Jacinta Update Share on Facebook Share on Twitter Update ID

Zero posted an update on his Jacinta engine project to his message board... lots of technical details a la Vega Strike.
I thought I should bring to the attention of anyone who's going to be using the Jacinta midgame engine of what I plan on doing wiht charactors and objects.

Basically Silhouettes are background objects for other objects. They're added to the full background in a mode yet to be determined - probably ADD or SUBTRACT (who knows, might be XOR, I'll have to do some testing before I decide). But what it basically allows is for you to have semitransparent backgrounds, such as shadows, on a charactor. So that you don't have to have a 50% pixellated area or something to do transitional shades... so you just add the silhouette first... then add the charactor or object on top. Main reason for doing this was that charactors were gonna look crap if there were just a sharp edge where they blend with the background... so I wanted some way of shading them and providing shadows for them.

Anyway, yeh, that's about that. I'll let peoples know as soon as I know which merge mode they're going to use... I may even make it a selection.

Dev will be slightly slow for the next few days at least until I get my replacement HDD.


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