Hey, Waterloo Share on Facebook Share on Twitter Update ID

Eder has reached his Waterloo... and boy, did it come out looking great! Wing Commander: Standoff is coming along very well visually! Eder is now working on the Drayman model... and he's decided to name the mod's main cruiser the TCS Reims. Invasion vet Ladiesman is now helping with the story.

Bengals Expand Share on Facebook Share on Twitter Update ID

Three more shots of the Bengal from the Fleet Action web site! The FA guys are working with the possibility of doubling the size of capships to help the scale look better...

Conquest In Time! Share on Facebook Share on Twitter Update ID

The Wing Commander Saga web site has been updated with a great new layout! Check it out at wcsaga.cjb.net. This is especially timely since Conquest, the game it seeks to mod, has just gone gold!

UE Missions Onward Share on Facebook Share on Twitter Update ID

Unknown Enemy has posted a status report... they're working hard on writing new missions for the game -- Pedro has finished his first two missions, #4 and #6. He's working on #7 as we speak! All but two of the games models have been converted into WCP format... and they're waiting on three more missions. It can't be long now!

Jacinta Update Share on Facebook Share on Twitter Update ID

Zero posted an update on his Jacinta engine project to his message board... lots of technical details a la Vega Strike.
I thought I should bring to the attention of anyone who's going to be using the Jacinta midgame engine of what I plan on doing wiht charactors and objects.

Basically Silhouettes are background objects for other objects. They're added to the full background in a mode yet to be determined - probably ADD or SUBTRACT (who knows, might be XOR, I'll have to do some testing before I decide). But what it basically allows is for you to have semitransparent backgrounds, such as shadows, on a charactor. So that you don't have to have a 50% pixellated area or something to do transitional shades... so you just add the silhouette first... then add the charactor or object on top. Main reason for doing this was that charactors were gonna look crap if there were just a sharp edge where they blend with the background... so I wanted some way of shading them and providing shadows for them.

Anyway, yeh, that's about that. I'll let peoples know as soon as I know which merge mode they're going to use... I may even make it a selection.

Dev will be slightly slow for the next few days at least until I get my replacement HDD.

From: Anonymous@Crius.Net Share on Facebook Share on Twitter Update ID

Local planetary officials are returning from an off-world conference and it is thought that the Kindred might attempt to assassinate them before they reach the planet. Rendezvous with the shuttles as they jump in-system at Bex (Nav Point #2) and escort them to a safe landing.


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