This large document is what the Wing Commander Prophecy team used to organize 'gameflow'; specifically, which video plays where, which interactive 'gump' shows up where and so forth across the game's process. Really interesting stuff for someone with a few hours on their hands.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: September 15, 1997