In #Wingnut today we decided to try and figure out what we could make out of the Kilrath Grand Fleet that is visible near the end of WC3.You can see at least 5 dreadnoughts (we have 3 names... and Thrakhath's flagship enters from frame left shortly after these images) and perhaps as many as 10 orbital stations (look directly above the 3 dreadnoughts just to the lower right of center and you can see the first few fairly clearly then the others are on the other side of the frame) around Kilrah.
Anyone want to help break down the images? What is between the dreadnoughts and the orbital stations on the right? To me it looks like the Victory model without a conning tower in Kilrathi colors. As well as the Behemoth looking objects in the lower left...
Here's the link to the vid in the holovids section.
From 1996 to 2002, Electronic Arts published a variety of military games under the Jane's Combat Simulations label licensed from renowned defense industry publisher Jane's Information Group. These games were known for their high quality and extreme attention to detail--and the best of the series were developed at Origin in Austin and Baltimore. Fans of these games may want to stop reading this update right now.
A publisher named Evolved Games has apparently licensed the no-longer-as-prestigious Jane's IP and developed a new game called 'J.A.S.F.'. Does JASF live up to the incredible legacy of realism purchased from Origin's Longbow and F-15 teams? Just read the actual product description, which I promise you we did not make up:
J.A.S.F. Jane's Advanced Strike Fighters is set in the fictional country of Azbaristan; the once-great nation has been torn apart by a decade of civil war, followed by almost a decade of uneasy peace.Licensed fighters? This should, at the very least, put to rest the school of thought which claims that if Electronic Arts is not interested in developing a new Wing Commander then they should sell or license the IP to another company.The ten-year war resulted in huge territorial gains for Northern People's Republic of Azbaristan and their controlling political party, the Northern People's Party, giving them control of all of the country except for the oil-rich province that is all that is left of South Azbaristan.
The Southern Azbaristan Democratic Front of South Azbaristan has only managed to hold off the North with the aid of the West, which supplies military and logistical aid to the tiny state in return for the oil exports from their vast reserves. Players will have the chance to assume the role of squadron leader Razor and lead the fight to reunify Azbaristan and protect the West's vital interests.
J.A.S.F. the video game is an intense modern flight action sim featuring an epic 16-mission story gaming experience that will take air combat to the next level with engaging enemies, flight battles, expansive battlefields and 30 authentic licensed fighters.
8:15 AM: My plan is wing commander one , drm free and security bypassed. For FREE ( fingers crossed)8:00 AM: Today we get data compare sign off for wing commander, dr Ray will be hearing the pitch, from there only legal can stop us!
Gaming news site Kotaku is reporting on some interesting posts made to Paul Barnett's twitter account. If you need a refresher, Paul is creative director of Bioware Mythic (formerly EA Mythic) where Ultima Online is currently housed.
In those posts, Paul acknowledges Wing Commander's 20th birthday and mentions that he's been hard at work attempting to convince EA to put out a release of Wing Commander packaged up with DOSBox. Presumably such a release would be purchasable either on EA's own download service or another third-party service like Valve's Steam marketplace.
Talking to the dosbox people, so far they have been awesome, gives me hope for releasing old old origin product to the faithful!Wing commander Turns 20, I am hard at work seeing if we can dosbox and release it! Come on ea legal... Now is the time to shine!
Wing commander in dos box and re~released , retweet it for the win!
now have a dosbox'ed version of Wing Commander plus secret missions.
Tech guys removed the copy protection question from the Wing commander build!
Now having the Wing commander game data compared to our original source code, we need a clean bill of health at this stage!
Sounds promising! A rerelease of Wing Commander would certainly be welcome given the franchise's recent milestone! Wing Commander fans should watch these developments closely. Ultima Aiera, a fan site for Origin's other major property, is reporting that Mythic is also looking to rerelease classic Ultima titles, including the more obscure 'Worlds of' games. Can Wing Commander Armada and Cybermage be far behind?
At last, Beta for High Seas is now entering Open Beta - Rogues, sailors, merchants, and all adventurers who have been waiting for days of smoothly sailing Sosarian seas or brandishing scimitars against bandits or pirates will now have their appetites sated!The answer to the question of the ages will finally be answered: Pirates v. Ninjas … brought to you by Ultima Online.
With the start of Beta we present an interesting challenge - scallywags need not apply! Your first task is to focus on the boss encounter against Scalis’ might. If you’re still up for more death and mayhem visit the island of Corgul the Soulbinder.
Internal testing shows that Scalis may be too powerful; however, I am of the mind that the extremely capable warriors of Britannia should make short work of him …
As we continue internal testing and development, and provide updates on the external test center, we’ll want your input on ship-to-ship combat, fishing, and quests at the sea markets as well.
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When will we see actual tangible merchandise from UO, and will we see a box on store shelves?
It is unlikely you will ever see another box for Ultima Online on Target or Best Buy store shelves. Much of the industry is moving toward digital distribution. However, in terms of merchandise (t-shirts, cloth maps, Mesanna bobblehead dolls); we have taken that recommendation into consideration and trying to come up with a plan that will work for the business and the community. What we found out during the Town Hall is that many players take pride in their knowledge and association with the legacy of Ultima Online. You would the ability to share your dedication in more ways than downloading and paying for virtual items.
Wing Commander turns twenty years old today! That is a truly astounding amount of time--one I am not well-equipped to understand. I know that everyone expects me to offer another rallying cry to fandom or introspective screed about our series. The truth is that I can't praise Wing Commander more than I already have and I can't better define our amazing community. I can't promise better answers about these things than I did years ago. I continue to believe that there will be more Wing Commander games and that this fandom is the world's finest. I believe these things as strongly today as I did fifteen years ago.
So instead, I have for you only an appropriate quote from Wing Commander Fleet Action--one which I think addresses exactly those rare dark thoughts we have all briefly entertained about what we are doing:
Maybe I'm getting too old for these sorts of games, he thought. Twenty years of fighting is pressing the edge of the envelope just a little too much. He pushed the thought aside, no sense dwelling on it. Besides, what the hell would I do with myself to kill the boredom?
Here's to the next twenty! Keep having fun with it, keep making a great community and...
There are a number of cosmetic icons that would significantly improve the look/feel of the game as well. If anyone out there can make or has access to the following, it would be awesome if you sent it our way:1. A missile schematic to use as a faded background behind the missile targetting options.
2. A schematic of a weapon system (or frankly, just a cool looking circuit) for use behind the standard weapon targetting system.
3. Small icons of missiles, crosshairs, etc. Maybe icons for simple maneuvers (something that looks like an immelman, barrel roll, etc.)
In the 27th century, Earth goes to war against the Kilrathi powerful empire, which aims to annex and force them to submit, like the rest of the universe. After a surprise attack, the Kilrathi, physically close to that of humans, take control of a central navigation system. The invaders now have direct access routes to the blue planet (Earth). Nothing and no one seems able to halt their advance. Nobody, except perhaps the Lieutenant Christopher Blair and his two companions, the pilot and adventurer Maniac and Paladin. Under orders from their "Wing Commander", the superb Devereaux, they are left to defend against the Kilrathi Empire...Le 26 Septembre @ 09h25
Le 29 Septembre @ 13h30
Le 30 Septembre @ 22h25
Le 02 Octobre @ 11h25
Le 06 Octobre @ 10h10
Displaying a slide about going "back to my roots," Garriott said his company planned to make "AAA games, meaning the games we find compelling to create and play, but distributed through social media." Why that medium? "The power is in that you don't have to make a decision to buy it, you play it by clicking on a link, nothing to pay for up front, no real installation and only if you decide you really want to play it will we decide how to eventually charge you money for it."Later, in response to an audience question, he explained his strategy a bit further. "Since everybody else is doing Flash and Java games, I can kick their ass pretty easy."
To give some background on what the ship will be used for I will be using this ship as part of a large Kilrathi Convoy escaping Nephilim forces in the WC Collateral Damage Mod.I would like the ship to be heavily armed/armored, and it will have some type of shield generator, turrets, etc.. Where should I put these pieces (keep in mind the dynamics of the Secret Ops flight engine)?
As you can see I've basically textured the main hull and haven't added much to the model itself except a few details for textures (engines, interior type metallic panels, etc..). The textures are loosely based on the Kiranka battlecruiser textures.
This Halloween, celebrate all things zombie at the first ZomBCon in Seattle, Washington. The event, running October 29-31, 2010, will celebrate guests such as zombie godfather George A. Romero, actors Bruce Campbell and Malcolm McDowell and zombie-loving author Max Brooks, to name a few, seeks to put Seattle on the map as the “Zombie Capital of the World.”
I am happy how it turned out. Thank you really, really much for featuring it as well as commenting on the particular news posts on wcnews.com.
Wow everyone, thanks for the positive feedback!With regards to the models, I think initially I want to focus my efforts on an Arena Tribute. Those guys put in a lot of work for us fans, and I want to thank them in my own way for the doing what I think was a great job for such a small game. I have a huge collection of Wing Commander models so I'll probably look at a different style of WC map after this one.
I'm currently working on the Broadsword models. From the scale of things, they're going to be huge! I've got some other pretty neat stuff lined up for this map - assuming everything works out the way I hope. :)
Once I get to destroyers, I'm hoping to implement a component system like Prophecy for kills. Shield Generator is primary target, once knocked down, bridge up next. The bridge will have a detector status to detect cloaked vessels. Once it's down, cloaked ships will have a much easier time of making direct attacks. There may be other components I'll add for capship weapons. It depends on what the engine lets me do. :)
I hope when it's finally done, people will be able to play in a team of 4. You'll have to plan if you want to all out attack or split up in pairs of 2 to defend and 2 to attack. There'll be a leaderboard for each game, though I'm not sure if that data can be saved out to have an all time killboard. So much still to do! :)
This is the soundtrack to the first Wing Commander game by Origin Systems. I was asked by the game's producer, Chris Roberts, to write something that sounded something like Star Wars and Star Trek the Motion Picture. My Team Fat writing partner, Dave Govett, had this little tune (the fanfare/theme) in his head already. It took him about a day to get finished music to me--and with that one tune, game music took what is perhaps a bigger step than it had taken before or has taken since. If you don't believe me, do the research. Try to find a soundtrack with stronger musical sensibility, better composition, or better arrangements. This game supported the then-new MT-32 sound card--this was pre-General MIDI, and most games had just used the internal FM sound card--which was considered high-quality at the time! In addition, Chris Roberts insisted on making the soundtrack interactive. There have been other soundtracks before and since, but this one stood out. Wing Commander was the hit of the CES show that year. These days, game soundtracks that attempt to imitate John Williams are commonplace. I don't like to do it anymore. But to my knowledge, this is the first one, and compositionally remains one of the better ones. I believe that for several years after this, game composers were still not asked to imitate John Williams. They were asked to imitate David Govett and Wing Commander.You will hear the authentic, original MIDI files, playing back on a Roland MT-32 sound module, as you would have heard if you were playing a Brand New Wing Commander game on The Best Game Sound-Equipped Computer Available At The Time. A touch of Roland Sound Canvass (in MT-32 emulation mode) was added just because it was easy to do and made the tones just a tad-bit richer. Other than that...Welcome To The State of the Art in PC Audio, circa 1990!!!!
Wing Commander Academy is a must-have for all Wing Commander fans, and it helps us eat through our bandwidth allowance too! We're frequently asked questions about the Wing Commander series that are answered by events in the television show. The three-gigabyte series follows the Tiger's Claw through a very exciting year in Wing Commander history. Grab all thirteen episodes, plus some special features, below.
NOTE: Wing Commander Academy episodes are no longer available for download. Please support the franchise by buying the complete DVD set through the link above.
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Textures in Privateer 2 are stored without palette info, appropriate palette is chosen on-the-fly. My guess is those gifs in TABS.GIF are those palettes although gifs themselves use standard game palette. You can see by the names, for example CV-BL-GY.GIF means blue->gray. From that info I made (as best as I could since there are two instances where 16 colors gradient must translate into 32 color gradient, I duplicated each color) appropriate palette files for use in photoshop or any other image editing software.I've attached palettes (remove .txt) and shot of a ship with one modified texture.
Less than a week to go. I'm hoping many of you have cleared out your evenings to come hang out with some fellow wingnuts. We've been having some great discussions lately trying to getting information compiled for WCPedia articles. Since the CIC birthday just over a month ago, WCPedia has seen more activity then in any other time in its history. LOAF has been chipping in as well check out his page on the Kilrah System.Saturday's chat isn't going to be exclusively about WCPedia though, I'm more looking forward to playing some WCP MP (let's see if we can't break our previous record for game size...), Armada and Arena. I've got a few WC products I'd like to give a good home as well.
See you all on Saturday!
I decided to darken the texture. I pretty much chose the original base color in part based on the color of a fighter surface image I had lying around, so I thought it was about time to start tweaking it to get closer to what it would be based on the color shots I have of it. I may tweak it further to make it less blue later on, but for now I like the color.And good job Bob & criticalmass on recognizing the CCG's Excalibur squadron mottos!I've rounded the corners of the intakes on the engine blocks too. It's very hard to get the edges to line up properly when I add polygons between where two textures separate, and harder still when I have lines going across the divide, since I have to find the exact same position and scale for the texture when I remap it to account for the extra polygons.
Dear Amie Street Community,As of September 22, 2010, all AmieStreet.com pages will be forwarded to Amazon.com. You will no longer be able to use AmieStreet.com or any of its services.
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If you are an artist or label who is owed money, you will receive payment for all outstanding royalties, as usual.
If you have any questions, concerns or thoughts you'd like to share with us, please don't hesitate to contact us at feedback@amiestreet.com and one of us will answer you personally.
We believe we've found a great home for AmieStreet.com and are committed to making this transition as smooth as possible for you, our fantastic customers and artists.
We want to thank you from the bottom of our hearts for all of your support, help, patience and enthusiasm over the past four years, and we sincerely hope you’ll continue with us on our journey with the new Songza.com.
- Elias, Elliott, Eric, Josh and Peter
Thanks for an incredible four years!
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Any lingering compatibility issues should be fixed by Mincemeat's Superpatch or DirectDraw Hack. If you still have questions, hit up Crius.net.
- Extract the PC Gamer WC1
- Copy all the files from the wckssm12.zip (the Kilrathi Saga Secret Missions 1 and 2 zip file) to the wc1\gamedat folder overwriting where necessary (briefing.002, camp.002, commsm2.dat, install.dat, intro1.dat, midgame.v06, midgame.v07,midgame.v08, module.002,pcship.v05, planets1.vga, series.vga, ship.v19, shiptype.v14, talking1.vga, title1.vga, wingmen1.vga) EXCEPT: sm1.exe, sm2.exe, transfer.exe, wc1.exe, wing1.exe, sm12inst.exe
- Now copy sm1.exe, sm2.exe transfer.exe into the wc1 folder
- Don't forget to enable Windows 95 compatibility mode on any exe you run
This allows for the creation of visual timelines. Would anyone be interested in converting timelines into WCPedia? Things like the Voices of War, Victory Streak, Star*Soldier etc to start with? Even doing mini-timelines for certain articles would be great.This would be a very helpful project and might be pretty fun for someone to take on.
Sorry for the long pause between showing any progress with this, for those that remember, I have been spending time looking to import Wing Commander into Starcraft 2.The new Starcraft 2 editor gives us a lot of options. With the release of the Arena models, I've decided to make my first map based off of the somewhat under appreciated WC Arena.
My first goal is to get all the fighters and the destroyers into a map, my aim is to initially create a 4 vs 4 map where the objective is to destroy the opposite team's destroyer whilst defending your own.
There's a long way to go yet - I'm currently busy with readying all of the models for use. I'm unable to use the team color texture in the recent release, so instead I'm adding in the team colors myself. I've also added simple ship animations (at the moment - stationary, flying and attacking) as well as figuring out how to add hardpoints correctly.
On entry to the map, players will have the option to chose their ship, just like Arena. All will have different advantages. I hope to also add randomly spawning powerups (This is possible - I just haven't figured it out yet)
To show off a little of my progress, I've attached some screenshots of my last test which includes Rapier and Arrow class fighters. I haven't created any custom weapons or images yet, all the imports are currently based on the ingame Banshee- You should notice that they fire from Hardpoint 1, as this is the hardpoint for the Banshee to launch it's air to ground missiles.
Any thoughts/comments are appreciated (As custom loading screens are possible, I recently thought of adding in info on Arena and a link to its page - though I doubt enough people will play to make a difference, who knows, right?).
But one memory stands out about that time more than any other... That day when my cousin discovered I was famous was the first time I had an inkling that maybe we might just succeed. So what were we so proud of? [Worlds of Ultima: Martian Dreams plays] But also this... [Origin FX Logo appears and leads into Wing Commander]"Wing Commander! Not just another flight simulator, but truly a benchmark product in challenging gameplay and cinematic presentation."
It certainly took me long enough, but the combat alpha demo is now ready. This hacked version will alternate between the movement alpha and the combat alpha, on a phase-for-phase basis. As before, this is all within the fake 'turn 1' that normally wouldn't have infinite phases.I need everyone's help right now. I suspect there will be a lot of bugs; some may lock it up and need me to fix it. Some may simply be wrong behaviour. I've got the same ugly overlayed reporting working, and it should report all gun and missile fire.
The pre-engine pop-up should only allow valid targets, but doesn't yet list the difficulty of the shot, nor does it have all the tooltips working. Also note that, since missiles are resolved in the end-turn phase, if you fire one, it will record its details, and just sit there. I'm not finished with the missile class; I don't know if they'll even show up at the moment, but I will look into that in the next day or so.
I know this has taken a long time, but this was the biggest bulk of the work. We still have a ways to go, but we're now past halfway through phase 4.
On September 18th, 7 pm EST (currently GMT-5) in #Wingnut we'll be doing it again.WC chat, MP games, a few prizes (yeah, I've got a few things I'd like to give to some deserving fan) and just an overall good time.
We'll also be doing quite a bit of chat about WCPedia which has really taken off since the birthday party. We've been adding content faster than we ever have before. From historical documents to mission entries to battle histories we've been making serious headway. I think my goal of doubling the project will be shattered before the year is out... So if you missed the party earlier this month or were one of the people who said we should do this more often, here's your chance. If you don't know how to join #wingnut see the instructions here on how to set up an IRC client or just use the CIC Java chat client here.
Upon being attacked the Innsmouth and other ships concentrated their firepower on the largest Dakota vessel at the battle – the Dakota dreadnought. This proved futile due to the massive shields and firepower of the Dakota dreadnought.The Innsmouth attempted to launch a broadside barrage, but in the process sustained massive damage herself, her engines were destroyed and she was adrift before being caught in Toyr’diablo’s gravity and crashing down to the surface.
Many escape pods were seen leaving the Innsmouth, the number of possible survivors is not known.
Here's a lil bit of the new Tallahassee Cruiser. There's no armament shown on it, but it should have something similar to WC3 specs (with perhaps an extra turret or two). You can see from the model where the original turrets will be placed (Same general spots). Here's the original specs.I also still have to add some antennas and perhaps a few small details of some sort but let me know what you think.
The Sol Sector seemed like the right place to begin. Also, I'd like to present what I'm doing more as a beta offering so you guys and gals can scrutinize my style and choices. After all, the attempt is to reconstruct it as faithfully as possible for the wiki, so feel free to spot obvious errors, offer corrective ideas, and chime in on what you think.I've decided to hold off on the nebulae coloring, as I don't want there to be oddities between shades and thickness that are noticeable by quadrant squares. I'll do that job when the map is all pieced together. The same goes for jump lanes that cross sector borders, I'd like them to line up without a shift due to placement and the map's own weird warping.
Out of all the fonts I have and researched, I could not find the exact matches for the lettering on the map, so I've compromised on what looks close enough and what reads clearly. I'm using Microsoft YaHei Bold at about 108 (for this map size) for the sector name and the system names, while switching over to Trebuchet Bold 40 for the quadrant names. With the quadrant names, it does seem very obvious whoever put it together is using some of the same techniques I'm using to reconstruct it, as I gotta compress the names horizontally to get them to fit just about the size they are on the original. I've also decided that only the sector name will have a slant, about 5 degrees, as the rest of the text seems slanted only by virtue of the Akwende Projection perspective.
The good news for fans is that Microsoft is offering the option of locking in their next year at $40, so players that act before the end of October can actually get a discount. That's not the only good option though. Amazon.com frequently discounts annual subscription cards to $10-20 below the going rate. Their best deal at the moment is a year of XBox Live, a headset, the controller-keyboard and a copy of Project Gotham 4 for just $55. Another interesting option is the XBox Live Family Pack that allows up to four Live Gold accounts on one XBox for one year for $100. Plan ahead and get your Arena-playing paid off for cheap!
sol has posted an entertaining story about the exploration that lead him to development of the ddhack patch at his website. It includes some useful background on how each game implements the upgrade and really shows how much dedicated Wingnuts can accomplish when they set their minds to a task!
In the BeginningIt all started about a month ago, when one friend of mine had decided to follow his dreams and was moving to the states, and he had to get rid of a lot of stuff. Among his discard pile was a bunch of Wing Commander games, which I bought off him, figuring they might be interesting research material, as I'm planning on a game with similar game play structure (as in story combined with game play, not a 3d space shooter).
So, I found myself in the possession of Wing Commanders 1, 2, 3 and 4, all Windows versions - the Kilrathi Saga and WC4CD to be specific. I installed the first and tried it out. My Win7 switched to 256 colors at a 640x480 resolution, but the game ran.. with completely wrong palette.
Bugged by this I played with the compatibility options, and got the game to almost work well, with the palette going wrong at some points.. so the game was sort of playable, but I hated the fact that Windows changed to 256 colors and I couldn't see my mailbox properly in the other screen, etc.
I also tried WC2 and WC3, and they had similar - or worse - problems. I even learned the steps to get WC3 to work properly:
1.Find the WC3W.EXE executable, turn on (basically) all the compatibility options.
2.Start task manager.
3.Find and kill all instances of explorer.exe. Your desktop will disappear, along with the task bar.
4.Using task manager, launch WC3W.EXENaturally the screen resolution and color mode will be 640x480 and 256 colors, but if you've bent backwards that much, you probably don't care all that much.
Seeing that the games use DirectDraw, I decided to roll my own.
Thanks my friends!!!! It's my pleasure to inform you that the Rapier Blade is avaliabe to download from the Paper Commander site. I'm very happy with the finished results.
Cheers!!! :D
Originally I wanted those yellow boxes to be nothing more than something aesthetic, but I thought maybe they could be some kind of small shielded power plants for each individual plasma gun. So I tried to make them look like they had some type of exhaust ports.The model itself started out as nothing but a Southampton class destroyer, but then I added a hangar, some newer engines and a few details. I got this idea after watching a television program about different types of converted destroyers during WW2. Some were designated into fast troop transports or minesweepers.
It's been a very productive Sunday for Team CIC at DragonCon! The morning started with a chance to talk with Wing Commander Freedom Flight author Mercedes Lackey and her husband, former Origin artist Larry Dixon. Both are enthusiastic Wing Commander fans. Their only disappointment with the series is the lack of new games lately, but they're hopeful that the series will get a break in the future!
If the Nephilim manage to break through, millions if not billions of Terran lives alone could be lost. While the crew and brave pilots of the Midway tries to cripple and/or destroy the Alien wormhole/gateway, the hastily assembled group of Confed and Border Worlder ships - a Combined Fleet - have to take on the massive Nephilim attack fleet largely within the confines of the Border Worlds space itself. They are outnumbered and outgunned, but they know failure is not an option.They have to hold off the Aliens long enough for Confed and the Union to reinforce them. They are the ones who have to hold the line.
Woohoo! Lots of stuff happening here, but no big news to report. LOAF told the president of Baen that they need to reprint more Wing Commander books. Here's a handful of pictures of our adventures over the last day.
And congrats to our 250th Facebook follower, Tim Ray!
Earlier this month at the CIC's 12th birthday party many of us said that we should do events like the birthday more often. It was nice to see everybody and have some great discussions. We'd like to do it again.On September 18th, 7 pm EST (currently GMT-5) in #Wingnut we'll be doing it again.
WC chat, MP games, a few prizes (yeah, I've got a few things I'd like to give to some deserving fan) and just an overall good time.
We'll also be doing quite a bit of chat about WCPedia which has really taken off since the birthday party. We've been adding content faster than we ever have before. From historical documents to mission entries to battle histories we've been making serious headway. I think my goal of doubling the project will be shattered before the year is out... So if you missed the party earlier this month or were one of the people who said we should do this more often, here's your chance. If you don't know how to join #wingnut see the instructions here on how to set up an IRC client or just use the CIC Java chat client here.
Still adding details. Here's a progress shot of how far I've gotten now. I'm still looking for a better base texture and an effect that barely shows up on one base texture looks exaggerated on another base texture. That's the reason for why the black lines are surrounded by very obvious white borders. They won't be nearly as obvious when I'm done.I will be adding lots more detail before I'll call it done. I'm getting closer to how I want the surface to look, though most of the ship is still without any details.
I'm not sure how dirty I want the ship to end up being, firstly because you aren't going to run into much dirt as such in space, so scorch marks are more likely, and secondly because it's going into HW2, where the ships are built on demand, so I'm probably going to go for a "fresh off the assembly line" look for it.
I'm glad I have a copy of the old WC3 playguide for reference, so I can see where they put the panel lines on the original high poly model. Unfortunately, most of the shots in there are greyscale, so there's not much in the way of color reference. At least the front cover is in color.
Bonus trivia question of the day: Who knows where this update's headline comes from?
Take command of a vast interstellar empire and safeguard your species from total extinction. Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.Research deadly new weapons, new engines, shields, and more with a research web whose contents are shuffled with every game. Explore vast interstellar phenomenae such as black holes and asteroid belts and exploit them for yourself or destroy them to deny your foes. Match your wits with up to 10 online or LAN-linked opponents, save the game when dawn breaks, and boot it back up at dusk. It isn't over until you say it is!
Mod the game to suit your playstyle! Your weapons, your ships, your rules. Almost the entire game can be modified entirely through an editor as simple as notepad. Easily add new models and particle effects to the game with a robust set of out-of-the-box developer tools. Features
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