Making the Game: Mission Creation Process Risk Assessment
Today's document is an interesting brief on mission creation and Prophecy's design process in general. In summary: "In the beginning of Wing Commander Prophecy, the designers sat down and had a brainstorm as to what types of missions they’d like to play, and then wrote them down. Afterwards, they were placed in ascending order, with the easiest first, hardest last. Then the story was wrapped around them, and a war was created." Even more interesting to me, though, is the more negative aspect - the suggestion that there are things the team won't be able to finish in time.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Mission Creation Process Risk Assessment Download (28 kb)
Date: March 25, 1997 |
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