Gemini Gold Goes Shopping Share on Facebook Share on Twitter Update ID

Gemini Gold's latest improvement takes place in the Commodity Exchange. They've taken out the ungainly purchase menu and put in an interface that closely resembles the original. Some of the back stock appears to have sold out and a light bulb must've popped up front, but the new store looks pretty good. John Cordell and team have spent most of the year removing rushed elements that didn't mesh well and painstakingly replacing them with new art. You can read about some of their other improvements here.
Many people have complained about the unprivateerish GUI in Gemini Gold, so we set as one goal for the next release a complete GUI redesign in the spirit of good old Privateer. A few month ago Claudio Freire started to create a basic framework for all necessary interfaces and rolled out the Mission Computer. Unfortunately he needed to take a break and everything was on hold for weeks. Then Andy Westrate found us and stepped into the team. He took Claudio's code developed it further to upgrade the commodity exchange system. While we are still working to finish the new commodity items, Andy already started to implement the software booth which the next news update will probably be about...

Origin's Innovative 'Virtual Reality' Worlds Revealed Share on Facebook Share on Twitter Update ID

Origin's record of innovation didn't stop with Wing Commander: this trio of CGW advertisements promotes Ultima Underworlds I & II. These classics created "the first continuous-movement, 3D-dungeon, action fantasy" - which is to say that they're early RPG-derived ancestors of the first person shooter genre which dominates gaming to this day. Wolfenstein 3D, which was released soon after The Stygian Abyss, ultimately became more popular, but the Los Angeles Times preferred Underworld, saying "the 3D perspective lends an element of virtual reality not seen in other first-person adventures. A rich texture of character and story detail combine to keep a determined adventure involved for hours." An improved sequel, Labyrinth of Worlds, was immediately developed with upgraded gameplay and graphics. The team behind the games went on to develop System Shock, a similar RPG/shooter mix. Wing Commander fans should look out for a special CD-ROM release which includes both Wing Commander II and the second Underworld.

Some games can't be showcased with a few screen shots and some descriptive text. Ultima Underworld: The Stygian Abyss - a game of action, motion and movement - is one of them. We hope this attempt to capture the excitement of the Underworld sends you running to a software store for a look at our demo. Because only there can you truly experiene this incredible journey. If your favorite retailer doesn't have an Ultima Underworld demo yet, ask them to call ORIGIN. We'll send one out right away."

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