Black Prophecy Channels Wing Commander Share on Facebook Share on Twitter Update ID

Black Prophecy is an upcoming massively multiplayer space sim that hopes to break itself away from games like Eve Online or some of the slower paced fantasy MMOs. Massively has recently conducted an interview with the game's developers to discuss its dynamic Wing Commander-inspired missions. Find out more on the game here or check out the full Q&A here.
Massively: Can you tell me about Reakktor's approach towards the design of the Black Prophecy mission system?

Lorenz: From the beginning, the mission system for Black Prophecy was directly tied into the general gameplay design. We all are very much influenced by the early and mid '90s space action games like Wing Commander, Privateer or X-Wing and Tie-Fighter. While we also like the simulation aspects that can be found in a lot of space games, our design approach was to focus on the action aspect found in these games. Stuff like crazy dogfights, bursting lasers, maneuvering through asteroid fields with the enemy on your trail. Another thing which was clear from the start was that Black Prophecy was going to be an MMO. So our design approach is and was to really give the player an action feel in addition to the MMO experience. This means fast paced, FPS-like encounters with real collision and a physics system, coupled with the multiplayer feel of a persistent world.

So with our missions, we did not want to just give the player the classic delivery, collect and kill missions found in MMOs. With Black Prophecy we want to be able to tell stories with unpredictable events and streamlined dramatics. We want to give the player the feeling of not just completing tasks on a list, but to really be involved in what is going on in the mission. This includes new objectives given throughout the mission, mission objectives changing because of unexpected events or just simple things like radio chatter depending on what's going on around you.

Happy Birthday Sims! Share on Facebook Share on Twitter Update ID

EA's The Sims turns ten years old today! In its first decade, the series has sold more than 125 million copies and made more than US $2.5 billion. These span the original Sims and its seven expansions, Sims 2 and its eight expansions, Sims 3 and its single addon, plus spinoffs like The Sims Online and MySims. Its popularity even seems to be increasing. It's been less than two years since the series hit 100 million sold. Download some Sims 1 Christopher Blair skins to celebrate!
The EA Play Label of Electronic Arts Inc. (NASDAQ:ERTS) announces the celebration of the ten year anniversary of The Sims™, the groundbreaking game that allowed players to create and live a virtual, simulated life on a computer. Since the original The Sims debut on February 4, 2000, the unstoppable, award-winning franchise has produced three core games – The Sims, The Sims 2, and The Sims 3 – supported by dozens of expansion and stuff packs with lifetime unit sales eclipsing 125 million worldwide. As the best-selling PC game* in nearly every major video game market worldwide, The Sims has continuously reset the bar over the past decade delivering new content, gameplay elements, platform support, and partnerships that resonate with its global fan base in meaningful ways and take the play experience to new levels of fun and entertainment.

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