Back in March, the MMO space sim Eve Online (now in its sixth year) got a graphical upgrade and new gameplay features through the Apocrypha expansion. While the next major expansion is still half a year away, some new features and content will be patched into Apocrypha over the Summer. Version 1.5 is due out mid-August.
Small, Medium and Large rigs
Ever wanted to build the ultimate speed kite frigate but couldn‘t afford the rigs? Tank your cruiser to the max? Mod your little hauler? Now you can! We are adding small and medium sized rigs ( existing rigs will be considered large rigs ), which will be cheaper to buy and make. With this we are hoping that more people may get introduced to the joys of rigging and the sorrow of losing your specially fitted beautifully rigged ship. CCP Chronitis will explain further in an upcoming blog.
Level 4 epic arcs in Apocrypha 1.5
Apocrypha 1.5 will be rich with content. We have several new epic mission arcs, which unlike the level 1 epic arc we introduced in Apocrypha are all level 4, meaning they will be more challenging, but also more rewarding. With each themed around a specific race, these captivating stories deal with moral ambiguity, intrigue, honor and some people's lack of it. This should come as no surprise to those who know EVE and what we are about. As before with the epic arc that was released in Apocrypha, they provide a deep, interesting story, where your choices influence the outcome.
Specialized Cargo holds - Fuel bays on black ops
We are introducing a system that allows us to author specialized cargo holds on ships. We will start by adding fuel bays on black ops and possibly other ships. This means we‘re adding more space for your fuel, without the ships becoming horribly unbalanced haulers of death. The technology behind this opens up doors to making other types of bays, just for ammo, just for livestock or whatever. Those options will be explored in future expansions.
Factional Warfare improvements - LP for kills
We have been closely monitoring reports on lag in Factional Warfare, analyzing the network behaviour, player behaviour and scrutinizing code. The reported lag does not always occur and is elusive to track down and resolve. We currently have engineers allocated to the resolution of the problem, working tightly with the quality assurance department and our bughunters. Meanwhile, in an effort to make Factional Warfare more fun, we are looking at introducing Loyalty Point rewards for kills and captures, with special LP stores for each militia, offering unique goodies for hard working militamen and women. More details to follow in an upcoming blog by CCP Ytterbium.