We usually space out update subjects a bit more than this, but many people have had questions about the Prophecy Multiplayer Patch and how this past weekend's round of testing went. Some new improvements worked out, and some unexpected bugs also cropped up. Each version of the program is better than the last, though there are still fixes that need to be made before the experience is consistently solid. HCl has more of the details, and there's a new batch of screenshots below. They all feature at least one Devastator, and at one point we had all Devastators dogfighting. The autotracking laser turrets do a really pretty job of lighting up the sky.
Things went fairly well. The patch is still not 100% bug free as I had hoped, as Hades still ran into an unexpected crash with the latest DLL version (deathcam related, probably). But I think it is getting close. Since then I've added 8 player support (the current code supported only 4 so far) and a few exit triggers for cases where you could be stuck in the game (if the server went down or all players disconnected), so we'll probably need another testing session in a day or so.
Preview impressions of Command & Conquer 3 are pouring in now that the Electronic Entertainment Expo is under way. A small number of official screenshots have been released, and more will filter out over the course of the week. Goku has also provided a couple neat shots from the recent PC Gamer announcement article. The text of the piece also makes a reference to the game's upcoming video shoot. Apparently Electronic Arts is putting together another live action film component for this popular franchise. A little while ago I would have said it was a foregone conclusion that the next Wing Commander game would use computer generated characters, but EA still seems to have faith in classic concepts for classic games.
Once the main code is declared fairly stable, which I'm hoping will not that much longer, it's just a matter of creating a small launcher to make the process of connecting user friendly.
Some questions, such as how Kane has returned from the dead more times than Jason Voorhees, will be answered when the game ships sometime in 2007 (we'd guess later in the year rather than sooner). But other questions, such as whether Joseph Kucan will reprise his role as the villainouse Kane, can't be answered because casting for the live-action scenes hasn't yet begun.
The said, the team at EA LA knows quite a lot about what it wants the game to deliver. C&C3 will use a modestly updated version of the brawny SAGE engine that powered The Battle for Middle-earth II, with tweaked particle effects to "double down on making cool explosions, weasther effects, dust, and smoke."