Exarch has taken a little bit of time off of working on Wing Commander Apocalypse to bring you this wallpaper. Apocalypse is currently the most active WC mod for the Nexus engine, and a number of ships have already been converted for use in the project. The wallpaper shows a Midway class carrier and a Fralthi II class destroyer taking on a Nephilim Tiamat dreadnought. Although the scene was rendered with Lightwave and not in game, it makes use of the models and high-resolution textures that will be used in the game.
Fans are also anxious to get their hands on some sort of playable release. Exarch has posed two options for this. Hit the discuss link below to tell him what you think.
I'm going to give you all a choice on what you want for the first release. Basically, you have two choices. I wanted to ask you which you would prefer the most.
Gaming website Firing Squad met up with Richard Garriott last week to interview him ahead of last week's Game Developers Choice Awards where he picked up a Lifetime Achievement Award. Sadly they missed the opportunity to ask about NCSoft's recent partnership with Spacetime Studios, a new company founded by a number of former Wing Commander developers. Where the article does focus is on Garriott's involvement with the Ultima series and his experiences and opinions on MMORPG games. Garriott also gives a few details about his upcoming game Tabula Rasa which is due for release some time this year. You can read the full interview here. Thanks to BrynS for the news.
Option 1: I can reasonably add in most if not all ships planned for the mod, complete with proper weapon loadouts and most everything else. However, I would leave the high resolution textures out of the mod, except the ones I've already completed. While you guys are having fun with the mod, I'll be working on updating the rest of the textures for a future release. This would maximize the gameplay experience, but minimize the graphical quality on the first release.
Option 2: I continue doing what I am now and add in a few more ships complete with their new textures. This would ensure everything looks like it fits together, but at the same time, it may not be as fun to play as the first option.
FiringSquad: Even though you haven't been involved in the Ultima franchise for several years now your name and your "Lord British" persona will likely be linked with that franchise for a long time. Did you ever think that the RPG series would have evolved into one of the most well know game series ever made?
Richard Garriott: No. For the first few Ultimas, I did not expect there to be a sequel, or perhaps even an ongoing industry. After a while, I figured that I could keep doing this for a few years. It was only late in the series that I realized the power Ultima had and Ultima Online really proved that well.