Here's another set of Concordia supercruiser renders courtesy of callitri. In these shots the ribs along the side of the main hull are now visible and surround what might turn into the hangar bay. "Fins" that were more pronounced earlier (and gave the ship a Devastator feel) have been slimmed to better represent the shape. The cruiser is much more heavily armed now with the addition of a third main turret and several secondary batteries positioned on top. The conning tower and bridge are also more detailed and more closely resemble the shape of the original.
Today's document is an interesting brief on mission creation and Prophecy's design process in general. In summary: "In the beginning of Wing Commander Prophecy, the designers sat down and had a brainstorm as to what types of missions they’d like to play, and then wrote them down. Afterwards, they were placed in ascending order, with the easiest first, hardest last. Then the story was wrapped around them, and a war was created." Even more interesting to me, though, is the more negative aspect - the suggestion that there are things the team won't be able to finish in time.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Mission Creation Process Risk Assessment
Download (28 kb)
Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 1
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