background information on each ship from Privateer 2.
The PR6B Cruiser of the Jincilla pirate clan is the heaviest pirate cruiser in the Tri-System. It boasts more armor and more turrets than any of its contemporaries. It is also, by a significant margin, the fastest: the PR6B is the only pirate cruiser with an afterburner. It is also the least often seen: the Jincilla do not regularly deploy their cruisers for specific missions: they remain hidden as deep space command posts for most of the time.

New C&C Q&A Posted Share on Facebook Share on Twitter Update ID

Someone over at EA is working the Thanksgiving break, and they've posted an interview with Command & Conquer 3's cinematics director. The company appears to be taking the game's live action FMV component very seriously, and we're all interested to see how it turns out. A couple of new photographs from the set have been released, and they reveal a wonderful mix of detailed physical sets combined with areas marked for green-screen CGI.
Q: Command & Conquer helped define the gaming genre back in 1995 when it introduced story-telling in video games through Full Motion Videos, i.e. live action. How are you taking the live action cinematics in Command & Conquer 3 to a new level of story-telling in video games?

A: There are a lot of things we're doing to improve the storytelling in C&C 3. First we have a script that has a lot more intricate and interesting human interaction, more emotion. Also there's a more complex storyline running throughout the game...

Surely they mean "introduced story-telling in video games through Full Motion Videos" to the franchise. Wing Commander 3 sported a wider range of CGI environments and arrived nearly a year before the first C&C game. And here's another interesting quote.
Q: Why do you think live action videos were the right fit to tell the story in C&C 3?

A: First of all this franchise has a tradition of live action sequences for the cut scene material, but to me the most important thing is the believability and the emotional impact the player feels when a real human being looks you in the eye.

You can find the full interview here.

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