And with that we leave design and delve back into the game's back end, the guts that keep it running. This document lists what 'technical support' the team needs for the project -- what software should be installed, how it should be configured and so forth. It may seem dry at first, but it's actually absolutely fascinating learning things like what version of DirectX each machine needed to have and why each team member was to have a monochrome monitor (for bug reports?).
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: August 5, 1997